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  1. J

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    Round 2 – Goblin Encampment Surprise Round Round 1a Round 1b Finnean moves forward, grabbing a pair of sling stones from his pouch. "BEWARE GOBLINS! I SHALL CONJURE THE SPHERE OF ULTIMATE ANNIHILATION! YOUR DOOM IS UPON YOU!" Finnean tosses a rock into the midst of the goblins. Hoping...
  2. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    End Game: Round 5: Surprise Round Round 1 Round 2 Round 3 Round 4 As the wererat slips away, Muzdum tightens his grip, crushing parts of fur and flesh. "Yer dancin' wit me Baldwin, don't be a freakin' coward and face yer fate!" menaces the dwarf, now able to move freely. He...
  3. J

    [Adventure] Dusk and Her Embrace (Judge: THB)

    DESTRUCTION: all allies gain +1 to hit vs enemies adjacent to Brondin Brondin gains +3 to damage against any creature that damages him (Wrathful Hammer) Brondin is suddenly released as the zombie is teleported near the flaming sphere. With a curt nod to Tana for watching his back...
  4. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    End Game: Round 4: Surprise Round Round 1 Round 2 Round 3 Quan reforms as an elven monk up the steps. He puts both hands in front on him in a prayer pose, before stepping forward and striking exactly where Jessup stands. As his fist slams the hexer in the face, the elf's eyes clear...
  5. J

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    You totally fooled the blackblade but the sharpshooters both see you. Your Sly Flourish hits blackblade 2 for 22 damage killing it.
  6. J

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    Round 1 – Goblin Encampment Surprise Round Round 1a "Hmm... they no stop. Guess they never heard of beetle wrestling either." "Last warning hermanitos!," the bugbear steadily advancing toward the frontlines. Cyrus grumbles as he scans the battlefield quickly, surveying the area for...
  7. J

    [Adventure] Dusk and Her Embrace (Judge: THB)

    DESTRUCTION: all allies gain +1 to hit vs enemies adjacent to Brondin Brondin gains +3 to damage against any creature that damages him (Wrathful Hammer) All allies gain +2 to damage rolls TENT (Rune of Mending) Brondin squirms in the zombie’s grasp. ”Release me, foul beast, or ye shall...
  8. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    johnmeier1: Yes, I’ll say that Quan can affect the ritual from his current position (T14). You can include your AP this round if you want or wait until the next round. MetaVoid: Yes, I applied the damage to brute 2, AND he should be blinded. So I’ll retro its actions; you were not hit (+10hp)...
  9. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    End Game: Round 3: Surprise Round Round 1 Round 2 You all instinctively feel that time is running out. You can see that Jessup is no longer chanting his ritual. Whatever effect its ritual has planned in coming soon! Quan slips in a leg at the grabbed brute, which falls back into...
  10. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    Before Rikka's actions. After Quan hits the wererat brute, it roars and takes a swipe at Muzdum. Wounded Retaliation against Muzdum (AC 25-2(filth fever)): MBA (Great Axe) +9 vs. AC; 1d12+2 and the target is knocked prone: 1d20+9=24, 1d12+2=7 Hits for 7 damage and FALLS PRONE (1d20=8) Wererat...
  11. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    End Game: Round 2: Surprise Round Round 1 Quan enters a steady stance, not tipsy at all and strikes out. Two fall and others are struck at a distance by the spiraling monk. (HIT, HIT, HIT & HIT; missed skill roll) Rikka's raven form flew quickly across the chasm- as she landed she...
  12. J

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    Round 1 – Goblin Encampment Round 1 "More goblins!," Fierro observes, as the party draws close to the greenish light. "Maybe these ones is beetle wrestling fans. I go find out." The armor clad bugbear clanks out into the open, drawing ample attention to himself and giving other party...
  13. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    End Game: Round 1: Surprise Round Initiative: Braddock: 1d20+3=12 Quan: 1d20+7=22 Orsik: 1d20+4=8 Rikka: 1d20+9=14 Muzdum: 1d20+5=9 Monsters: 1d20+7=26 Monsters go first. The dwarf runs up, and leaps across the chasm, and over the river to land near the edge on...
  14. J

    [Adventure] Dusk and Her Embrace (Judge: THB)

    You are correct sir. My mistake DESTRUCTION: all allies gain +1 to hit vs enemies adjacent to Brondin Brondin gains +3 to damage against any creature that damages him (Wrathful Hammer) As the two zombies rush towards him, Brondin blocks one, but lets his defenses down for the stronger...
  15. J

    [Adventure] Dusk and Her Embrace (Judge: THB)

    DESTRUCTION: all allies gain +1 to hit vs enemies adjacent to Brondin Brondin gains +3 to damage against any creature that damages him (Wrathful Hammer) Brondin watches the zombies burst into the room as if slow motion. He sees his companions sprinting towards the center of the room. That’s...
  16. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    End Game: Surprise Round: Braddock listens to the chanting as they walk. "Heh, it's a basic chant to focus power of a clan. Tis so basic, it's laughable. They would have aligned in a pretty predictable pattern... The sound reverberations tell me they went this way." He leads the way...
  17. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    Round 2 – Retry Skill Challenge "Aye, tis nice to see ye again, Rikka. Now! Let's go find those rats." Braddock again relies on Xandor's ancient knowledge and his own studies to attempt to find the way. (Success) Rikka's voice is a bit harsher than normal, broken now and then by a...
  18. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    johnmeier1: I'll go ahead and say that Orsik healed Quan once during the rest allowing you to gain a surge (9hp) leaving you with 1 HS. Since it looks like the others are pressing on (i.e. no extended rest) I'd think you would want at least 1 HS going further. johnmeier1 & MetaVoid: go...
  19. J

    [Adventure] Dusk and Her Embrace (Judge: THB)

    Brondin gets up from where he was resting, runes in hand. He had just cast them and he didn't like what the runes showed him. He stays to the right of the front doors (K18). Them zombies are a comin' soon, the runes be sayin'!. Brondin grips his craghammer and tightens his shield's straps...
  20. J

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    The day dawns clear and bright. During the night, the ocean’s tides claimed any and all signs of battle from the night before, as well as any flotsam you deemed unnecessary the previous day. Before going to sleep, you secured the Loose Lady a little ways into the jungle, and after...
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