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  1. spinmd

    Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)

    So, I have been using Obsidian for my last two modules that I DMed and the mechanics have gone very well and the DCs are fair for the party's level. The roleplaying, not so much, a skill challenge framework still feels a little artificial, but that is an issue to resolve with my group and not a...
  2. spinmd

    Dragon 376 - Creature Incarnations: Fell Taints

    The top bar is now more printer friendly :)
  3. spinmd

    Module Conversion: Seeds of Sehan (Comments, feedback, and help appreciated)

    Yeah, it is meant to reduce the actions to one move and a minor action. The original module gave the child of sehan a gaze that acted as a calm emotions spell so no violent actions unless they were attacked. Maybe I will reduce the # of characters affected (I will think about your good...
  4. spinmd

    Module Conversion: Seeds of Sehan (Comments, feedback, and help appreciated)

    New Hazard: Yellow Mold Yellow Mold Level 7 Obstacle Hazard XP 300 Usually found in damp, natural caverns, these furry carpets of yellow-brown mold release a cloud of poisonous spores when disturbed. --- Hazard: Yellow mold fills a square (the square is difficult terrain). When triggered, it...
  5. spinmd

    Module Conversion: Seeds of Sehan (Comments, feedback, and help appreciated)

    New Monster: Apotheosis Apparatus Apotheosis Apparatus Level 5 Solo Controller Large natural animate (construct) XP 1,000 --- Initiative +3 Senses Perception +8; darkvision Poison Foam Vapor (Poison); aura 2; while the apotheosis apparatus is bloodied, each creature that enters the aura or...
  6. spinmd

    Module Conversion: Seeds of Sehan (Comments, feedback, and help appreciated)

    New Monster: Child of Sehan Child of Sehan Level 9 Elite Brute Medium natural animate (plant) XP 800 --- Initiative +5 Senses Perception +7; darkvision HP 236; Bloodied 118 AC 23; Fortitude 24, Reflex 19, Will 21 Immune acid Saving Throws +2 Speed 6 Action Points 1 --- M Poison Claw...
  7. spinmd

    Module Conversion: Seeds of Sehan (Comments, feedback, and help appreciated)

    On to the first module, “Vile Addiction”. Initial thoughts: In the original module, the main bad guys were spriggan. I don’t think the MM2 redcaps … err, spriggan fit for the theme I am trying to create, so I have settled on using mostly duergar. For the two “named” opponents, I am using a...
  8. spinmd

    Module Conversion: Seeds of Sehan (Comments, feedback, and help appreciated)

    Let’s get this out of the way first. If the names Myrk, Traan, or the Preacher Man mean anything to you, stop reading this thread now. :) So, I am working on converting the Seeds of Sehan mini-campaign arc from Dungeon #145 – 147 for my 4e campaign. This thread will chart that progress and...
  9. spinmd

    Saving Throw bonus and powers with multiple keywords

    I want to make sure I will handle a potential scenario correctly, so I have the following question: A halfling (+5 racial bonus to saving throws against fear) is hit by the Fury of Gibbeth warlock power (Dragon #366) and suffers the save ends effect. Fury of Gibbeth has the Fear and Force...
  10. spinmd

    NPC creation question: AC/Defenses

    An NPC's defenses includes the following: 1/2 Level Ability modifier (if appropriate) NPC Level Bonus In addition, AC includes: Armor (non magical bonus only) Then magic gets added on if it exceeds the Magic Threshold. So for your example of 13th NPC with +3 platemail, his AC would be: 10 + 6...
  11. spinmd

    Bestiary: Demonweb monsters up

    Yeah, that would be better and I will try it that way, thanks for the quick response.
  12. spinmd

    Bestiary: Demonweb monsters up

    The article was pretty cool. Two of the monsters have some pretty odd abilities though. Explosive Scythejaw Clockwork Timer (when first bloodied; encounter) While bloodied, at the end of each creature’s turn the explosive scythejaw takes damage equal to its healing surge value. Once it hits...
  13. spinmd

    Playtest: The Druid (merged)

    Am I missing something or is it only 1st and 2nd level, when I load the page I get no 3rd level encounter powers...
  14. spinmd

    Run While Slowed?

    This is from the ASK WIZARDS section of the Wizards website dated July 15 Q: Can a creature run while affected by the slowed condition? A: Yes. The slowed condition reduces your speed to 2 squares. When you run, you move your speed +2 squares. Unlike the slowed condition, the run action does...
  15. spinmd

    Level of a full-blown NPC

    I think if you made a NPC with the PC rules, you wouldn't add the NPC Level bonus (pg 187 DMG) and then there would be no "level adjustment".
  16. spinmd

    Rules Question: Rain of Steel and similarly worded powers

    Would this ability be considered an opportunity attack, and therefore, would a fighter not be able to use Combat Superiority on an opponent who runs away on their turn, as he already hit the opponent with Rain of Steel?
  17. spinmd

    Forked Thread: Knowledge skills in combat

    On a related note, my players and I have agreed to conduct monster knowledge as Passive knowledge checks exclusively. This allows me to know in advance what information the PCs will know and prepare a paragraph that is more "lore-ish" concerning keywords, powers, etc. and less "here are the...
  18. spinmd

    Critical hits and strikers class features

    From the 4e Player's Handbook FAQ found here...
  19. spinmd

    Need help with Blade Cascade math

    The last outcome would implicitly include other outcomes that can't occur due to the artificial 5 attack limit. So since you know the probabilities of the first 4 outcomes, the 5th becomes 1- those 4 probabilities. At least that's how I think it would work.
  20. spinmd

    Collected Core Handbook Errata

    I think the errata for the death giant and hill giant has created the need for additional errata. Death giant errata has increased basic attack damage to 4d6 + 9 so I would assume that changes the crit damage to 12d6 + 33 (from 6d6 + 21). Also, with the revision to the death giant's basic...
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