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    ZEITGEIST fun times in adv5

    Just a little AAR from session this past week. Light spoilers follow. Some backstory: Team B had led a raid of Casa de Kell. They ultimately prevailed, but during the fracas, one of the police-officers-that-was-actually-a-Kell-mole decided to take the opportunity to collapse a support beam on...
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    ZEITGEIST Gale in Summer? (adv5 stats)

    I'm less interested in running the combat, and more interested in trying to understand what was thematically intended by being imbued with the power of summer. From the stats that were sent to me (thank you hirou and arkwright!) looks like it principally involves creating storms. (As opposed...
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    ZEITGEIST Gale in Summer? (adv5 stats)

    Can someone share the 4e stats for Gale in adv 5? I only have the PF version of the adventure, and in that adventure she's just a level 9 sorcerer, with some control winds ability. However, in the story: "he imbued her with a sliver of the power of summer, giving her destructive weather magic...
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    ZEITGEIST Post-Zeitgeist Setting and Adventures Discussion (Spoilers!)

    I'm jumping into this conversation kinda late, but I wanted to voice my opinion before it closes entirely. I love Zeitgeist. I deeply, truly admire it, and I make a point of promoting it whatever gamer venue I find myself in (which admittedly constrained to the West Coast). One of the things...
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    ZEITGEIST Cauldron Born: Which Station is Which on the Subrail Map?

    Apologies for the thread-necro, but this is the exact question that I was about to write up. I figure Golden Point has to be on the coast, because that's where the Armageddon Beasts are landing. Also, Lanternwood Station (where you fight Kaja) is "located a stone’s throw from the fairgrounds"...
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    ZEITGEIST [Zeitgeist] Bonds of Forced Faith tonight

    Thanks!! Unfortunately, it wasn't that great of a time, sad to say. Only had four folks: King, Green Knight, Stanfield, and Amielle. To make up for the (perceived) power-deficit, I gave the King the "Bounty of the Land" ability Aodhan has in adv9, and gave Harkover's 6 scrolls to Stanfield...
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    ZEITGEIST [Zeitgeist] Bonds of Forced Faith tonight

    Wish me luck! After a 3 year hiatus, I'm jumping back into Zeitgeist. Or, I'm at least going to play the Bonds of Forced Faith oneshot tonight. (Or, twoshot, as my group can be kinda slow, and we only have 3 hours, so I figure it'll take two weeks.) Anyway, my group is a mix of folks who had...
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    ZEITGEIST Zeitgeist/Crypta Hereticarum question [SPOILER]

    Asrabey Varal has one of the blades. (Which you could most believably pick up in advs 5 or 8). There's only three in the AP. A long while back, RangerWicket confirmed this was the case, because he thought it would be unrealistic to have all six retrievable, and leaving some out creates a...
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    ZEITGEIST an alternate Zeigeist world map

    Huh? I've never seen this in the text. Where are you getting this from? You make it sound like it's mentioned several times. (I have the PF version, is this cut from the 4e or added to the 5e perhaps?)
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    ZEITGEIST Zeitgeist No Steampunk Conversion

    I'm not sure if this thread is still alive or not, but one way to spin it would be to lean into a similar sort of tension used in the Innistrad campaign setting: necromagic vs sanctifiedmagic. (To a lesser extent, this is also what drove the drama in the Darksun campaign setting.) Basically...
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    ZEITGEIST Any issues with rearranging these ZG chapters?

    Could you elaborate on how you transition from the battle w Nic at the Spear of Tigrenes to the assault on the Royal Palace in Slate?
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    Crypta Hereticarum: A ZEITGEIST D&D Sidequest

    As a fan of the Pathfinder version (note that this material was originally written in 4e), I can say this is a quality location. It's also the only thing that really qualifies as a "dungeon" in the whole of the Zeitgeist adventure path. (There's also 2 more significant opportunities to visit...
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    ZEITGEIST [Zeitgeist] Hot Air Balloons and Kites

    Also, historical note for fun: back when hot air balloons were first invented, scientists believed that smoke was what provided the buoyancy (not just the heat), and that therefore the smokier the fire, the more effective. They often burned old linens and other dirty materials, not natural...
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    ZEITGEIST [Zeitgeist] Hot Air Balloons and Kites

    How I imagine things working in the Zeit-verse is that air is now considerably less-viscous (or "thinner" or "softer") and thus can't be used to hold large creatures aloft. Also, there's never any heavy windstorms or hurricanes. So it would be difficult to find conditions that are apt for kite...
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    ZEITGEIST [Spoilers]Portals to Somewhere?

    Some more datapoints that muddle the story a bit: - In adventure 10, the Ziggurat of Av ends up getting connected to Jiesse, after which a bunch of salamanders come out (and the whole place lights on fire). - Offscreen circa adv10, the Voice of Rot uses the Ziggurat of Apet's portal to get into...
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    ZEITGEIST X-Men in Zeitgeist

    Tinker Oddcog and Benedict Pemberton share the role of Iron Man. (And you can too! with the Steamsuit Pilot PrC) Rock Rackus may or may not be Deadpool. I disagree that Mapple is Wolverine. Yes, he regenerates, but the similarities start and end there, IMO. I believe that in actuality...
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    ZEITGEIST Radical Vekeshi Plot: Am I Missing A Page?

    This is tricky, and yes, has some thin support. First, make sure that you've purchased the supplemental handouts (at least in PDF form), and look at the Vekeshi handout therein. There's special information on the sect, the initiation rite, and on Old Stag that is nowhere in the book. Caught...
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    ZEITGEIST How to prepare new PCS to a Zeitgeist campaign (NO SPOILERS)

    Keep expectations in line. As the author states in adv2: "this is like a slow-burn novel." The game introduces a ton of things before it starts resolving any of them. It can be easy for the campaign to simply come across as 'unsatisfying' and it's easy for in-game frustration of feeling like...
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    Crypta Circle of Binding

    I'm pretty sure the circles are just for keeping the dangerous items in, not for keeping looters out. You can just reach in and grab it, if you're willing to risk the consequences. I'd present it to the PCs like that and see how they react. If you include any amount of "do this, or roll this...
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