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    D&D 5E (2014) Modeling Uncertainty

    First, the diplomatic guard. The guard is telling the truth, so it's a contest between the character's Insight and the guard's trustworthiness, represented as a -5 Diplomacy check (the inverse of his Diplomacy modifier). The character's check result is 8 (natural 3, +5 Insight). As we've...
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    D&D 5E (2014) Modeling Uncertainty

    I agree with Tony Vargas that the Persuasion (ex Diplomacy) skill now plays a part. But it's a special kind of Persuasion, because it's not a normal skill contest. The guard isn't trying to deceive or persuade, so he's not truly contesting the character's Insight. Instead we need a measure of...
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    D&D 5E (2014) Modeling Uncertainty

    The example I was talking about was this: The guard is indeed lying, so it's a contest between the character's Insight and the guard's Deception. The character's check result is 20 (natural 15, +5 Insight); the guard's check result is 7 (natural 7, 0 Deception modifier). On the face of it...
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    D&D 5E (2014) Modeling Uncertainty

    Before I have a crack at an example, I wanted to address one point in your post: In the proposed mechanic, the ability score of the character (and his proficiency for that matter) is modelled by the degree of success or failure. Characters with high modifiers are more likely to have high...
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    D&D 5E (2014) Modeling Uncertainty

    I really liked the idea behind your post and it got me thinking... I don't know if this is either simpler or more elegant, but it might spur more ideas. __________________________ Assessment and confidence When you attempt to affect the world around you, you might not know immediately how...
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    D&D 5E (2014) When do players realize Turning Undead worked? (5e)

    RAW says that the movement happens on the undead creature's turn. I'm a hard-arse and let my players enjoy the suspense of waiting for the undead to take their turn before they discover which undead have been affected. But they're now getting wise to the option of readying an attack on the...
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    D&D 5E (2014) Eliminating darkvision from most races

    I've been toying with some nerfing of darkvision for a while. This thread has prompted me to review this for my next campaign and I've come up with this... Halflings and Humans have no darkvision [no change] Dwarves and Tieflings have darkvision to 60 feet [no change] Gnomes and Half-orcs...
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    D&D 5E (2014) Eliminating darkvision from most races

    I think the darkvision mechanic works well, but is indeed too prevalent amongst player races. How about nerfing the darkvision of most races by reducing the range to 30 feet or even 15 feet?
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    D&D 5E (2014) [GUIDE] Stealth, Hiding and You!

    I can't see the image. Can you tell me where to look. I'll delete this post if you do! Thanks
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    The characters are the players

    It sounds like playing this way actually did at least some of you a service: it brought people's real character and motivations to the surface. You quickly found out that one person was a jerk, and the couple may have avoided staying unhappily together for years. Or am I just surmising based on...
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    D&D 5E (2014) 5E skills and the Perception vs Stealth imbalance

    Unless the raiders approach from the other direction, that is! :-S
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    D&D 5E (2014) How Would this Surprise Example Play Out?

    How about obscurement, rather than cover: can that be one way? I certainly think so; otherwise you'd never be able to hide in dense foliage and shoot from it in an ambush. But this does subtly change the rules for obscurement caused by foliage or some other sort of screening effect, as opposed...
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    D&D 5E (2014) Solving the problem of initiative.

    This thread got me thinking, so I came up with a ticking clock initiative variant that uses a combination of declared actions and speed factors. It also addresses the movement problem by allowing movement and responses to movement to happen in a more granular and integrated way. A key feature...
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    D&D 5E (2014) 5E skills and the Perception vs Stealth imbalance

    Just as I make a single initiative roll for several monsters of one type, so do I make a single Stealth check for several monsters of one type (not to be confused with a group check). By contrast, when making checks for monsters individually, each extra check adds to the chances of a low roll...
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    D&D 5E (2014) Monster group stealth

    It's striking that every answer is different. And so's mine! But it's close to the answer you gave. I'd roll Stealth for the hag, and Stealth for the bullywugs separately. Because they have time to prepare the ambush they roll with advantage. I would use each PC's passive Perception to...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    Use existing rules: Prone creatures impose disadvantage on ranged attacks against them - so get creatures under missile fire to lie down and then crawl to cover Use optional DMG rules for hitting cover Use optional DMG rules for cleaving through creatures (though I allow left over damage...
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    D&D 5E (2014) Hidding questions

    Yes, provided they take the Hide action and they are either behind full cover or heavily obscured from the enemy. (As a house rule I also allow them to hide behind three quarters cover in light obscurement.) In my game, to get advantage from your attack while hidden, you have to first get a fix...
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    D&D 5E (2014) DM Help! My rogue always spams Hide as a bonus action, and i cant target him!

    I don't read the rules this way. If the goblin doesn't hide, it will automatically be seen as it comes round the cover to shoot its bow. To have a chance of being unseen when it shoots, it must hide first. Once it's hidden, I know that many DMs rule that it automatically gets advantage on its...
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    D&D 5E (2014) DM Help! My rogue always spams Hide as a bonus action, and i cant target him!

    If that's true, how come I can go behind cover and not hide? [Sorry if I'm not the first to make this observation!]
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