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  1. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    Round 5: Sewer Scramble Round 1 Round 2 Round 3 Round 4 Sorry for the lag. I had a death in the family, my wife’s grandmother. We had to leave in a hurry and there wasn't any time to give you guys a heads up. I was in a remote area in Texas, no internet and barely any cell...
  2. J

    [Adventure] Dusk and Her Embrace (Judge: THB)

    Son of Meepo: i didn't wait for you cause I'll need some healing DESTRUCTION: all allies gain +1 to hit vs enemies adjacent to Brondin All allies within zone (D10:J16) gain +2 bonus to AC TENT (sustain minor) Brondin gains +3 to damage against any creature that damages him (Wrathful...
  3. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    Round 4: Sewer Scramble Round 1 Round 2 Round 3 Kellindil steps around the corner and lets fly from his crossbow. The bolt slams into the wererat's shoulder, causing a great deal of damage. The monster remains on its feet however, swaying from loss of blood. Stepping past Muzdum...
  4. J

    [Adventure] Dusk and Her Embrace (Judge: THB)

    No worries... I was planning on having Brondin attacking then using an action point to make a check. ;)
  5. J

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    Son of Meepo: Second Chance: 1d20+9-1=20 HIT so damage stays.
  6. J

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    Round 5 – Beach Party Round 1 Round 2 Round 3 Round 4 Damien (NPC’d) Free: - Move: O18>U18 (provoke OA) (dead one 3 MBA against Damien (AC 16): +9 vs. AC; 2d6+2: 1d20+9=27, 2d6+2=10 HIT for 10) Minor: Predatory Eye against Deathlock zombie Standard: Clever Shot...
  7. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    Okay, the holiday weekend is over.... Game on! Voda Vosa: You're up
  8. J

    [Adventure] Dusk and Her Embrace (Judge: THB)

    As a dwarf, Brondin gets a save vs. prone/push/pull/slide EDIT: well it was a nice thought at least haha I'll be going last this turn so everyone can get the benefit of the zones
  9. J

    [Adventure] Dusk and Her Embrace (Judge: THB)

    Any chance that we have reached a milestone? My attacks include Zombie Rotter (E11). I rolled on IC while Deimos posted. Brondin feels his adrenaline rise as the undead breach the temple’s defenses. Finally, some action. Be sure to read my stat sblock. I have multiple friendly...
  10. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    FourMonos: You are correct. The charge would miss you: +9 hp
  11. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    @johnmeier1 : Are you saying the GM made a mistake? lol Wererat Guard 1 is at O16 not Q16. So your attack and flurry of blows misses WSG1. Do you want to apply the flurry damage to otyugh or WSG2? No fall damage. When in doubt, use the coordinates on the map
  12. J

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    treex hasn't replied for a while now. Any suggestions for his turn?
  13. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    Round 3: Sewer Scramble Round 1 Round 2 Rikka fought a sudden wave of nausea as the wererat's taint took hold. She lashed out with one paw, almost casually swatting the creature backwards into the sewer-muck. Then she trotted backwards into the darkness of the tunnel, and shifted...
  14. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    FourMonos: you are correct sir, Quan's attacks are considered to be silvered. I will adjust the wererat sewer guard 1's and wererat 2's hp. Thanks for reminding me!
  15. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    Round 2: Sewer Scramble Please make sure to include your mini stats. It saves me time from having to look at your Wiki page. Voda Vosa: Please be sure to include your location using the map grid so as to avoid any confusion. Thanks! Okay… game on! Round 1 Rikka gave...
  16. J

    [Adventure] Dusk and Her Embrace (Judge: THB)

    While not knowing much about things arcane, Brondin listens to his companions explain that destroying the crystal will only enrage the undead hordes outside. The best option would be trying to survive until daybreak, and then attempt to destroy the crystal. "So, we must hold the temple, an'...
  17. J

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    Looking for Jesse's actions
  18. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    Round 1: Sewer Scramble pathfinderq1: When you get to U14 something happens. johnmeier1: Go ahead and repost your actions A ropey tentacle reaches out of the smelly sewer water and takes a swipe at the elf druid as she nimbly jumps the sewer trench. The strike just misses the nimble...
  19. J

    [Adventure] Hysteria's Ascendency (Judge: Stonegod)

    The party heads south, cautiously heading deeper into the sewer system. Around the corner to the east, you enter into a large cistern with a high domed ceiling. A large pool of fetid sewer water rests in the center of the room. At various areas are what looks like lichen, dotting the...
  20. J

    [Adventure] Dusk and Her Embrace (Judge: THB)

    I think we should put this to a vote. Either Destroy crystal OR Wait till Dawn. Majority rules Brondin: Destroy crystal Bellegon: ??? Deimos: ??? Tana: ??? Ghourra: ???
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