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    D&D 5E (2014) [GUIDE] Arrive on Time - A General Guide to Wizardry

    Go back a couple pages. There was a lot of discussion on this.
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    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    You're right. My bad.
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    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    You're absolutely right... The math in my head was telling me the cantrip wouldn't stack up against extra attacks at higher levels, but real math told me otherwise. For anyone interested... some quick math assuming Human EK 20, Warcaster lvl 1, Great Weapon Master lvl 4. Nothing else to...
  4. EK cantrip 2.png

    EK cantrip 2.png

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    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Just saw the SCAG review for the first time today. Good stuff. Wanted to point out that EK's class feature is called War Magic. You called it War Caster once. Also, you suggest a few times that an EK can still get in "extra attacks" with War Magic, but it only allows for one extra weapon attack...
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    D&D 5E (2014) [GUIDE] Arrive on Time - A General Guide to Wizardry

    I think I missed you specifying "melee wizard" and your last paragraph... I think we're having a heated agreement.
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    D&D 5E (2014) [GUIDE] Arrive on Time - A General Guide to Wizardry

    I guess my point is that I believe there is still a place for a two level Fighter dip for AC and Action Surge in a typical Wizard build. The balance of trading some high level spell slots and Signature Spell for these benefits hasn't changed with the addition of the new cantrips, which simply...
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    D&D 5E (2014) [GUIDE] Arrive on Time - A General Guide to Wizardry

    This is why we have at-will cantrips... Wizards don't attack things with weapons like animals... They manipulate raw strands of magical reality and tell reality to go f*ck itself. Intelligence is the stat a pure wizard attacks with.
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    D&D 5E (2014) [GUIDE] Arrive on Time - A General Guide to Wizardry

    It doesn't benefit dex attackers at all really... I was suggesting it for the Fighter/Abjurer tank/caster build presented in the guide as an interesting mobility twist. That build is pretty dex-independent.
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    D&D 5E (2014) [GUIDE] Arrive on Time - A General Guide to Wizardry

    I've been trying to figure out how to best use the new cantrips... and I think I mostly agree with TreantMonk's ideas; They're just not great on a Bladesinger X (except maybe in a TWF Haste situation). But a flying Tiefling Arcane Trickster with a bladesinger 2 dip could be awesome... Dropping...
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    D&D 5E (2014) [GUIDE] Arrive on Time - A General Guide to Wizardry

    I agree with Blue. It should be noted that, in comparison with Aarakocra, although the fly speed is slower, there is no armor restriction. So This could be a cool flying tank build. Fighter 1/2 / Abjurer X with Defense Style, a Shield, and Half Plate... Cruising the skies with his Ward, mirror...
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    D&D 5E (2014) Minotaur Sentinel Awesomeness

    Yeah Coyote... we're building similar but in reverse order. Paladin was my favorite for multiclassing after the Battle Master Build. One thing to note. You'll need a dip or Magic Initiate to pick up Booming Blade as it's restricted to S/W/W. As well, Relentless Avenger specifically states...
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    D&D 5E (2014) Minotaur Sentinel Awesomeness

    Whether two simultaneous wielded weapons yield two simultaneous reach distances is unclear. They avoid it for the most part by making reach weapons two-handed, although you could wield a whip and dagger. I've tweeted for confirmation. If the call is that you can only have one reach, than the...
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    D&D 5E (2014) Minotaur Sentinel Awesomeness

    So I've been building an awesome Sentinel build and wanted to share it with you guys. I'm going to drop in a level 8 character sheet here. I think level 8 is where the build has all of its basic components in place. Now let me justify the build and explain the concepts. Minotaur - The +2...
  15. Minotaur Sentinel.png

    Minotaur Sentinel.png

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    D&D 5E (2014) [GUIDE] The Art of War: A Fighter Guide

    I don't think it's quite gold. Definitely sky blue. You still have to use your BA to enter the stance. This limits its scenarios to those where you really need to control multiple opponents, and can't afford to let any slip by. Otherwise you'd be better off using your BA for a polearm master BA...
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    D&D 5E (2014) [GUIDE] Arrive on Time - A General Guide to Wizardry

    Shield. Also looking forward to using OA's with spells. Bard with Dissonant Whispers in the party... should be fun. And the Advantage on Con saves will be important if I'm frontlining. Each feature on it's own isn't critical. But they're each relevant enough to the style to make the feat...
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    D&D 5E (2014) [GUIDE] Arrive on Time - A General Guide to Wizardry

    Meteors and Misty Step definitely on the list. Spiritual Weapon would be unreal... But no feasible way to get it. Really makes Flaming Sphere look stupid though. Hex and Hunters Mark would both be awesome... but I don't feel like giving up a level is worth it. If Ranger got Fighting Style at 1...
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    D&D 5E (2014) Optimizing a BladeSinger

    DM hasn't officially decided on a setting, so he was fine with dropping the elf-only requirement. I also maintained in my backstory that it is an elf-centric archetype in case it matters later. I'm taking fighter at first level. I'll definitely switch straight into Wizard at level 2. I may pick...
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