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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Well, I finally managed to run a session. I decided to go for the Servomotors & Sorcery option so I could advertise as both 3.5 and D20 Modern, which seemed to work. There were several people who posted once and never engaged again, or dropped into the chat and then dropped out after a bit of...
  2. (un)reason

    Polyhedron Minigames [Online]

    I mean I reviewed it nearly 16 years ago. A very substantial fraction of our lives, and an even larger one of the forum's lifespan.
  3. (un)reason

    Polyhedron Minigames [Online]

    You raise an interesting point. Although that was nearly 16 years ago and the internet infrastructure for this kind of online play wasn't around at the time. I suppose I could refresh my memory of that if enough people to make up a group wanted to play.
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Mecha Crusade recruitment thread is up.
  5. (un)reason

    Polyhedron Minigames [Online]

    Mecha Crusade recruitment thread is up.
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 10/10 The Mecha Crusade Campaign: The campaign advice is also quite short, but in a way that makes it feel quite sketchy and in need of further expansion. First up, a rough default setting. The year is 2053, humanity has been colonising...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 9/10 Building a Mecha: They completely separate the mecha building system from the wealth one, both for fairness sake so a team can be built using the same point totals without random rolls, and because mecha are usually so expensive that...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 8/10 Characters: Since they’re using a D20 modern base, they can skip the core classes, spend half a page on how existing advanced classes from the corebook integrate into a mecha campaign, and get to the new advanced classes fairly...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 7/10 Improved Initiative: The 3e revision formalised quite a few things some DM’s had been doing as house rules for many years. Mike Mearls tries to do it again with the Alert Factor. How does a place change when the PC’s screw up their...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 6/10 Bolt & Quiver steal the eyes of the 1e Player’s Handbook statue. Fortunately, the kobolds who run the place have a plentiful supply of cheap replacements, because this happens a lot. First Watch: They’ve released the D20 Modern...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 5/10 The Porphyry House Horror: Freed from several decades of being forced to keep everything family friendly, the Book of Vile Darkness tie-in adventure predictably overcompensates with the edginess. James Jacobs does his best to go full...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 4/10 Side Treks - Lust: J. Bradley Schell continues his themed series of side treks loosely based around deadly sins. No sexytimes here though folks, as we’re dealing with a half-fiend satyr who uses his hypnotic piping to get groups of...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 3/10 The Witch of Serpent's Bridge: After one basic adventure where the problem is exactly where you expect it to be, it’s time to solve the problems of another little village where the person to blame is trying to pin it on someone else...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 2/10 The Jackal's Redemption: Even when they’re pushing the amount of darkness, they have to allow for the possibility of a happy ending, otherwise why are you playing an RPG instead of just reading a story? So it proves here, where a...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 1/10 143 (168) pages. Sex, drugs and demon lords! So vile and dark we had to seal it! It’s that time again, when Dragon celebrated its 300th issue by going edgy and obviously Dungeon is getting in on the act too. Let’s find out how much...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Well, that was, if not quite a success, less of a failure than previous attempts. All through the week it seemed as though it would be another dud, but literally half an hour before the game was scheduled to start, half a dozen people joined. Only 4 of them actually turned up in the chat room...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Omega World recruitment thread is up.
  18. (un)reason

    Polyhedron Minigames [Online]

    Omega World recruitment thread is up.
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 10/10 Encounters: While the other parts of this feel reasonably complete despite their brevity, the info on monsters & NPC’s does feel the squeeze a bit and could have stood to be a bit bigger. Monsters updated are Thinker, Warrior & Worker...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 9/10 Combat & Freeform Experience: There’s a lot of very interesting rules tweaks packed into this section. Relic weapons have penetration against normal armor to reflect their superior construction. Grenades have larger splash & scatter...
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