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  1. I

    D&D is so METAL

    Led Zeppelin seemed more 0e (assuming metallica is 3 and sabbath is 1- I don't necessarily equate them.) actually, I don't want that much to do with 4e, smacktalking it or playing it, but I love manowar as gaming music. It gets the adrenalin and d&d lyrics well. Amon Amarth would also be really...
  2. I

    D&D is so METAL

    I stick to B1ack sabbath and and Led '0'ppelin.
  3. I

    Homebrew setting pathfinder campaign

    Sorry, I'm thinking I'm going to have to drop out too. we've been waiting on a fourth character for too long now, and I've been spending a lot of time on Microlite20 stuff. Apologies.
  4. I

    Treating two weapons as one

    yes, eventually you can get dual bastard-sword for 2d10, which is powerful- but it costs 110 gold to get two balanced bastard swords, and it takes four feats to get them- feats that could otherwise be used on something else (e.g. weapon focus/specialization, power attack, furious focus). I'm...
  5. I

    Treating two weapons as one

    For balance reasons, I wanted dual masterwork weapons to have the same chance to hit as a regular masterwork weapon, instead of the bonus and penalty making each other irrelevant- and I figured thematically that you wouldn't spend 20 gold on something you already spent 300 on to make it 'more'...
  6. I

    Treating two weapons as one

    you would have to replace the ranger's bonus feat selection, and the monk would just get the feats as bonus feats and count his unarmed strikes as balanced. the two-weapon warrior archetype is now useless, but I think it's a small price to pay to make fighting style again a thematic choice. and...
  7. I

    Treating two weapons as one

    Sorry. It was really late and I wasn't thinking. NEW WEAPON QUALITY: Balanced you take -1 to hit when simultaneously fighting with two weapons that are not both balanced weapons. In addition, some feats may not apply if noted in the feat description. a balanced weapon costs 20 gp more to make...
  8. I

    Treating two weapons as one

    I think probably pathfinder
  9. I

    Treating two weapons as one

    I was trying to make a paladin NPC the other day, and I realized that there was just no way to allow compatible full-plate and two-weapon fighting without seriously Nerfing my character. When I started thinking about it, the two-weapon fighting rules are unbalanced, and extremely unrealistic...
  10. I

    Homebrew setting pathfinder campaign

    yes, I would definitely allow spring-loaded wrist sheaths- entirely to cool not to.
  11. I

    Homebrew setting pathfinder campaign

    doesn't look bad, but i think i'm missing something here- bluff= 4 cha + 3 class skill + 1 skill rank= +8, and AC = 1 dex + 3 armor +1 size = 15. Also I think you should have at least two more trained skills- 6+int (2) per level.
  12. I

    Homebrew setting pathfinder campaign

    hmm? no, so far we have Trafalcon Darksbane, Elf Sorcerer, Eilcaryn Swordhand, Halfling Rogue, Igmar Morgrym, Dwarven Fighter, and a pending cleric. (extremely balanced, in a vaguely rpg-cliched way.)
  13. I

    Homebrew setting pathfinder campaign

    seems good. I've always had a soft spot for bards, used a bard NPC using whip to disarm and trip back in my face-to-face game until I caught on that players hate it when GM tries to be both at the same time.
  14. I

    Homebrew setting pathfinder campaign

    I think you should probably ask sunshadow about that, he has arcane right-of-way. those stats might be a little hard to make anything out of (except maybe a bard), so feel free to use 17, 14, 12, 11, 10, 8 instead.
  15. I

    Homebrew setting pathfinder campaign

    bio looks good- sorry I haven't fleshed out the world a bit more, I tend to like flexibility in my mythos.
  16. I

    Homebrew setting pathfinder campaign

    I don't know- I'm fine with it if you can get a good character made. I'm kind of worried it might make the game drag, but relative to play-by-post it wouldn't make that much of a difference. get a character made (assign these stat rolls: 13, 13, 13, 12, 11, 10) and we'll see how it goes.
  17. I

    Homebrew setting pathfinder campaign

    discuss some of your ideas with us- developing bios as a group effort lets characters have past interactions with each other and build a more layered story, and explains why you're travelling in a group in the first case.
  18. I

    Homebrew setting pathfinder campaign

    characters look good, should be fine as long as you can edit those sheets as the game goes on. I could use a bit more backstory on the fighter and rogue though; it can give inspiration for mid-game quests.
  19. I

    Homebrew setting pathfinder campaign

    jackslate45: your stats are: 9 12 12 15 16 18 (lucky rolls!) sunshadow21: using average gold+10 gp. I'm allowing traits and hero points, but not to start; you have to get the additional traits feat.
  20. I

    Homebrew setting pathfinder campaign

    Excellent, finally getting some more character volunteers. Mostly I've been getting people wishing me luck.
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