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    D&D 5E (2014) Player Flavour, Skills, & Money Sinks

    Why do D&D players act like the game is practically sacred and say stupid crap like "go play something else", as if my house rules might damage your game. I've been roleplaying for close on two decades and I've never yet found a game I didn't feel the need to house rule. Add in that there's...
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    D&D 5E (2014) Player Flavour, Skills, & Money Sinks

    I'm not opposed to these ideas. I also auto-pass characters on things they just should know. Your downtime seems less "downtimy" though if that makes sense. I'm not giving permanent bonuses because someone spends three weeks in game reading over some scrolls... it's a big time commitment, 6...
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    D&D 5E (2014) Player Flavour, Skills, & Money Sinks

    Maybe I overplay the importance of tools, but you'd be at a MAJOR advantage in my game if you could use all tools. You could do so much more compared to the average person. As for languages, one of my favourite ways to keep the campaign going is to use long dead languages and magical texts...
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    D&D 5E (2014) Player Flavour, Skills, & Money Sinks

    Aaaah, see, I play every week for about 5-6 hours per game so advancement is far faster for me. I think that likely radically changes my perception on advancement. As for limting spells knwn by spellcasters, I wasn't planning to, but it could make 5e feel less over-the-top wen it comes to...
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    D&D 5E (2014) Just About Sick Of Darkvision.

    scholz Nice take on it. I still feel Humans and Halflings are boned by this system; but I like the theming behind it all.
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    D&D 5E (2014) Just About Sick Of Darkvision.

    Neither owls nor bears having Darkvision though... check the animal listings. Admittedly what people are describing sounds more like Low Light Vision to me. The problem I have is them being able to treat dim light as bright light, and complete darkness as dim light. It's too much I feel. Still...
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    D&D 5E (2014) Player Flavour, Skills, & Money Sinks

    Why? Why does that define a fighter in your eyes? Surely a fighter is just a fighter; someone who's area of expertise is fighting. If someone only ever fights with a Greataxe or only ever fights with a Rapier are they less of a fighter? No... and there is the Weapon Master feat for people who...
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    D&D 5E (2014) Player Flavour, Skills, & Money Sinks

    So the Heavy Armour Proficiency, Shield Proficiency, High Hit Dice, Fighting Style, Second Wind, Action Surge, Extra Attacks and whatever bonuses you get from your archetype are all pointless in your mind. You still get ONE martial weapon and ONE simple weapon. That's two weapons... If you're...
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    D&D 5E (2014) Player Flavour, Skills, & Money Sinks

    Why? This is a natural progression of a rule already in the game, as training for tool proficiencies for 250gp during downtime is actually a RAW rule... I've just extended it to include other things you can have proficiency in, and imposed a longer XP progression. How on earth is that "trying to...
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    D&D 5E (2014) Player Flavour, Skills, & Money Sinks

    the Jester I get what you mean about the bounded accuracy. I'm not sure how bad this would effect game balance at the highest levels, but really it doesn't seem so big to me. You are paying gold AND time so chances are you're not just gaining every proficiency possible. You'll be picking out...
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    D&D 5E (2014) Player Flavour, Skills, & Money Sinks

    That's why I'd expect players to be training while they adventure. Sure they're 4 months into training, but there's an important quest to do... maybe they can roleplay this during the quest. The rogue looking to learn arcana to better prepare for arcane traps can be seen reading books on arcane...
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    D&D 5E (2014) Player Flavour, Skills, & Money Sinks

    I've been thinking about the bad points of 5e... There are three big flaws with the system, and I think there's a simple way to fix all three. 1. Player characters are all the same. You have the same attributes by point buy, you have the same proficiencies, you have the same equipment, you...
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    D&D 5E (2014) Scaling the number of off-hand attacks?

    Wik Interesting discussion. I think we've reached the point where we'll simply have to agree that we run the game differently and we like it for different reasons. I find obvious high fantasy to be a little too outlandish and what little knowledge I have in history I find difficult to just let...
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    D&D 5E (2014) Scaling the number of off-hand attacks?

    Roleplaying is equal parts puzzle solving board game and improv amateur dramatics. If you don't make the puzzles challenging, rewarding smart thinking and punishing bad planning or lack of thought, there's no challenge and no fun. D&D especially is a game you're supposed to lose at if you screw...
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    D&D 5E (2014) Just About Sick Of Darkvision.

    shidaku Interesting. I agree some creatures should keep Darkvision, though I feel it should be more like the Darkvision of 3e (as people have explained it's far less powerful in 5e). I'd say it makes no sense for most creatures, and certainly not for creatures like Elementals, Genies...
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    D&D 5E (2014) Just About Sick Of Darkvision.

    At which point I question why even bother... I'd argue that those evaluations don't really make sense though... you can see in black and white, so why would you not be able to read? You can't discern colour sure, but you can still see textures, you can see consistency, you can see viscosity...
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    D&D 5E (2014) Just About Sick Of Darkvision.

    shidaku The main problem I can see with this though is that while that addresses the issue when it comes to running a game where players can't just see everything. It let's you actually use theming... the enemies still all have Darkvision, and it really is almost everything, more than 2/3rds...
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    D&D 5E (2014) Scaling the number of off-hand attacks?

    I'm a stickler for semi-realism in my games. It's a fantasy game sure, elves, orcs, etc. exist; there's magic and huge dragons... all that jazz. That doesn't stop certain things from being true though and I will punish players for not thinking of it. Taking off your armour does not, for example...
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    D&D 5E (2014) Scaling the number of off-hand attacks?

    It slows combat down because there's too many attacks, too many dice, too much book-keeping. Secondly, it'd be simply too powerful. It would allow you to do more damage per round with an ability that is basically the same as the monk Martial Arts ability, in effect it's giving the two weapon...
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    D&D 5E (2014) Just About Sick Of Darkvision.

    I wasn't sure about that, it didn't seem clear in the book to me. If that's the case, now there's two kinds of darkness, real (magical) darkness, and fake darkness that just turns everything black and white for most people. Which is just silly I feel.
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