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  1. MerricB

    D&D General Why Mike Mearls left D&D, an interview by Ben Riggs.

    Yeah. I've let Sly Flourish know, since he'll definitely want to hear this!
  2. MerricB

    Dragonlance "You walk down the road, party is now level 2."

    Fishing is great for levelling up. :)
  3. MerricB

    Dragonlance "You walk down the road, party is now level 2."

    How often do you play? (After 63 sessions, my group are at 16th level, but that's fortnightly sessions - so about 2.5 years of play so far given occasional missed sessions). Cheers!
  4. MerricB

    D&D General Introduction in the 1978 1st Edition AD&D Player's Handbook

    It's worth noting that B/X - more correctly, Moldvay's Basic rules - was the biggest selling version of Basic, despite being only produced from 1981-3. Mentzer's Red box replaced in it 1983 but, overall, sold not as many copies - though somewhat comparable. Holmes 1977 Moldvay (B/X) 1981...
  5. MerricB

    Dragonlance "You walk down the road, party is now level 2."

    Yeah, which is sort of what I mean by "meaningful". It's when you have encounters that feel like a chore - and I've definitely seen them in my years of the game - that things go south. Within the story structure of an adventure path series, the requirement to give out "this much XP" can lead to...
  6. MerricB

    Dragonlance "You walk down the road, party is now level 2."

    Not necessarily. :) It depends utterly on the type of game you want to run.
  7. MerricB

    Dragonlance "You walk down the road, party is now level 2."

    From what I can see... Unearthed Arcana (1985) had the lower-class Cavaliers starting at "level 0". N4 Treasure Hunt (1986) is levels 0-4. N5 Under Ilefarn (1987) is levels 0-3 Greyhawk Adventures (1988) had the full "level 0" rules. Cheers!
  8. MerricB

    Dragonlance "You walk down the road, party is now level 2."

    It's an odd little concept - and one I struggle with. It's to have an encounter that the players (and DM) feel isn't a waste of time. Are the old school random encounters meaningful? For a certain value of meaningful - yes. They reduce the players' resources. (Back in AD&D, very little XP from...
  9. MerricB

    D&D 5E (2024) 5e 2024 − The Monster Math

    Just double checked - Teos definitely says the 2 target assumption is done by Wizards. 19:30 in the video.
  10. MerricB

    D&D 5E (2024) 5e 2024 − The Monster Math

    He does math. :) Some of the really interesting things in the first half include how he (Wizards?) calculate DPR for CRs: Any area effect attack/spell always hits (just) 2 targets, players always fail saves, and monsters always hit. EDIT: I think he implied it's how Wizards do it, but I may...
  11. MerricB

    Dragonlance "You walk down the road, party is now level 2."

    Sounds awesome! The real trick - and it's the same regardless of reward strategy - is to make the encounters meaningful and the rewards meaningful, whatever they are. Can't say I always get it right! Group and story dynamics vary from campaign to campaign. I'm currently 63 sessions into...
  12. MerricB

    Dragonlance "You walk down the road, party is now level 2."

    Terry Nation was the king of padding out stories! Cheers!
  13. MerricB

    Dragonlance "You walk down the road, party is now level 2."

    It's actually what "milestones" mean in 5E (2014) - an XP gain when you reach checkpoints in the adventure (not always a level!) Cheers!
  14. MerricB

    Dragonlance "You walk down the road, party is now level 2."

    No. I played a couple of the board game scenarios solo, but we played online and there wasn't an online version of the boardgame as far as I could see. Regardless, it's a mismatch to the D&D campaign. You spend a lot of time setting up and playing the board game, which rather wrecks the pacing...
  15. MerricB

    Dragonlance "You walk down the road, party is now level 2."

    As these things go, I feel the Dragonlance adventure is one of the better D&D adventures of the last few years. (Yes, I've run it). I just feel it's a dreadful Dragonlance adventure. It's hardly flawless, but there's a lot of solid design there. (The early stuff is not part of the solid...
  16. MerricB

    Dragonlance "You walk down the road, party is now level 2."

    Yeah. I like the early levels as well. (My joke was that even though I know level 1 is for newer players, I still like beginning there!) Of course, I also run really long campaigns - my current Greyhawk campaign is with level 16 characters, and will be the third campaign in 5E I've run to level...
  17. MerricB

    Dragonlance "You walk down the road, party is now level 2."

    Pacing is often an excellent reason to use story-based levelling. Relying on XP often means a lot of bloated encounter sections with encounter after meaningless encounter, just because you need to hit the XP budget. (You may be familiar with a few Paizo APs that fit that description). When...
  18. MerricB

    Dragonlance "You walk down the road, party is now level 2."

    It's inconsistent throughout the edition. Some campaign adventures handle it well, others don't. BTW: Rime not Rhyme.
  19. MerricB

    Dragonlance "You walk down the road, party is now level 2."

    I recently posted on Bluesky that in 5E you could call Level 1 "Level 0" and Level 2 "Level 1/2", and then level 3 becomes level 1 - because there was an expectation that experienced players would start at level 3. And then apparently Mike Mearls had already had the same idea for his new RPG...
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