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  1. dravot

    LOST 5-10-2006 "?"

    There's no evidence that they were taping the other hatch...just watching them. It'd be the world's largest VHS cassette otherwise.
  2. dravot

    Wizardru's Story Hour (updated 11/21)

    You know you've reached epic levels when you start talking about standard balors as 'Commercial Off the Shelf'. :cool:
  3. dravot

    Wizardru's Story Hour (updated 11/21)

    It was a fun night, kinda quiet, game wise (ie, not much combat), but we're ready for the next session and the huge fight that's about to break out. Whee!
  4. dravot

    Wizardru's Story Hour (updated 11/21)

    Game tonight. Yay!
  5. dravot

    (December) What are you reading?

    I'm reading Neil Gaiman's "American Gods" (about 80 pages to go), and enjoying it immensely. Every night, I also read "Bear Stays Up For Christmas" and/or "The Very Quiet Cricket".
  6. dravot

    SSoM Eberron Campaign Notes - Meepites stay out!

    CR didn't increase. 650xp for the night, which brings Vigil 150xp short of 3rd level, and everyone else is 650xp into 3rd level. Sorry, Vigil! :\ I'm not sure when we're gonna do Eberron again. It's Barakus this weekend, run by Scorch. My wife and I have a Christmas party scheduled for...
  7. dravot

    Underworld: Evolution

    The first movie had a great setup, and a strong look and feel, but the plot was haphazard and confusing, and the characters were uninteresting. Luckily, due to the bigotry of low expectations, I wasn't disappointed with what I saw - it was pretty much as bad as I'd expected it to be. ;)
  8. dravot

    SSoM Eberron Campaign Notes - Meepites stay out!

    Game night went well. People had fun, monsters were crushed, information was learned and they fled the Mournlands. Very satisfying. :cool: We didn't have time for Children of the Ancients, sorry. The Aquatherials went exceedingly well. Everyone was pretty tense because of the Mournlands...
  9. dravot

    Threshold Canceled?

    What was Threshold's storyline/concept? I honestly have no clue. Saw the first episode of Surface, and have since ignored it. I see maybe 20 min of Invasion every 3 episodes or so and don't feel like I've missed anything since my last viewing. Quite honestly, for teevee, I'm down to Lost and...
  10. dravot

    SSoM Eberron Campaign Notes - Meepites stay out!

    Game night, tonight. My aquatherial zombies are ready for action. This is my first time in 3E/3.5E making custom stuff for a group, so I hope I haven't screwed this up. :uhoh: I looked long and hard at what Vyreth did, and what I wanted and kind of compromised. It should be interesting...
  11. dravot

    SSoM Eberron Campaign Notes - Meepites stay out!

    I'll look thru the MM and see if there's a rough equivalent. As for a maximum CR, I'm not sure. I'm new to DMing in the 3.0/3.5E context, and we have a large group (6 when all are present, 7 with OldSchool) of very capable players. I also tend to forget that not every encounter is meant to...
  12. dravot

    SSoM Eberron Campaign Notes - Meepites stay out!

    Vyreth: I'm gonna use the Sunken, modified as such: Take out steal breath and geyser. Neat ideas, but don't work (geyser) or overkill (steal breath) for what I want. The Sunken will exist in the Mournlands only aqua-therial plane, and are subject to standard non-corporeal circumstances...
  13. dravot

    Wizardru's Story Hour (updated 11/21)

    Holidaze madness. Some people went to game night at WizarDru's and others (like me) did other festivities.
  14. dravot

    SSoM Eberron Campaign Notes - Meepites stay out!

    They just levelled up while still in the Mournlands. They were a bit surprised to learn that while their max hp went up after levelling, they didn't actually get any of those HP. :D Phantoms were completely harmless - just the everyday sounds of the farm. I'll think about it. The grappling...
  15. dravot

    SSoM Eberron Campaign Notes - Meepites stay out!

    I'm still toying with the notion, and what I want from it. The main point is to show (YET AGAIN! :] ) how spooky the Mournlands is. The vehicle is to have them role-play as different people, for a brief while, without knowing how long they'll be 'trapped', or how to get out of the situation...
  16. dravot

    SSoM Eberron Campaign Notes - Meepites stay out!

    I haven't seen that thread since it was at about 160 horrors or so. :) Thanks for reminding me that it was there. Their trip across the Mournlands consisted of the following encounters: A carcass crab - which they avoided A patrol of 30 warforged - which they avoided A small village, which...
  17. dravot

    SSoM Eberron Campaign Notes - Meepites stay out!

    They finished Forgotten Forge, and are now in Shadows of the Lost War. They are currently in the middle of a dungeon-crawl in the Mournlands I could use a freaky-deaky, Mournlands encounter to spice up their trip home =)
  18. dravot

    SSoM Eberron Campaign Notes - Meepites stay out!

    We started the campaign with The Forgotten Forge, located at the back of the ECS. I struggled to come up with some method of plausibly tying everyone together, and used a tactic I've done in the past: I told them that they had to have some form of tie with the Sharn Watch/militia. Kimberlite...
  19. dravot

    SSoM Eberron Campaign.

    SSoM DM Notes - Meepites stay out!
  20. dravot

    SSoM Eberron Campaign Notes - Meepites stay out!

    Here you go, Vyreth. All for your heart's content. :cool: Here's the deal in a nutshell: This campaign is a secondary (or tertiary) campaign for when Alpha can't be run. As Alpha continues in complexity, it's harder and harder to do stuff without all 6 Meepites at the ready, not to...
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