Not too far, but it's near the center of town, like a block from Elm Park, so with traffic it can take a bit to get there.
I used to live on the eastern edge of Spencer, and the drive from there was normally about half an hour or so.
I've used a Standard Array for stats in my games for over 20 years now, so I clearly like that idea.
A rule I love/use comes from Dungeon Crawl Classics. In DCC experience points are awarded for surviving encounters. It incentivizes thinking outside the box and keeps encounters from all being...
Once you see that store, I think you'll recognize that you in fact DON'T need another reason to go to Worcester.
But then, I am specifically the target demographic of the store. I think it's safe to assume that basically anyone on ENWorld is too, but I could be wrong.
The single awesomest game store I have ever been in in my life is That's Entertainment in Worcester, MA. It's huge, friendly, attentive, and sells board games, TTRPGs, comic books, and also your/my entire childhood.
https://www.thatse.com/
The more I think about this idea, the more I like it. It's a throwback to having one primary concept for each class, with variants for those who want more/different.
I guess really we could do this now; for example, take the Fighter from the Basic rules and swap in features from the other...
I bought it, and for the most part it's fine. But aside from the wonky looking ships it doesn't really feel like Spelljammer to me.
I picked bought/don't like, but that's only half true. I wish they hadn't dumped planar travel into Spelljammer, and I really wish they'd kept more of SJ's...
I'm another that's fine with digital, but a subscription is a hard no. I prefer to actually own things, and I DO regret getting rid of my 2e books.
PDFs are great when they're searchable, and they can help locate some information quickly. But that's on my desktop; a PDF on the phone or tablet...
Astonishing Swordsmen and Sorcerers of Hyperboria hit this nail right on the head IMO.
The tricky part is variety, of course. Being able to identify a specialist by their spells is cool, but if all members of a given speciality only know the same 9 spells it gets old pretty fast. There has to...
I came into D&D after the Satanic Panic, but I do remember having a friend's mother not allowing him to borrow/read my omnibus of the Dragonlance Chronicles on grounds that it was Dungeons & Dragons. I was confused at the time, since the book said nothing about D&D and I didn't see the...
I actually passed on the Basic rules because they were still too complex. I ran a game for years using the Dunegonesque set, which is IMO a better Basic 5e D&D than Basic 5e is.
I'd like to see specialized spell lists for different caster types, with little to no overlap. So a fire elementalist can be distinguished from a transmuter or diviner based entirely on observing the spells they cast.
I have used a standard array for ability scores and no ASIs for over twenty years now, across three editions of D&D (2nd, 3.x, and 5th) and probably a dozen other games. The only impact I've seen is a massive reduction in gamist thinking in character creation, or trying to justify a character...
+1,000,000,000. The rules are there to have your way with. There are tons of resources to adapt and intermix if you want, or just make stuff up yourself. But you can make a game into anything you want, often much more easily than you'd think.
And another great thing about the OSR...
1. You don't need to hunt far to decouple race and class in DCC if that's your thing; I even wrote up a quick and dirty way to do it if you want. You can grab the PDF here: GLOSS #1: DCC Demihuman Classes in a Sword & Sorcery Campaign and there's a preview of the full document available on that...
Give this one a shot. While it sticks to the level 1-10 "sweet spot," that's because the highest level in the game is 10. And while the rules for starting at 0 level may seem to run astray of your "competent characters" stipulation, it's very easy to start characters at 1st level instead, which...
I never met a repulsive genocidal monster that didn't think it was doing the right thing.
I feel that a lot of Dragonlance's nuance gets lost in knee-jerk reactions. The characters within the setting are more than capable of recognizing the difference between Good ideals and Good actions - it's...
Oops! I missed the poll.
If I had to pick one off the list, I'd go with Astonishing Swordsmen and Sorcerers of Hyperboria, which is just phenomenal. I also love Swords & Wizardry, and I was running games out of the D&D Rules Cyclopedia as recently as two years ago.
But for my money the best of...