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  1. Imaro

    Daggerheart General Thread [+]

    Cool... In addition to the above I'm also interested in how others play the game, experience it and interpret it.. That's why I'm on a forum.
  2. Imaro

    Daggerheart General Thread [+]

    What you are responding too wasn't really about suboptimal heroes... it's about play loop and whether the game rewards players for participating in it. Being Sub-optimal or optimal in aspects of the game has no bearing on whether there are rules that incentivize you to participate in a game's...
  3. Imaro

    Daggerheart General Thread [+]

    My point to put it simply is that instead of it pointing you towards something about the character you are actually creating... it cites the type of campaign you're in and says pick something to make you optimal in it.
  4. Imaro

    Daggerheart General Thread [+]

    I don't think experiences really signify things you are unquestionably good at(...at least no moreso than a 5e Fighter having more skill points in Athletics and a higher Str attribute while a Rogue has no skill points and a minimal modifier) or necessarily unique. There are some pretty standard...
  5. Imaro

    Daggerheart General Thread [+]

    To me the weird or awkward one is "Risk It All"... and maybe that's because I don't think my players will ever use it. I mean from a mechanical perspective I get it, it caters to randomness and risk... but in a game that is a narrative based game and one where it gives you the option to decide...
  6. Imaro

    Daggerheart General Thread [+]

    Yes I'm not saying anyone is wrong, and I'm not the one insinuating if you read the entire book you can only come to one interpretation... I preface alot with IMO... That's not what some are saying though. If you're not experiencing that cool, again never said you had too or my way was THE...
  7. Imaro

    Daggerheart General Thread [+]

    I think Daggerheart is a really good game and I am currently running a campaign for it. But fans of DH claiming they don't get why people don't necessarily play in what they consider to be the spirit of a narrative game, IMO, are ignoring the tension and dichotomy that some of DH's examples...
  8. Imaro

    Daggerheart General Thread [+]

    For the final time that doesn't answer my question.
  9. Imaro

    Daggerheart General Thread [+]

    It gives all this advice and then it's tip for a player having trouble picking an experience in a standard battle campaign is to select their first one to make them better in combat... how is that not pushing them quite clearly towards mechanical optimization? It's weird because I agree the...
  10. Imaro

    Daggerheart General Thread [+]

    How does that incentivize you to choose permanent death at a narratively appropriate time? That's an incentive to choose the move... not an incentive to perpetuate the recommended playstyle or play loop of the game.
  11. Imaro

    Daggerheart General Thread [+]

    So no mechanical incentivization... That was my point. And it's not about the rules deciding, it's about the rules rewarding the play loop or type of play the game seeks to create. How does the game reward or push towards using the different death moves at narratively appropriate moments in...
  12. Imaro

    Daggerheart General Thread [+]

    Again the advice you are citing is standard in many traditional rpg's including D&D. You don't roll for trivial things or challenges your PC would succeed at automatically. Funnily enough experiences are supposed to be these character defining elements that facilitate roleplay and speak to...
  13. Imaro

    Daggerheart General Thread [+]

    How does this incentivize it to happen at a narratively appropriate moment? I definitely can see it being used at a narratively appropriate moment if the player chooses too (as with most things in all games) but I can also see it being used in a random moment of frustration or in a minor...
  14. Imaro

    Daggerheart General Thread [+]

    Yes but this is just GM fiat... and most games, even 5e do this when it comes to things the PC would resonably know/be able to accomplish. The problem is a less experienced, or even just a GM who reads/sees the game differently from you could adjudicate those same situations in a less favorable...
  15. Imaro

    Daggerheart General Thread [+]

    I get this but that's kind of my point the mechanics don't incentivize picking the death option that would create the most satisfying narrative outcome in the moment... they're pretty much silent on it and so that peer pressure, or excitement, or whatever is what becomes the motivating factor...
  16. Imaro

    Daggerheart General Thread [+]

    Advice is good... but without mechanical incentive to back it up it's not really going to be effective. And yet if you watch AoU what it incentivized there was that taking the scar option was somehow lesser than risking it all... you see them pick risking it all not for narrative purposes but...
  17. Imaro

    Daggerheart General Thread [+]

    If this is how the game should be played... then the question is how does it reward or incentivize that type of play... I'm not sure DH really does (though I'd love to hear what others think) and thus it ends up getting played like 5e with narrative bells and whistles.
  18. Imaro

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    Funny you mention this because in the episode where someone does fall... I believe Matt discusses later in the after show about how he went over budget in designing the encounter to make it harder. Not sure how those points contradict and yes the campaign was sold as very deadly and the CR...
  19. Imaro

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    I disagree... one death we saw was dramaturgical... the other was, well... random. And again it was the CR crew and Matt who claimed this would be a super deadly game... regardless of whether the genre is about mangled protagonists or not ( and to be fair that isn't really what's happening...
  20. Imaro

    Heroes of the Borderlands Starter Set Price Point Revealed

    I think this box set can also serve the experienced/semi-experienced DM who is trying to get new people into the game. I have a player in my game who started a game of his own on an alternate day with a group of inexperienced friends and I think this would have been great for him to kick off a...
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