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  1. Phazonfish

    Unearthed Arcana Unearthed Arcana: Get Better At Skills With These Feats

    Unfortunately/fortunately not, there is a rule in the PHB that only instance of a bonus based on proficiency can be applied. I don't have the page number on me, but I'm sure someone around will have it for you shortly.
  2. Phazonfish

    D&D 5E (2014) Why do we need saving throws?

    The option to drop prone for a bonus on the save would be nice, but 5e likes to keep things simple; I would say ask your DM if you want the option, but personally I think this could be too powerful an option based on how often it could come into play. As for the second option, I think the...
  3. Phazonfish

    D&D 5E (2014) Misty Step in manacles?

    This is great, I never thought of this.
  4. Phazonfish

    D&D 5E (2014) Misty Step in manacles?

    To be fair, I never said chooses aloud. It seems a safe assumption that the caster chooses to bring any possessions they don't specifically say they would like not to take.
  5. Phazonfish

    D&D 5E (2014) Misty Step in manacles?

    The spell doesn't specify. Personally I think the way that makes the most sense is that the caster chooses what teleports with them.
  6. Phazonfish

    D&D 5E (2014) Why do we need saving throws?

    I'm not sure fire cares how hard you grit your teeth. I mean, you can still do this, but it won't save you any hp. Basically the same thing as the default dex save to dodge. Presumably you get up as part of the dodge to avoid making this a strictly worse option than the default. This is...
  7. Phazonfish

    D&D 5E (2014) Why do we need saving throws?

    Personally I think raising a shield in response would still be a dex save. I'm not opposed to the idea of letting the character use a different save if they can justify it; I like the idea of charisma saves vs. mind control.
  8. Phazonfish

    D&D 5E (2014) Why do we need saving throws?

    Sure, but it doesn't hurt to build a default option into it. The spell doesn't seem to preclude other reactions; you don't NEED to make a dex save, you could cast counterspell.
  9. Phazonfish

    D&D 5E (2014) Why do we need saving throws?

    I'm curious. What else do you see a character do in response to a fireball?
  10. Phazonfish

    D&D 5E (2014) Fun with Glyphs of Warding

    I was looking for them to define "harm" not "ward. Because there is certainly room for debate. Could you store the spell Slow in a ward? Yes, because it definitely negatively influences the target. No, because it doesn't inflict injury.
  11. Phazonfish

    D&D 5E (2014) Fun with Glyphs of Warding

    I think that's just fluff. If they intended for that to be a hard restriction, they would have defined what qualifies as harmful.
  12. Phazonfish

    D&D 5E (2014) Leadership ability

    I don't know if I'd go so far as to call it "super" bless given that bless effects all applicable rolls while leadership effects only one. It's more like a midpoint between bless and bardic inspiration. Edit: Nope nevermind, I read that wrong.
  13. Phazonfish

    D&D 5E (2014) Magic Items: Conduit Staff and it's lessers

    Woops, my bad. In any case, you are correct, I did in fact consult the entry for that ring in the DMG while writing up those stats. If just absorbing is what you are looking for I would build it off of the Rod of Absorption in the DMG. I'd be happy to stat it up later, but I'll be on a trip...
  14. Phazonfish

    D&D 5E (2014) Survivor Languages: DRACONIC WINS!

    Abyssal 21 Celestial 20 - Because why not Common 18 Deep Speech 12 Draconic 23 Dwarvish 20 Elvish 19 - Learn to speak Sylvan you fey wannabes Giant 21 Gnomish 21 Goblin 20 Halfling 16 Infernal 20 Orc 21 Primordial 18 Sylvan 22
  15. Phazonfish

    D&D 5E (2014) Magic Items: Conduit Staff and it's lessers

    Hmm, this is a complex problem, I'd usually modify the item based on when they discover it rather than make it scale (but I like the idea, I feel like a few scaling items would be nice, especially since 5e discourages making magic items obsolete and creating the need to trade up). Also, since 5e...
  16. Phazonfish

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    My bad, maybe I was thinking of someone else's post.
  17. Phazonfish

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Yeah, I assumed so, but you specified multiclassing so I thought we were talking wizards. Personally I really like the Lore Wizard, but yeah, it needs to be reined in HARD.
  18. Phazonfish

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    True, but a Lore Wizard 6/Sorcerer 3 can do so at level 9 vs an Other Wizard 17/Sorcerer 3 at level 20.
  19. Phazonfish

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    1000 miles seems a bit excessive. Even if they multiclass into sorcerer for distant spell, their max range is 2 miles.
  20. Phazonfish

    D&D 5E (2014) Magic Items: Conduit Staff and it's lessers

    This makes more sense, but I think more spells use saving throws than spell attack rolls, and disadvantage on a damage roll is something that hasn't been done before. I'm not sure what to do about the damage, but I would consider stating the if the spell allows for a save that the target makes...
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