Search results

  1. MerricB

    D&D General Do you track ammunition?

    Simple question: Do you track how much ammunition your characters have left? Probably not so simple answers...
  2. MerricB

    D&D General Why Combat is a Fail State - Blog and Thoughts

    It's hard to say with Wizards adventures because we're unaware of the skill level of the playerbase. Yeah, for my players they're really easy - but there are a LOT of more casual players out there. So what we see as very easy, they may see as a lot more challenging. I do think it is hard to...
  3. MerricB

    D&D General Why Combat is a Fail State - Blog and Thoughts

    So much is in adventure design - regardless of system.
  4. MerricB

    D&D General First Storyline update for Legends of Greyhawk

    That article has terrible writing.
  5. MerricB

    D&D General Castle Zagyg Kickstarter livestream.

    Choose the "Project Support & Choose One" option, then add volumes 2 & 3... ...it's phrased badly, but that's how you do it.
  6. MerricB

    D&D General Castle Zagyg Kickstarter livestream.

    It's easier to reprint stuff they already have. :) So the "new" material will be levels 2-5 of the dungeon. I dread the shipping costs, but this series matter to me.
  7. MerricB

    D&D 5E (2014) Curse of Strahd Level 5 party help

    My general advice is that you want to have the Tarokka reading as soon as possible. Until then, the party won't have a clue of what to do. Now, if you're inventing your own stories, go for it, but Curse of Strahd has a fairly simple overall structure: The party learn about Strahd and the...
  8. MerricB

    D&D 5E (2024) Its The Same Game Right? 5.0 Options in 5.5

    Latest in my discoveries of "Oh, that breaks a few things..." Madness (Short-term and long-term) has been removed from the game. (I understand the reasons they probably did so). But the mechanics were referenced in Ghosts of Saltmarsh, Dungeon of the Mad Mage, Curse of Strahd, Out of the...
  9. MerricB

    D&D 5E (2014) Which was the most recent Wizards adventure you consider a classic?

    I never ran Mad Mage. I looked at it and it didn't appeal. I think you can run enjoyable megadungeons using 5E rules (in fact, I hope I do!) but this isn't really structured as a megadungeon - at least, not the type of megadungeon I'll enjoy running a campaign in! Yeah, Omu and the Tomb are...
  10. MerricB

    D&D 5E (2014) Which was the most recent Wizards adventure you consider a classic?

    Yes. Having a team of writers isn't a bad thing - but it requires good leadership and co-ordination, something that isn't always present. It's worth noting how few big adventures have been published over the lifetime of D&D. The current era is notable for the number of such. (And likewise, the...
  11. MerricB

    D&D 5E (2014) Which was the most recent Wizards adventure you consider a classic?

    Can you say that there are good adventures? Absolutely, you can. You can also recognise that there are adventures that while you like them, they are flawed and did not appeal to the wider gaming public. Vecna: Eve of Ruin fulfils one basic requirement of an adventure: it is playable. You can...
  12. MerricB

    D&D 5E (2014) Which was the most recent Wizards adventure you consider a classic?

    They actually did pull back. The teams are a lot smaller after that one and Rime. (Not counting anthology products, of course). Descent into Avernus: 11 story creators, 2 story consultants, 15 writers. (some overlap). Rime of the Frostmaiden: 1 story creator & lead writer, 11 writers Wild...
  13. MerricB

    D&D 5E (2014) Which was the most recent Wizards adventure you consider a classic?

    I have similar stories with both Isle of Dread and Keep on the Borderlands. As an adult, experienced DM, I've had wonderful times with both of them. As an inexperienced teenager... they weren't great. (I did hit on the idea of just skipping the wilderness & keep and going to the Caves after my...
  14. MerricB

    D&D 5E (2014) Which was the most recent Wizards adventure you consider a classic?

    One thing I'll say - some of the adventures we consider "classic" today aren't really that well executed. Both Isle of Dread and Temple of Elemental Evil are in that camp for me. I love the concepts behind each one, and I had fun running one and playing the other, but both have significant...
  15. MerricB

    D&D 5E (2014) Which was the most recent Wizards adventure you consider a classic?

    Yeah, I think you're right about the execution. The threat is big. But you don't have the interest from the factions that you should have. In Tyranny of Dragons, everyone gets involved. In Princes of the Apocalypse, no-one does. I think it does wonderful things regarding to the cult having...
  16. MerricB

    D&D 5E (2014) Which was the most recent Wizards adventure you consider a classic?

    Dragon Heist is a weird one. It's one of the ones where I feel the authors bit off FAR more than they could achieve. Some of it is stunningly ambitious, and some actually works (I still think the first chapter is one of the best level 1 sections seen in a Wizards book), but then you've got the...
  17. MerricB

    D&D 5E (2014) Which was the most recent Wizards adventure you consider a classic?

    First-time DMs can do amazing things. I've seen them make wonders from published adventures that other more experienced DMs have trouble running!
  18. MerricB

    D&D 5E (2014) Which was the most recent Wizards adventure you consider a classic?

    My general feeling is that Descent into Avernus was planned as a sandbox, but it couldn't be brought together, so the Paths were introduced to make a playable way through. I think a lot of the sandbox stuff didn't make the final cut, which makes it a lot harder to run as a sandbox - the demon...
  19. MerricB

    D&D 5E (2014) Which was the most recent Wizards adventure you consider a classic?

    Yeah. It's why I distrust player reviews of adventures - they're really reviewing their DM. Stone cold classics can be ruined by the wrong DM, and disastrous piles of writing can be rescued by a good DM. And looking with DM eyes at an adventure you played and seen all the changes made can be...
  20. MerricB

    D&D 5E (2014) Which was the most recent Wizards adventure you consider a classic?

    We knew pretty shortly after the release of a lot of adventures back in the day that they'd be considered classics.
Top