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    Warden's Grasp

    That's true, and the multiple marks are nice, as are the forced movement powers. I'm not saying they are bad defenders. And I do decent damage with the (likely broken) Crippling Crush feat. But wardens are the ONLY one whose punishment can be easily avoided, barring encounter/dailies (a limited...
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    Warden's Grasp

    I know all about Fury. I was referring the ease of which enemies avoid punishment by shifting away and attacking. If grasp worked that way, I wouldn't have a problem with it. "The target is slowed and cannot shift until the end of its turn." Since the reaction happens after the attack, but...
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    Warden's Grasp

    Am I misreading this or is the Warden the only defender who can't actually punish a marked foe who wants to attack his ally? AFAICT, nothing stops an enemy from shifting away and attacking a different opponent. Grasp allows a slide/slow/no shift for this turn only after the attack. So all it...
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    WotBS Starting WotBS with fifth-level characters

    What is it that your players don't like about low levels. We had the same issue and ultimately the problem was the lack of options at low level - one encounter, one daily and spam at-wills ad nauseum. What we ended up doing is giving each character 3 dailies, 3 encounters and 3 utility powers...
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    War of the Burning Sky: Thoughts?

    I concur. I haven't run or played it yet but I have the first 6 chapters and it looks quite good. Much more story depth than the Dungeon adventure paths.
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    My little gear experiment

    I've been doing something similar to this for about a year now and I love it. My experience has been mostly with other systems gurps, hero, savage worlds) where magic items are definitely a bonus and not required to compete. I like the idea of magic being, well, magical. Originally I just gave...
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    Why not make the rapier military?

    Cust Serv confirmed? Really, how long ago? Because this was errataed, or clarified in some people's minds, long ago. It grants a single 3rd attack. OTOH, it doesn't require a hit of any kind to get 3 attacks. It's been updated in CB for a while now.
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    Enemy Turns ?

    If you're concerned with faster characters losing their high positions you could just have the slower characters delay until they wrap around.
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    Hat's off to WotC for...

    Well, if by classic you mean dull and repetitive if you aren't a caster and by bold design you mean instilling a new system which clashes with the rest of the game and is difficult to integrate (multiclassing, hybrids, 'fixing' melee training when it wasn't broken pre-essentials). I've been...
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    Where is the "new" implement rule?

    It's in the RC on page 113 - Accessories > Implements.
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    Swordmage Feat Swordbond for a Warden - Thoughts?

    I'd say it's probably pretty useless regardless of class. It's just far too situational. I'm just curious (like others) why you initially thought that multiclassing into swordmage would nerf your character since you have no other MC plans. Certainly putting off expertise would not be...
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    Swordmage Feat Swordbond for a Warden - Thoughts?

    Um, yes, it is. It's under the multiclass category. It says Multiclass Swordmage as part of the feat name!
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    Help with Fighter/Ranger

    Dragon 366, it's one of many backgrounds for the Scales of War Adventure Path from Dungeon. All inverting the stats would mean is a +1 to hit with melee, -1 to hit with ranged, -1 to AC/reflex, +1 to fort. It's really a matter of which will be your primary attack. However if you're serious...
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    Help with Fighter/Ranger

    A 3.x fighter/ranger is pretty straigh forward. My advice would be to decide what you wanted out of the character in 3.5 and go with the class that suits you the most. If you want to be tankish and do decent damage build a tempest fighter, spend a feat or two on skill training (including...
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    With all the ruminations on Essentials, are Power Cards even worth buying any more?

    Um, I guess, but IMO you're really missing out. What I do is spend 10 bucks every 6 months, update CB, download back issues of Dragon and Dungeon. For characters, I print powers on cardstock and stuff them in sleeves. I can reprint each level if I want, or just write changes on the sleeves. As...
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    Level (and Equipment)-based To-Hit Modifier Only

    For something simple, you could go with 1/2 level +4, +6 at Paragon, +8 at Epic, all discounting proficiency bonus. At level 30, that gives + 32 (including expertise, if you use it, and enhancement) for a total of 28 higher than at first level (without expertise), in pace (mostly) with...
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    Monster Math

    So I get that for the PCs 'to hit' math should work out to roughly 50%. So most PCs have a to hit bonus at first level of +6 to +8 (vs. AC) and typical monsters have ~16 AC at level 1. So that's 55% at worst and 65% isn't that uncommon - +4 for stat, +3 for weapon/class, the all-too-common...
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    Replacing Perception with Thievery

    I think it's freaking brilliant. I already do this for tracking (appropriate skill for appropriate environment) but using this for everything is pretty cool.
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    Look Ma- Rules Updates!

    Um, huh? There's no losing consequence here. You'd rather have +2 Wisdom, which will give you +1 to hit with OAs only, than +2 Strength, which gives +1 to hit with all attacks?
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    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    One of my games had a harper rogue with a chip in his shoulder refer to the party's bard as 'chum'. He would send in the poor sap into a social environment where he would inevitably do or say something stupid and the rogue would see who the 'sharks' were and how they reacted.
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