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  1. K

    House-ruling 5e: Alternatives to Ability Increases and Healing

    Really? That's odd... I thought the whole purpose of Bounded Accuracy was to keep AC relevant even at high levels. Yet what you described feels pretty much like what happens in 3e after a certain level, hit rolls being so high that player AC becomes practically pointless. I thought the purpose...
  2. K

    House-ruling 5e: Alternatives to Ability Increases and Healing

    That looks nice. Is it still based on 5e or did you eventually step away from it enough to be something else entirely? Also, is there some sort of free preview/quickstart guide for your rules that one could take a peek at on that site? Ps: I think I vaguely remember you advocating for -2/+2 on...
  3. K

    House-ruling 5e: Alternatives to Ability Increases and Healing

    Must have been you indeed, then. This was in the official WotC playtest forums, before they were shut down. They still called it D&D Next back then. I used to post with an Obelix avatar myself, but don't recall if I used the same name there.
  4. K

    House-ruling 5e: Alternatives to Ability Increases and Healing

    Completely unrelated to the topic but... Saelorn, your name rings a bell to me, oddly. Might be a coincidence but... Were you by any chance that fella who posted on the 5e Playtest forums with a Squirrel Girl avatar?
  5. K

    House-ruling 5e: Alternatives to Ability Increases and Healing

    It's true that 3e "assumed" large availability of magic items throughout the leveling, especially the "stacking bonuses" kind. It's definitely the core assumption when you look at high-CR monsters with ludicrous AC and to-hit (50+ in some cases). You just can't achieve anything near those...
  6. K

    House-ruling 5e: Alternatives to Ability Increases and Healing

    I guess I just have a very different experience with 2e/3e from what some of you folks did. In our games we never felt that "need" for a "heal bot", either through a cleric or wands. In fact I don't recall ever having a cure light wounds wand. Potions were more frequent, but not abundant to the...
  7. K

    House-ruling 5e: Alternatives to Ability Increases and Healing

    That's very much true. In earlier editions most of the numerical values came directly from class (THAC0 or Base Attack, % based Thief skills in 2e, Skill ranks in general in 3e), with the contribution from abilities being much smaller. In 5e the ability modifier a lot more relevant to your...
  8. K

    House-ruling 5e: Alternatives to Ability Increases and Healing

    Thanks, that's exactly the kind of house-rule I'm looking for. That's a great start. What do you mean by: You can't benefit from more than two PIs, no matter the source. You can only pick this increase two times, at most? So I guess just create some new random class abilities for the empty...
  9. K

    House-ruling 5e: Alternatives to Ability Increases and Healing

    Those are interesting ideas. If I do play with ability increases I'll probably implement something on those lines. Still, I'd like to keep ability scores as a description of your character's physical and mental attributes, not just rules mechanics. By that I mean that in our games someone with...
  10. K

    House-ruling 5e: Alternatives to Ability Increases and Healing

    Howdy fellas, I've followed 5th edition since its playtest era, and have read and re-read it a couple times after it came out, but never made the jump to the new edition, and thus far I have stuck with my own 2e-3e hybrid. Overall I do like a big part of 5e, but there are two main design...
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