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  1. W

    Pathfinder Advanced Player's Guide Review

    This. And the system of critical success makes high level characters feel truly fearsome, which is something I deeply agree with.
  2. W

    Pathfinder Advanced Player's Guide Review

    Definitely more to track — P2 needs a knowledgeable DM. Worth it in my opinion, for flavor, spice, and excitement.
  3. W

    Pathfinder Advanced Player's Guide Review

    Depends on the feats. I’ve been fine ‘yes, but...’ allowing anything normal-humanish within the bounds of DC guidelines. I’ve found feats in p2 are generally either to give an edge on something or permit something preternatural or superhuman. In other news, truly sounds like you’d be happier...
  4. W

    Pathfinder Advanced Player's Guide Review

    Maybe it just didn’t click, and felt wrong in a way that 5e multiclassing didn’t? I personally use the GMG’s dual classing option in preference to archetypes, because it scratches the customization itch better.
  5. W

    Pathfinder Advanced Player's Guide Review

    It's not overpowering core stuff as far as I can see. It's more there are a lot of cool options for players who want something 'out there'. Some people love non-demihuman ancestry options, and the APG has bird-people, cat-people, rat-people, orcs, and kobolds. The classes--Oracle, Investigator...
  6. W

    Paizo So how are P2 and Starfinder doing?

    Considering the difference in sales, I’m glad they have a Pathfinder section! I bought a core book from the B&N on 82nd and Broadway in Manhattan, for what it’s worth.
  7. W

    Pathfinder 2E Is this a fair review of PF2?

    Yes, I've actually printed out and digitally distributed to my players a nicely written-up pamphlet with the conditions on it. It's been a godsend and really speeds things up. At first I loathed the continual referring of spells and abilities to these, but it actually makes good sense after a...
  8. W

    Pathfinder 2E Wayne Reynolds’ Cover Art for Pathfinder’s Bestiary 3

    Love it. I must say that the Paizo has done a lovely job with the bestiaries for 2e. So far, the monsters have made for very interesting and scary encounters. Some of them are brutally difficult to deal with though.
  9. W

    Pathfinder 2E Is this a fair review of PF2?

    I wouldn’t agree with this at all. They’re both very much role playing games to their cores — they’re a framework to pretend to be someone else. One has a lot of options and buttons to push, and the complexity that comes with that. One has fewer options and the simplicity that comes with that...
  10. W

    Pathfinder 2E Is this a fair review of PF2?

    They need tidying up before being unleashed on the public. But when I’ve done that, sure. I’ll post them here.
  11. W

    Pathfinder 2E Is this a fair review of PF2?

    Yeah, no sense in trying to minimize key aspects of the game. I love it but it’s not for everybody.
  12. W

    Pathfinder 2E Is this a fair review of PF2?

    I like Puffin Forest. This review, however, exaggerated a great deal and missed what I consider to be actual problems. Many of the things in the combat sequence he described only need to be written up once, and then quickly applied in-game. It would be fairly straightforward to concoct a 5e...
  13. W

    D&D 3.x Are You Still Playing D&D 3.0?

    Loved 3.0. It was wonky and uneven but it had actual flavor and the classes and abilities actually felt different from each other. This was undoubtedly a carry-over from earlier editions, before rpgs in general had converged into the modern Semi-Narrativist Melange. I’d play 3.0 again in a...
  14. W

    Worlds of Design: Is Combat Now Passe?

    Combat is strongly over-represented in my games because navigating power-structures while being powerless is boring. A great strength of RPGs is wish-fulfillment. Players can cut through the things the repress them and smash Evil, save the world, and get rich. Nobody wants to eat naughty word and eke...
  15. W

    Besides D&D, what are you playing?

    The combat system, especially, is extraordinarily intricate. It’s not just about damage (though those rules are themselves complex), but initiative. Like, attacks will reduce your initiative, and initiative stands in for ‘how in control you are.’ And there are hundreds of feat-like charms that...
  16. W

    How do you feel about learning new rule systems?

    It’ll really need to be an interesting genre and contain plenty of opportunities for power fantasies and wish fulfillment. I have zero interest in learning a system where I’m a bottom feeder scrabbling under the heels of the powerful because of Challenge and Role Play. Hard pass.
  17. W

    Besides D&D, what are you playing?

    Since we can’t say Pathfinder 2... Exalted 3! The learning curve is ridonculous, north-face levels of absurd, but it’s worth it in the end.
  18. W

    Thoughts on Vampire: The Masquerade 5th edition?

    Played it extensively. It’s good. Mechanically much better than older editions of Masquerade. (I still think that Requiem is better, but V5 has all the old kooky purple prose: anarchs, sabbat, antediluvians, blah blah blah. People like that stuff.) The silly white wolf nomenclature...
  19. W

    D&D 5E (2014) People didn't like the Psionic Talent Die

    It’s a strange time indeed when D&D players are vociferously opposed to learning rules. Psionics has always been cool because it’s different. Ah well.
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