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    D&D 5E (2014) My D&D Next Wishlist: Bring back XP for GP!

    IMO, you don't "buy" experience with your gold, nor do you get experience for gold that you have at the start of the game. If you wanted to gauge a real person's professional skill, one of the first things you would check would be how much money they make at their job. The same for D&D. If you...
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    D&D 5E (2014) My D&D Next Wishlist: Bring back XP for GP!

    It's really nice to see XP for GP mentioned regarding D&D Next, and then discussed rationally and politely. Personally, I give XP for gold gained and gold spent, and give none for monsters (being lazily averse to the (admittedly minor) math involved with monster XP.) I demand, though, that...
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    DM poll: How much damage would you let a nail-club do?

    Suppose that I, as a player in your game, decided to choose as my primary weapon a sturdy oak plank about 3" wide, 1-1/2" thick, and 3' long, with several iron spikes driven through one end, a hole in the other end with a loop of rope to swing it by, and the name "ANNELISE" (the Scandinavian...
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    The Common Factor between D&D, Mythology, Fiction, and Life: Horrible Death is Fun

    As the Green Goblin said, "The one thing they love more than a hero is to see the hero fail. Fall." Tragedy is included to some degree most memorable stories, as seen in Hamlet, Reservoir Dogs, Star Wars, Code Geass, The Lord of the Rings, Sandman, MacBeth, Pulp Fiction, The Bible, and what we...
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    The Common Factor between D&D, Mythology, Fiction, and Life: Horrible Death is Fun

    It is true that a coin can continue flipping heads infinitely, but a game in which I succeeded at everything would quickly grow boring. It is also true that a character can survive to retire, but this amounts to the same thing for my purposes- an end. Without an end, not even the most enjoyable...
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    The Common Factor between D&D, Mythology, Fiction, and Life: Horrible Death is Fun

    I guess one thing that's been proved is that being God isn't all it's made out to be.
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    The Common Factor between D&D, Mythology, Fiction, and Life: Horrible Death is Fun

    D&D = Characters having Adventures. Character = (fictional) Living Being. Life = Eventual Death. Adventures = Excitement. Excitement = Risky. Risk = Eventual Loss. Fun of Adventure = (Excitement)*1 Time remaining before Loss = (Remaining Lifespan)/(Risks Taken) Therefore, if D&D = Fun...
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    What is exploration & why is it fun?

    I've gone through several less deadly explorations; the ones I mentioned are simply the ones which were most fun for me, and my definition of fun is closely related to Dwarf Fortress. D&D = Adventure Adventure = Risk Risk = Eventual Loss Therefore, if D&D = Fun, then Losing = Fun
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    What is exploration & why is it fun?

    I think of exploration as finding weird things and poking at them to see what they do. At the entrance to the cave there is a large rune on the floor, engraved and then painted in. We spent about five minutes debating about it, and tried everything from throwing rocks at it to hitting it really...
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    Is slashing/bludgeoning/piercing damage even needed?

    What I said was that I have no problem putting weapon types on monster stat blocks, since they do help brevity, but I think it's a waste of space to also put the on the weapon lists.
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    Hypothetical Concept : MAD Casters

    That's an excellent idea. Casters that were actually designed around this concept would each gain an extra level of flavor- the 'Evil Advisor' guy always using Charm Person would actually have Charisma to go with it, and the guy always using Wall of Iron, Barkskin, and Bigby's X would actually...
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    Is slashing/bludgeoning/piercing damage even needed?

    I know what they do. I just doubt that anyone needs to be told that (unless they genuinely have no idea what a falchion is).
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    Is slashing/bludgeoning/piercing damage even needed?

    I'd be fine with monster stat blocks using the terms (though I would love to see plain-talk descriptions instead), but I've always felt like maybe it's a bit much to put them on the equipment list. I don't need to be told that a spear pokes, a club hits, and a morningstar does both.
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    Giving the Fighter a Unique Identity

    First off: I find myself enthusiastically agreeing with the first sentence, then pulling a :hmm: at "given that, let's make things slightly more complicated". Second: I've never tried to shoehorn a new player into any class, but I definitely don't think that all classes should be equally easy to...
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    Why I Think Rolling For Hit Points is a Bad Thing

    Why is the fighter always expected in the front? By all rights, you should put whoever has the best hit points, armor class, or both in the front lines. If, by some incredible twist of fate, nobody in a three-four man party fits that description, then bravo, you just became the underdogs! And as...
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    Why I Think Rolling For Hit Points is a Bad Thing

    As a player, I'd take that option. As a DM, I'd let my players take that option if they did all the extra rolling themselves.
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    D&D Has Never Been Suitable for Generic Fantasy

    If someone wanted to play a pacifist monk dude in my game, I'd allow it, but I definitely wouldn't make up a bunch of house rules to make it possible for this guy to survive an adventure. Whoever makes D&D source books can release as many as they want, but whether they're official or not, my...
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    Why I Think Rolling For Hit Points is a Bad Thing

    I like the kind of tactics that D&D, as a game of infinite possibility, brings to the table, like diplomacy, surprise attacks, poison, explosives, traps, etc. If you start a game of chess with three pawns missing, it doesn't cause tactics to fail unless you insist on acting exactly the same as...
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    Why I Think Rolling For Hit Points is a Bad Thing

    All the same arguments apply to any use of d20. You can get bonuses, but it's still a straight line-up and either end has a definite outcome. My group used 3d6 for a while when none of us had a d20 (ah, youth), but when new dice were gotten we went to it with no issues. I, personally, was...
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    What RPG would you use to run Adventure Time?

    Adventure Time is a cartoon created by Pendleton Ward and produced by Frederator. The show is set on Earth "after the bombs have fallen and magic has come back into the world". It features really weird monsters and weirder people, several mutants, some magicians, dungeons, D&D references...
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