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  1. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    I don't know how to make any claims that won't be refuted instantly by someone claiming that they aren't true (see: the reaction to me calling it "lite")
  2. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    the problem is that I am absolutely terrible at marketing, and always have been; I keep making things (board games, computer games, toys, little physical inventions, whatever) and then try to market them, fail, and give up bc I took Charisma as a dump-stat.
  3. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    It's a common solution; my system does the same thing for warrior classes (but since my system tracks proficiency bonuses as dice, it keeps damage 'swingy' in a way I rather appreciate)
  4. HephaistosFnord

    D&D 5E (2024) Do you plan to adopt D&D5.5One2024Redux?

    in my experience, meekness AND firmness are both bad, bc they're both downstream of "have sufficient real-life Charisma".
  5. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    That's all fair. But it does mean that I'm likely speaking a "different language" than you guys, AND a "different language" than the OSR guys, and I think that means there just isn't a market for my thing, and I should abandon it.
  6. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    Anyway, one thing that confuses me is: 5E PHB is 320 pages. Tasha's is another 190. Xanathar's is another 190. My thing is 160 pages. How is my thing more heavy than 5E?
  7. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    Fourth time trying to reply: - I've noticed that all editions, including forks like PF, do this "throw out the good with the bad" game in order to try to wash the taste of earlier editions out of players' mouths. - This means there are a ton of superior mechanics that no one will touch bc...
  8. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    I'll try, but a certain lack of confidence is holding me back: - I started by noticing that 5E had too many subsystems with overlapping structure and capability - for example, "Saving Throw Proficiencies" and "Skill Proficiencies"; "Tool/Weapon/Language Proficiencies", and so on. - Then I got...
  9. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    I thought it did, but I think I'm invoking too much "you changed it now I hate it".
  10. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    OSR ppl claim it's nothing like OSR, which makes it 5E. 5E ppl claim it's nothing like 5E, which makes it OSR. I may have messed up.
  11. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    really? can you explain what makes you say that?
  12. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    ok, but however I wind up trying to present it, ppl tell me I'm wrong - even if I try to present it the way the last ppl told me to! So not sure even what to call it.
  13. HephaistosFnord

    D&D General Ready for playtest: a "5E-lite" retroclone

    I designed this primarily to allow rich "first tier" play without encouraging "build optimization" wankery. There's three classes: Warrior, Expert, Magic-User. Ten levels per class. Three subclasses per class. Dual-classing if you want it. Simplified-5E combat system. No "bonus actions". Lots...
  14. HephaistosFnord

    D&D General 6 Core Classes: You are in charge

    Fighter (Str) Rogue (Dex) Barbarian (Con) Cleric (Cha) Wizard (Int) Druid (Wis)
  15. HephaistosFnord

    B/X & 5E hybrid, built as an experiment

    Okay yeah, thanks so much! I added the following section right after the list of Skill proficiencies: The following saving throws are managed by your skills: Skill Linked Saving Throws Acrobatics - dodge an attack or explosion Athletics - brace against being knocked down or moved...
  16. HephaistosFnord

    B/X & 5E hybrid, built as an experiment

    Super appreciate this feedback! Lemme see if I can make it clear here, which will help me rewrite what I need to rewrite: - Certain skills are used to make saving throws. The saving throws themselves are named, so that I don't have to keep repeating "unless you make an Acrobatics saving throw...
  17. HephaistosFnord

    B/X & 5E hybrid, built as an experiment

    Here it is, split into four 30ish page documents: Handbook for Referees - (42 pages - exploration rules, encounter rules, Basic equipment, all potions, and all magic items) D20 Fantasy (B/X) - Handbook for Referees Handbook for Players - (39 pages - Full character creation rules, all classes...
  18. HephaistosFnord

    B/X & 5E hybrid, built as an experiment

    So, I recently posted a thread in the main D&D forum, with a link to a 620-page tome with my hypercomplex 5E rebuild. As an experiment, I decided to pare it back down to B/X principles, just to see what it would look like. And I like it. It's got: -5 Classes - Fighter, Expert, Cleric, Druid...
  19. HephaistosFnord

    D&D 5E (2024) 5E Rebuild (an alternate take on OneDnD) [+]

    As an exercise, I decided to produce a B/X version of my rules here: https://docs.google.com/document/d/1ai_fgD_ju6zHAuj4q_3SEHp5hpBaUANY7Ojc6GLxLCs/ The rules are almost identical, except that class levels only go up to level 10, and there are no subclass, fighting style, or feat choices...
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