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    D&D 5E (2014) Finally

    Did anyone mention that bards now have 9th level spells like POWER word KILL? :D
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    D&D 5E (2014) Finally

    to divine smite you have to expend one paladin spell slot to deal extra damage
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    D&D 5E (2014) Finally

    ahh thats an interesting one. potent cantrip 6th level when a creature saves still take half damage on cantrip. interesting on this one theres cantrips like acid splash and poison spray that have save for half AND it looks like if you multiclass you share spell slots and cantrips so you can...
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    D&D 5E (2014) Finally

    Eldritch master is 1 min and a short rest is 1 hour. but it can only be done 1 time a day.
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    D&D 5E (2014) Finally

    30 foot radius from yourself - strike ground, waves of divine energy. each creature you choose in the area must save of 5d6 thunder damage and radiant or necrotic damage 5d6 and knocked prone. save half and no knockdown.
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    D&D 5E (2014) Finally

    Also you can chose all or some of your equipment to merge, drop to the ground. or remain worn by your beast form. So you can be a tiger wearing a magical cloak for example.
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    D&D 5E (2014) Finally

    Wild shape - "any beast with a max CR of 1/4 with no flying or swimming" at 2nd level. at higher levels the CR is raised and the restrictions are removed. being that its any Beast I would say its pretty broad in scope.
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    D&D 5E (2014) Finally

    yup cha or +1 if your cha is low 10 foot range though so you gotta fight in a tight group for it untill 18th level when it goes to 30 foot
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    D&D 5E (2014) Finally

    I dont see anything by that name but there are some smites as class features and some as spells. uhh ohhhh I think I just found a typo in the book lvl 5 paladin spell list "destructive smite" but in the spells list descriptions I only find "Destructive wave" which I think is what its supposed...
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    D&D 5E (2014) Finally

    str +2 cha +1 and a choise of all the colors and metalics of dragonkind for line of cone breath weapons as well as an elemental resistance
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    D&D 5E (2014) Finally

    that would be too spoilerish but I will mention some key ones. Paladin lvl 5 Raise dead. Geas. Dispel evil and good. :D
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    D&D 5E (2014) Finally

    Ahh I just found out theres an "xp" system on this forum I just joined lol
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    D&D 5E (2014) Finally

    haha good thing its dead slow at my work The module is awesome as well. its got a background template that can modify any background to link your character to the module. Its a single page in the module so not worth buying for players and only really useful if your playing in the module anyhow.
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    D&D 5E (2014) Finally

    haha I have run dnd 1st ed through 4th and now 5th ed as well. Each has had its bonuses but the play feel of 5th has been back to the wounder and excitement of 2nd ed. Planescape is something I always kept my box sets for including my A Players Primer to the Outlands CD of the mimir I did a...
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    D&D 5E (2014) Finally

    Elemental wildshape
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    D&D 5E (2014) Finally

    Ohhh the planes are AWESOME great wheel is back. outlands. upper and lower, positive and negative energy, feywild and shadowfell, far realm, Elysium, the beastlands, arborea, ysgard, limbo, pandemonium, the abyss, carceri, hades, gehenna, the nine hells, acherron, mechanus, arcadia, mount...
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    D&D 5E (2014) Finally

    Not sure if this was mentioned yet but they included the pantheons for forgotten realms, greyhawk, dragonlance, eberron, non human, celtic, Egyptian, norse and greek settings. That was a nice surprise.
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    D&D 5E (2014) Finally

    Guild membership - food lodging funeral expenses and a central meeting place. if your accused of a crime they may lend you a lawyer. May be able to get access to powerful politicians. 5gp a month dues they also have a variant called "guild merchant"
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