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  1. M

    Fighters vs. Spellcasters (a case for fighters.)

    Bob, the Dragon has magic resistance, and made its roll. It also smelled you coming. You better roll initiative. What was your B-plan?
  2. M

    The problem is choice

    Thats why I think just adding a few pips is the most painless. Nothing is banned, and the player's "build" chops are honored, just scaled back a few levels, and they can take a pip in Gardening or something as a consolation prize. But I think the best way to is to frame it as a question to the...
  3. M

    Looking to brainstorm "better" plots

    a generic d20 base? sounds like a fun experiment if the group is down. Or maybe theyd be up for a different genre as well for a while -
  4. M

    The problem is choice

    Yes, a RL is rare. They are sometimes also mentally unstable, but I think I am sidetracking whatever this problem is - oh the one player - and in a larger context, bonus inflation - how about suggest to the player that the combo is outscaling the combat engine, and just requiring another few...
  5. M

    The problem is choice

    then don't play any version D&D : ) seriously though, a Rules Lawyer is far worse than players knowing the rules, its someone who frequently disrupts the game with rules arguments
  6. M

    The problem is choice

    I probably should have said "Rules Lawyers", which I associate with min/maxing, but is quite a different thing. A Rules Lawyer is a bane to any table, whereas min/maxing depends on the tone of the group.
  7. M

    The problem is choice

    Rather than reboot all the characters, I think the OP DM should just alter the mechanics on the one character causing all the problems. Min/maxers are the bane of all good games. This is the nature of a rules heavy system - the illusion of "balance". Change the rules, whenever and wherever...
  8. M

    Did You Get Magic in My D&D?

    I think a deck of cards also has great appeal to rules light gaming, one that could be overlooked by associations.
  9. M

    Homebrew monster. Looking for constructive critique

    Cool stuff, I envision a layer of the Abyss full of warring colonies of moon demons and quasits, a sunless, but constantly moonlit plane of endless obsidian caves, dotted with volcanos... packs of moon demons being pulled over from the Abyss by evil mages on full moon nights, only to be devoured...
  10. M

    D&D 5E (2014) Strip Background out of subclass

    Backgrounds should, IMO, be a very short section giving examples, but not a part of the rules. The worst thing they could do is make a complicated, integrated background system of bonuses and penalties for munchkins to min/max over.
  11. M

    Guiding players to more sandbox-y play?

    Start with a railroad, like the classic caravan escort. Things go :):):):):):) in the middle of the plains. There are mountains to the north, a cursed forest far to the south, the nearest cities are weeks' east or west.
  12. M

    What's your favourite version or variation of D&D?

    I love 2E, but never played it, except in CRPG's. 2E was so ridiculosuly obsolete when published that few could take it seriously, other than to cherry pick a few things they liked. I'm glad 5E might be somewhat compatible, at least philosophical.
  13. M

    What's your favourite version or variation of D&D?

    I have not ever played any edition BtB, and find the very idea of it anti-D&D. My favorite version, though, has AC going down like its supposed to, no grid, no limits to race/class/level, specialization and skills, but not overdone...I guess it might be 2E with the training wheels off...
  14. M

    Why are undead inherently evil?

    This. Personally, I have no problem having palpable evil in a campaign, but sure, there are strong arguments either way. Zombies and skeletons aren't intelligent enough to be evil, but their creation is so dispicable as to be detectable in their energy signature. I have long been a champion of...
  15. M

    "Narrative Options" mechanical?

    I think there is a broad distinction to make between the to-hit roll, and granting spell powers to non spellcasting classes. My DM would always ask how you are justifying something you want to happen. So the example of picking who will live or die in a combat has to be justified (to my rather...
  16. M

    "Narrative Options" mechanical?

    Sorry for the Necro-quoting. I moved, lacked interwebs for a good while. I'd support a thief trying to provoke a theft of their valuable possession. From there, the DM rolls a reaction die, and goes from there. Any character can do this however, no need to be a thief, and no need to make it...
  17. M

    "Narrative Options" mechanical?

    well, as a Taoist sort of person, no one driving and everyone driving is the same point. We actually dont view that differently then. What you are describing is the same magic. as to my terrible elitism, well, :):):):). First off, you are arguing against what I didn't say, so, whatevs...."good...
  18. M

    "Narrative Options" mechanical?

    I'm on the same page there. I want all players to feel empowered and have a blast, and involved, and important. I think that magic, ultimately, is King, and I don't have a problem with that. But there are rules precedents, if we need those : ) , that limit magic that aren't...
  19. M

    "Narrative Options" mechanical?

    Also, teleporting can be very dangerous. You dont always know what you are beaming into. It can attract extra-planar attention as well. A wizard that overuses teleport might well face some natural/unnatural consequences down the line...
  20. M

    "Narrative Options" mechanical?

    Wow, what a great forum. This is in no particular order... 1. Video-gamey mechanics - I will avoid this term, as its divisive. What I mean is, any ability that mimics spell function. So yes, standard attack can easily become like pressing "x" on a gamepad, sort of. I am speaking more to...
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