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  1. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    Let's say that they should line up. Because if the game is assuming things too far off of what your PCs are actually capable of, you're either going to get a TPK or a very easy game.
  2. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    It doesn't give the GM any leverage. It just means that if your players want a better experience they're going to pick that culture regardless of anything else about it. As opposed to the thing we actually want, which is the players interacting in good faith with the world. I don't want players...
  3. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    Let me put it this way. I haven't seen a non-MAD character in years without a 16+ at level one.
  4. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    The point is I shouldn't have to argue my way into having an interesting character who fits the setting in a slightly different way than you intended. The system should bias in favor of making interesting characters. Not in favor of stereotype characters. I also quite literally can't recall any...
  5. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    Humans are the default race. The Standard array is the default stat array. A standard array with human +1s gives you one +3, which if you're paying attention to making a character, you will put in your main stat. +3 is therefore the expected value.
  6. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    Mate. Wanting your main stat to start at +3 rather than +2 isn't ultimate minmaxing. It's the expected value for a level one character. It makes you 5% worse at everything you do for your class for most of the game. Just because you wanted to have a more interesting character and not be a...
  7. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    Wanting your class's main stat to benefit from your race/culture is basically the opposite of a corner case. It's the reason for the massive difference in numbers between some stat/race combos and others. It affects everything your character class does for 11 levels (the earliest you can max a...
  8. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    Your charismatic Korthe dweller still exists, with or without the +2 Cha from Korthe. I'm primarily a GM myself, so I understand that our settings are cool and we like to see the PCs interact with them, I just don't see how being 5% more likely to hit if you pick one of 3 classes and are from...
  9. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    I mean, if we float them, they literally can build that way. If they want to give their half-orc +2 Str and +1 Con, more power to em. It just shouldn't be the only option. I do disagree with you on culture, but you know that.
  10. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    Shouldn't a stone wall be a situation where your mundane longsword cannot succeed? How, in fiction, does me wacking at the concrete wall break it down?
  11. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    Ok, then I can put it this way. Why are no sorcerers from Fishertown? And more importantly, why can't a PC be a sorcerer from Fishertown? Even if sorcerers from fishertown aren't the norm, the PCs shouldn't have to be the norm just because the stats are pigeonholing them into it. If culture is...
  12. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    My players don't roll stats. We use point-buy. So there very much is something preventing players from having 7 int. Does the world need to reflect that every person born had twenty something points so everyone in every town has an average statline of 12.5 plus ASIs? Because the 12.5 average is...
  13. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    What does this mean? I can't ever make a mercenary NPC with 7 Int or the setting is trash? PCs need to exactly conform to average population statistical math or the game is garbage? Designing NPCs with player character creation is a whole lot of effort for no upside. And I would say it even...
  14. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    It seems like you're kinda just saying that RAW literally doesn't cover a situation where an attack cannot succeed. Which seems like a failure on the part of RAW more than anything else.
  15. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    I disagree with the main contention though. Floating them is the best possible solution if we're keeping them. Of course skills can be included in culture, but ASIs should not be there. Because I want to prevent "all sorcerers are from Korthe" just as much as I want to prevent "all Wizards are...
  16. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    But why does how effective you are in combat need to key off culture? Why can't it provide other things, namely skills and something like the background ability that exists now for backgrounds? Why do I need to be from Korth to be a good sorcerer?
  17. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    While I think this is neat, and maybe a good place for +1s, I do still take issue with the idea that we need to do this. Why can't I be a shut-in from Korth? Someone born on the lakeside who never got the hang of fishing? Why aren't those valid character ideas? They still connect to the setting...
  18. Phoebasss

    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    It's more of a sidenote, and probably for a different thread, but an additional problem is that strength doesn't do either of those things. It's by and large the weakest stat when its not your attacking stat. A strength +2 is even more of a push than the others to play someone who hits with strength
  19. Phoebasss

    Level Up (A5E) Which Classes Need "The Most Help" in an Advanced 5E

    I voted for warlock, monk, and ranger. Warlock desperately needs pact of the blade to do something. For non-hexblades, and arguably even for hexblades, it's just worse than eldritch blast. And I think maybe the sheer number of invocations helping eldritch blast should be toned back as well...
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