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    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    It can be pretty cool. In my group, three of us have been gaming together since '87, two more joined in '90. We do have one piker, age 32, who joined in '98, and two old fogies who I've gamed with on and off since '00. Though we prefer to run tighter, shorter campaigns. I think the longest was...
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    Lower Level combat & grind

    Well, kobolds are okay but Hobgoblins are, IMO, really bad monsters for level 1 because of the boost to AC for adjacent hobgoblins. When I use them I tend to have them of a lower level than the PCs. As for the Dragon, at least it was white. Even with just +3 you should still be hitting more than...
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    D&D 4E 4e and reality

    Sorry, not trying to threadjack, but... How do you deal with large and larger creatures? Especially when it comes to flanking.
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    DDI Hates Me: Equipped = "Unarmed"?

    Weird; so does mine. Well not the 77 part, that's for Ray Bourque.
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    Character builder blues

    For DnD maybe, which is a pretty low bar. That being said, it's pretty good, if you don't stray from the books much. But GCA (GURPS), Hero Designer (Hero/Champions), Herolab (various, including 4e) are all loads better for their relative systems when straying from the gospel. GCA, in...
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    Essentials: Magic Item Rarity Explained, it's actually good!

    At the risk of verging further into house rule territory, I'll just link this thread on the wotc boards which solved all my problems with dull 'monster math'. I think this, a smattering of rare and uncommon items and limiting PC creation to consumables (mostly) suits my gm style perfectly...
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    Pre-Campaign Strategeoryizing

    We've never had all the same role though our first game was all Martial (one of each PHB). Our last one was almost all Primal but one guy insisted on playing what he wanted. Sheesh. When we're not playing DnD everybody just takes what they want. Generally (read always) that's with a classless...
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    Running a 1-on-1 Game.

    Warlord is a good choice since you can spam Commander's strike if you want, thereby having the actual player make almost all of the attacks. Shaman's can do this as well but they're healing kinda sucks in a group of two or three. If going for 3 characters Warlord and any Defender work well. If...
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    Campaign end boss

    As I understand it, the beast only actually acts on one initiative count per round; the other counts just reset immediates. On that note, I'd make its initiative 50/30/10. Otherwise it's gonna end up having all 3 actions before the bulk of the party. An average non-dex user is going to go on...
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    Home Made Dm Screen

    That's ... awesome. Can you share?
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    D&D 4E Hints on Sandboxing with 4e?

    I'm curious as to how you handle minions? Do you modify them at all, or do you allow 1st level PCs kill level 30 minions easily (assuming they can survive getting to them)?
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    Essentials: which new players?

    I assume that's a specific reference but it escapes me. I also never really liked the grouping by ... source? I like the effect-based schools in Harn: Fyvria: nature, life, healing, death (necromancy) Lyahvi: Light, illusion, air Jmorvi: Earth, metal, weapon/armour enchanting Odivshe: Water...
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    Race Restriction House Rule?

    On a similar note, the Savage Worlds system has an Edge (feat) that is only available during character creation called 'Atypical' available to any non-human. I've been considering adapting it to 4e to allow any non-human to swap one of his bonus stats to any of the other 4 as a feat (obviously...
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    Using level instead of 1/2 level modifier

    I think you should seriously look at this thread: Heroes Don't Need Special Gear to Be Heroic It completely replaces enhancement bonuses and 'math' feats with level based mods and modifies the economy to account for it. Excellent work.
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    Hybrid Character Playtest

    Yeah, I'm hashing over converting my drow artful dodger into a hybrid wild sorceror. I'll take a bit of a damage hit (chaos bolt doesn't really compare to sly flourish, but maybe the encounter/dailies will make up for it) but it looks like more fun (teleports, thunder leap). And daggermaster...
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    D&D 4E Stalker0's Alternate 4e Paladin: The Crusader

    Interesting idea. As an aside, I'm curious as to what you would do instead of marks since there are things I don't like about them as well.
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    D&D 4E Confirming the 4e Math, Stage 1: Iconics

    Sorry I meant the party total treasure was twice the cost of an item of equal level. For example, a level 5 item costs 1,000 gp. A 5th level party gets 2,000 gp getting to 6th level. And I'm only speaking of pure cash here. There's also the magic items handed out. But it's only 4 per level so...
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    D&D 4E Confirming the 4e Math, Stage 1: Iconics

    Just going by the parcels in the DMG and ignoring the amount gained from disenchanting/selling magic items as well as the amount of cash spent upgrading items and such: upon reaching level: 6 1,360 11 8,160 16 42,160 21 212,160 26 1,062,160...
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    No Magic Items - Your Homebrewed Rules

    I keep mine pretty simple. +1 enhancement bonus every 3 levels on all attacks/defenses (replaces inherent bonuses on non-weapon/implement attacks), no masterwork armor, +1 AC for heavy armor at levels 5, 15, 25. The only significant change is an extra 4 damage by 30th level but I don't see that...
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    Parrying Dagger Question

    Feel free. Unfortunately, a feather may be light, but it is certainly not a blade. Or a mace.
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