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    D&D 5E (2014) The New World [Volo Monsters]

    So I'm not clear on Nert's last name. I think you spelled it three different ways. Though perhaps that's part of his charm...? :) Rangers get three skills, but you only chose two. Also you've got your favored terrain to select. And personality-wise, one more Trait and the Flaw. The flaw...
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    D&D 5E (2014) The New World [Volo Monsters]

    The Saashala background is great, but I feel like it suggests an Intelligence greater than 10?
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    D&D 5E (2014) The New World [Volo Monsters]

    Well, I guess I won't stop you from going with the 8/8/8/15/15/15 build, but I will keep an eye out for any possible Strength save I can inflict upon you... :) I put Moon Moon into the standard PDF -- let me know if there are any issues. http://opentools.org/the-new-world/moon-moon.pdf
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    D&D 5E (2014) The New World [Volo Monsters]

    Yes, I'm OK with the spells from Elemental Evil.
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    D&D 5E (2014) The New World [Volo Monsters]

    A Bugbear shadow monk would be pretty fearsome too. :) Why was your adopted gang the one that needed to respond for this mission? Were they somehow notorious for having this extra one hanging on (and if so, how)? Or were you or they chosen to step up by Maglubiyet (the god of all Goblinoids)...
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    D&D 5E (2014) The New World [Volo Monsters]

    Sure. Though I'm assuming your wild shaping will arise in character rather than "now I perform action X to avoid penalty Y". :) The background is great. I especially like the wax supply angle, as it gives me something to work with regarding the rest of the tribe. Are the Bluewax Tribe are...
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    D&D 5E (2014) The New World [Volo Monsters]

    Crap, can a Bugbear druid Wild Shape into, like, a Halfling? :) Anyway, yes, you're welcome to propose a character. If you get a chance, you should read the Bugbear text from the book. For instance, they mostly live in groups or gangs, rather than being solitary. So you background should...
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    D&D 5E (2014) Tracking undesirables

    Well, if you must know, the PCs are going to BE the delegation... And, PCs being PCs, I think it's safe to assume they'll focus on things other than politicking once they arrive. It's fine if they're not going to be good houseguests, but I don't want to make it too easy on them. Hence the...
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    D&D 5E (2014) The New World [Volo Monsters]

    I'll just put out there: I'm fine with people playing builds that are more fun that optimized, and I'm fine if there ends up being overlap (all casters or all monks or whatever). I mean -- it's freaking MONSTERS -- let's have fun with it! I won't mess you up just because you left the gate with...
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    D&D 5E (2014) The New World [Volo Monsters]

    You're the first to speak for Goblin.
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    D&D 5E (2014) The New World [Volo Monsters]

    I'd like to avoid UA and rules outside of PHB/SCAG/Volo's. Part of the point is to take the Volo rules for a spin, so I don't want to mix in a bunch of alternatives. But fear not, first level will pass quickly. One way or another. :)
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    D&D 5E (2014) The New World [Volo Monsters]

    Are you going to be able to get Volo's Guide some time soon? There's a lot of detail on Orc culture and gods that I think you'd want to reflect.
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    D&D 5E (2014) Tracking undesirables

    Dang. That's what I get for reading only the first half of the spell text. :) I'm not sure to what extent you'd really want to finalize all negotiations in a Zone of Truth. I sort of imagine that every side in any official agreement has ulterior motives and plans for how to subvert (strike...
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    D&D 5E (2014) The New World [Volo Monsters]

    The New World (Is Not For You!) A lighthearted 5e game for four to six monstrous PCs (Volo's Guide). The great kingdoms of the West ebb and flow, but none seems to ever rise to dominate the land. Until now: the discovery of the New World may give any one of those kingdoms an insurmountable...
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    D&D 5E (2014) Tracking undesirables

    That's very intriguing... I can't see forcing all diplomats to go through it, because come on, they all have at least SOME ill intent... And if they turn it around when you visit them, then everybody calls it quits and no diplomacy gets done. But tricking them into it... Get one of the...
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    D&D 5E (2014) Tracking undesirables

    So far, I'm not convinced that there's a real magical solution. Alarm and Illusion and the like have duration/concentration issues, and there are so many windows and doors on the castle/palace alone that you'd be blowing an unbelievable amount of magic on a daily basis. I don't see it. I have...
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    D&D 5E (2014) Warlock Magic Item Christmas Wish list

    Ye gods, please don't wish to end up in the Tomb of Leadership and Influence!
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    D&D 5E (2014) Tracking undesirables

    Arcane Lock is a start, for the most predictable targets/routes. The down side is that Knock is reasonably accessible and doesn't alert you in any way when it's been used on the Arcane Lock. Also, outside of really critical places, you might need to use the password option because it would be...
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    D&D 5E (2014) Tracking undesirables

    Let's imagine you're the King and you're hosting a delegation from the next-door country full of thieves or similar sketchy characters. You have to treat them well, because diplomacy, but all the same you want to sort of keep an eye on them while they're in the city. Don't want them recruiting...
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    D&D 5E (2014) Amazon.com 5e D&D book for $19: Yes Please!

    Technically, I think it's $10 off a $25 books purchase, or something close to that. I got Curse of Strahd. I've been holding off because horror is not my first preference genre... but I hear so many good things about CoS. :) Thanks for the info!
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