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    Small races get compensation for disadvantage with heavy weapons?

    Do the the small races (halflings and gnomes) get "extra" bonuses to offset their inability to use heavy weapons without disadvantage?
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    D&D 5E (2014) Multiclass vs. hybrid subclasses

    What are the pros and cons of using a hybrid class (e.g., EK or arcane trickster) compared to multiclassing? Hybrid pros: - don't lose any ASIs - extra tricks not available in "pure" classes - often less demanding attribute requirements Multiclass pros: - mix and match levels as you please...
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    D&D 5E (2014) Bard/paladin: take 2 or 3 warlock levels?

    For a bard, CHA mod affects inspiration also. Starting at level 5, I'm thinking of a lore bard 3 / warlock 2, var human with the alert feat, agonizing blast, and darkvision invocation. Goal is to be party face and combat crowd control. Never played a bard... how important are maxing...
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    D&D 5E (2014) Bard/paladin: take 2 or 3 warlock levels?

    Absolutely! Side note: feats are way more appealing to me than ASI... How hampered will a character be with a 16 instead of a 20 in her primary attribute?
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    D&D 5E (2014) Bard/paladin: take 2 or 3 warlock levels?

    That would s odd that cantrips scale by character level but weapon attacks don't. Seems like they could have created "caster levels" and "weapon levels" or something to advance attacks and cantrips. Anyway, for the P/W it seems best to take pally at level 1, yes? What about for the bard/warlock?
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    D&D 5E (2014) Bard/paladin: take 2 or 3 warlock levels?

    Thanks! I really like how the game is designed... it creates a lot of tough choices. For the paladin/warlock, I could see how getting the warlock spell slots to level 2 would be really valuable for smites, but at the cost of delaying extra attack?? Maybe do warlock 2, pally 5, then another...
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    D&D 5E (2014) Bard/paladin: take 2 or 3 warlock levels?

    That's a valid perspective. For me, the concept/personality of the character can develop from the mechanics I want to try. In this case, I want to try the warlock mechanics mixed with these two CHA classes, and I'm curious about other people's experiences with these mechanics.
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    D&D 5E (2014) Bard/paladin: take 2 or 3 warlock levels?

    I'm working on a couple of character concepts for a bard and a paladin, and trying to decide if either should take 0, 2, or 3 warlock levels. I've read the various guides. I guess it mostly comes down to whether or not 2nd level warlock slots and the pact feature are worth the delay of the ASI...
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    D&D 5E (2014) Curse of Strahd: Roleplaying as Strahd

    He should always show up with minions. Have him feed on townspeople while the pcs fight the minions. Have him interrupt their long rests. That'll freak the pcs out... No hp or spell refresh.
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    D&D 5E (2014) Character level effects

    Oh, racial traits, cool. Thanks for that reminder.
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    D&D 5E (2014) Character level effects

    Am I right in thinking that there are only two game elements affected by character level? (As opposed to class levels.) - proficiency bonus - cantrip damage
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    D&D 5E (2014) there aren't enough slow Dwarves with Axes! ;)

    First off, RAW requires PCs to keep track of their ammunition. You may waive that rule (it's boring) but it's an important balancing factor. Some tactics a DM can use to mitigate ranged PCs: Monsters position themselves to keep melee PCs between themselves and PC archers. This would give...
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    D&D 5E (2014) there aren't enough slow Dwarves with Axes! ;)

    Provoke opportunity attack when making ranged attack near a melee foe. Multiply all ranged damage by 2/3. Done!
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    D&D 5E (2014) One Legged Character

    Your character has a magic leg that behaves exactly like a real leg (game mechanics) except that it is occasionally susceptible to weird magical glitches. The leg can be a wooden peg, a ghostly apparition, a cyborg prosthetic, or whatever flavor makes sense. Anti magic fields, consecrated...
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    D&D 5E (2014) Question about philosophy behind CR

    Does anyone know why the decision was made to design CR the way it is? Why is a CR X monster intended to be suitable for a party of level X adventurers? If I had been designing CR, I would have built it so that one CR X monster was a match for a single level X character, and a party of level X...
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    D&D 5E (2014) Curse of Strahd: Barovia needs about 10x more people

    Yeah, I'm not going to put too much effort into it. Mostly scenery. Just like "real life"! Thanks for briefly visiting my stage ;)
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    D&D 5E (2014) Curse of Strahd: Barovia needs about 10x more people

    Werewolves need to eat, yes? Anyway, yes, I know what gothic horror is. My point is, Barovia isn't sustainable. This is just a game, of course.
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    Wanting players to take in-game religion more seriously

    I think I've read all the responses in this thread... Much of the discussion here has been quite helpful. One thing I've realized is that I'm a much more experienced gamer than my players (all of whom I know very well), and I *think* they'd enjoy playing a more serious game if they'd "let...
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    D&D 5E (2014) Curse of Strahd: Barovia needs about 10x more people

    Please correct me if I'm wrong, but I believe that The Curse of Strahd indicates the following facts about Barovia: Population of about 3000, mostly living in villages of Barovia, Vallaki, and Krezk The Village of Barovia has an elected burgomaster in a well-appointed mansion, but everyone is...
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