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  1. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    (Sorry about the mess moving the swarms around) Sim will shift up one (+1 AC and Ref) and activate Borrowed Confidence. Sim tries to blast all of the swarms with a Thundering Vortex (top left and around clockwise 39, 45 and 47 (CA w/ +2) vs. Fort (highest of the 2 rolls for each) with 31...
  2. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    As an IR, Sim will use Dimensional Vortex (39 vs. will). On a hit he moves the swarm back and negates the attack on Forge (ordering to attack the bones around it just in case more things are starting to form). (Assuming 39 is a hit) On Sim’s turn, he uses the daily power of his Boots of...
  3. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    If the attack on Forge was a melee attack then Sim will use DV as an IR.
  4. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Not that is likely to matter that much but Sim's init is 21 (only added a +2 before).
  5. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    19 -init for Simorai.
  6. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    We’ve all had a short rest – onward into oblivion. Unless there is an objection, Forge and Sim will go first. Since we are not exactly sure how the portals work or what’s waiting on the other side, we will assume that stealth is not an option. We will charge forward through the portal ready...
  7. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Sim gives Forge the wound closure gem. Forge, I can use the Guardian Cape if you don't need it. Human, can your cat use a (+4) Cloak of Resistance? I can modify to fit the cat as a saddle blanket clasped around this neck. Sim takes a short rest and changes his origin to Natural (resist 5 all...
  8. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    This wound closure gem is a potent item. Does anyone have a strong preference for it? Maybe the cat could wear it on its collar and use it? This other gem opens doors but it requires more study to discern its full potential. Sim moves over near Forge and tosses him the 3rd gem. It’s...
  9. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Can Sim determine how powerful the defensive magic is of the gem (he looks around his companions and thinks most already have powerful (+4) neck items but this one could be better or is it something else that can be worn with another neck item?). Can he also determine what type of skill is best...
  10. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Sim will regenerate back to non-bloodied. Can he determine if it was proximity to the throne that caused the damage or removing the gems? He will try to determine what kind of magic invests the gems (arcana – 39). Do the other (teeth) gems look/feel magical?
  11. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Sim currently does not have any resistances (other than a feat that reduces ongoing damage by 9). But he has the regen 5 while bloodied so he will remove the other eye gem than jump off to get a better look at the gems and see if they are magical.
  12. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    I suggest stepping back 25 feet from this dais. Unless Sim has a sense from his previous checks that the cold/necrotic is a trap, he will look for the shortest route to the thrown to get in position behind the seat. If something seems like it will happen when he steps on the dais, he will jump...
  13. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Sim takes a short rest and changes his origin to Immortal (regen 5 while bloodied and radiant damage). He misses his save and then uses Swift Mender to give himself another save which he makes. He regenerates back to non-bloodied. He has had enough of the portals for now and moves around the...
  14. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Well done Forge. Once again you have shown us that knowledge checks are for fools that cannot melee. Hack and slay are the best ways to solve all problems. If we survive this tomb, I will buy you a keg of ale and we will drink to your prowess while bards sing (or lament) of your infamous deeds.
  15. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Sim activates Borrowed Confidence and misses with Sword Burst. He shifts north (+1 AC and REF).
  16. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    As his FBA, Sim throws the Batorian dagger at the gargoyle (crit – 26 damage, assuming that Batroian steel does not do any extra damage on a crit).
  17. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Sim goes invisible until the end of his next turn. He moves around the gargoyle (to avoid an OA) and near the portal. He tries twice (action point) to remove the wards but is confused by his invisible hands and fails. As a consolation, he hopes his complete failure will save him from another...
  18. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Now that Forge has stopped that distracting yelling, Sim is able to focus his arcane knowledge on the wards (arcana -42). If that thing is like the other one, we can’t hurt it in stone mode so why don’t you come here and help with the portal. In any event, I would move away from that thing, it...
  19. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    Sim marks it then shifts 1 square NW (+1 AC and REFL) He tries to use acana to remove the ward (27 or 31 if he still gets the bonus from the Manual). Sim has a feat that reduces ongoing damage by 9.
  20. Jin Abackis

    Legacy of Death Part IX: The Ultimate Tomb

    (22 - init). Buckthorn can you pin the gargoyle while we try to remove the wards. Let's try to avoid an extended battle and get through the portal.
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