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  1. Will Doyle

    Deck of Illusions

    Two more cards finished and up on the blog: Gloaming and Day of the Dead.
  2. Will Doyle

    Mind-Blowing Player Choices

    I remember an old campaign where we were all playing evil characters. We were trying to sneak in somewhere, so our DM invented this paste that you could smear onto your face to remold your features, permanently. We brought a load of the paste, snuck in there in disguise, and did the deed...
  3. Will Doyle

    Fun with Stun

    His powers only stun for a round, but he's got more than one of them (including one that's an at-will, immediate interrupt blast). When I played it with my group there was always at least one PC stunned per round, usually more as his attacks are mostly blasts and bursts (he's modelled on the MM1...
  4. Will Doyle

    Frustration with KotSF and pacing

    If your DM wants to speed up advancement whilst playing a published adventure, he should either cut chunks out of the adventure, or scale it up as you play. He shouldn't speed up advancement for the first chunk, and then flatline for the rest. In 4E, every level should take 8-10 encounters...
  5. Will Doyle

    Ideas for a magic saddle?

    Great stuff, these have definitely got me thinking! A charge power seems ideal, perhaps one that ignores opportunity attacks rather than shifting? Using the saddle as a mount for a battle standard is an uncanny suggestion - as this character has a standard already (which the whole group takes...
  6. Will Doyle

    Fun with Stun

    That's definitely one for an elder brain! I recently ran a single-player skill challenge for a psionic battle, staged in our battlemind's mind. It was pretty cool, in that she could come up with stuff like "Can I use Endurance to blow all the sand in this desert into a massive sandstorm?"...
  7. Will Doyle

    Ideas for a magic saddle?

    For a while now, I've been trying to think of a set of powers for a magic saddle artifact, but I'm really drawing a blank. Honestly, all I've got so far is "mount/dismount as a minor" Anyone got any ideas? A little background: - The character it's for already has a custom steed that can...
  8. Will Doyle

    Fun with Stun

    For some reason I recently set myself the challenge of designing a fun encounter that made heavy use of the stun condition. This is what I came up with. In brief, the PCs come across a grimlock champion who wields a sentient artifact. This magic shield is displeased with its owner, but it's too...
  9. Will Doyle

    Someel, home of the Satyrs.

    Nice. That's a very idyllic setting; I can almost hear tinkling windchimes ;) I like my Feywild a bit wilder, though. I like this - and may nab it for my own games - but I'd lose the dwarven settlement and have the Satyrs make their own rice wine which they take back to their forests on the...
  10. Will Doyle

    The gaming community: online compared to the physical world

    I've heard this theory quite a few times, and it always makes me chuckle. I think it probably stems from the George Hay "Necronomicon", a book published in the late 70s that suggested Lovecraft's father was a freemason, and claimed he'd copied much of his mythos from damnable masonic tomes. It...
  11. Will Doyle

    TPK Dillema

    As a DM, I try to avoid a TPK under almost any circumstance if the players are heavily invested in their characters. This said, characters still die often, and the group as a whole can still fail catastrophically. Things I've done in the past when a TPK happens to an invested group: Had...
  12. Will Doyle

    Tavern Fare

    In medieval Europe - especially the North - beer was drunk daily, so it was readily available all year round. It was considered an essential part of the daily diet. A great quote from the Wikipedia article on the subject:
  13. Will Doyle

    Mass Combat

    I recently ran P1's Battle of Moonstair using custom mass combat rules. Like you, I used d&d figures to represent units, and a blown-up, gridded version of the module's moonstair map. The rules were heavily based on the Piquet battle system: basically, each side has a deck of cards that...
  14. Will Doyle

    Suitable Miniboss for Level 6 Party (My players stay out!)

    Cool stuff :) Let us know how it turns out.
  15. Will Doyle

    Suitable Miniboss for Level 6 Party (My players stay out!)

    Nice, but potentially lethal (depending on how optimised your party is). If I was to use this, I'd ditch the 5 acid damage if all attacks miss and the ongoing 5 acid on a hit, and replace that with an aura 2 acid damage 5 when bloodied. Simpler to track, but still nasty. Mainly I'd lose the...
  16. Will Doyle

    Are encounters too easy?

    We're now at level 12, and so far my group of 5 players has suffered 9 character deaths, and 3 prominent NPC henchmen deaths. For what it's worth, by the same level in 3rd edition, my old group had suffered 4 character deaths. Not sure that means anything, but I certainly do find 4th edition...
  17. Will Doyle

    Deck of Illusions

    Just posted up a couple more cards over at my blog: Thieves and the Archer. Take a look!
  18. Will Doyle

    What was your first RPG experience if it WASN'T D&D?

    Most likely Mechwarrior. Man, I used to spend hours just looking at that cover. :)
  19. Will Doyle

    What was your first RPG experience if it WASN'T D&D?

    Dragon Warriors, at about age 9. I was a nut for the old Fighting Fantasy books, and remember picking up Dragon Warriors thinking they'd be more of the same. I didn't get it at all - where were the "turn to" page references? My elder brother picked them up, got it, and ran a game with his...
  20. Will Doyle

    How to multiclass ?

    When you take a multiclass feat, you only get the powers and attributes associated with that feat. So when you level up, you don't change anything - you just level up in your main class as you normally would. Basically, successive feats allow you to swap out your core class powers with those...
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