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  1. Ry

    My players and I pulled off collective setting design

    These were our rules: Setting Up, and What's a TRAP? There are three "pages" (we're using a digital tabletop) - the Web, the Codex, and the Map. We'll be doing brainstorming on these 3 pages, making up a world. We'll make this world out of building blocks of Situations - interactive elements...
  2. Ry

    My players and I pulled off collective setting design

    Here's a shot of the web we built:
  3. LoreWeb.jpg

    LoreWeb.jpg

  4. Ry

    Crystal Caste - Free Dice! [Not!]

    This can't be right. I just ordered 10 sets to Canada and they didn't give me a shipping charge. I mean, I appreciate the gesture but if they come back telling me there's something wrong with their system I sure won't be surprised.
  5. Ry

    E6: The Game Inside D&D

    I've never seen or heard of a game that went long enough to break that limit. I think that over time characters predominantly become more diverse instead of just more powerful, although partially I think that's just the result of the kind of culture around the table that E6 encourages, rather...
  6. Ry

    OotS 512

    Quality is something that everybody should try to strive for, and certainly it's an important part of a business model. Everybody complains about everything - if I see a billboard for a movie I really like but the billboard is washed-out and the lights are broken on it. I say "Hey, that...
  7. Ry

    E6: The Game Inside D&D

    That's an impossible question, but ... hmm.. since they can take Toughness repeatedly they have an infinite number of hit points, but limited hit dice and theoretically well-limited saves. I'd bet a high-level save-or-die spell would take them out for sure. So I would guess (and this really...
  8. Ry

    More Situation, less Setting

    OK, the Great Hundred project is really starting to heat up. Roger, who wrote this, definitely "gets" the idea of the project. Instead of trying to write about pirates, he wrote a message in a bottle from a pirate in a situation. This thing is already in motion - in fact, you could imagine...
  9. Ry

    My players and I pulled off collective setting design

    Yeah, we played a game of PTA about a year back, it was fun and I think set the ground for this to be OK. Universalis (or more, thinking about how Universalis gets people to agree) was a big factor too when I wrote the how-we-play-build-a-setting rules.
  10. Ry

    My players and I pulled off collective setting design

    jensun, you're like + and I'm like... &. You're saying all the reasons I did it the way I did. Woas, I'll try to post more in a bit, we did it over skype and I have a recording but it's poor quality and kind of painful to listen to (the initial bit felt awkward until the guys got used to what...
  11. Ry

    This web tool must exist but I don't know what to search for

    My sites are wikis but they don't have map functionality.
  12. Ry

    My players and I pulled off collective setting design

    Do you have a set of rules you follow for that or is it generally pretty open?
  13. Ry

    Can someone explain the SIEGE system?

    pls disregard: I found the quickstart download
  14. Ry

    This web tool must exist but I don't know what to search for

    I'm looking for something that can crawl over a website (i.e. my campaign wiki) and make a relationship map based on links in the page. Does anyone know of something like this, or what I should be searching for?
  15. Ry

    My players and I pulled off collective setting design

    Well, it worked. It finally worked! I managed to do collective setting creation with my players while avoiding the "don't mess with my idea" politeness that keeps everything from syncing up and having real conflicts. We spent 3 hours, it's still quite macro but we've got a great start. We...
  16. Ry

    OotS 512

    Why doesn't he just do his boards with some EZboard or Yuku or something?
  17. Ry

    Can someone explain the SIEGE system?

    My searches are turning up descriptions of how great it is and actual sieges. I'm working on a lite (like, microlite) d20 variant and it sounded like the SIEGE engine was sort of kind of what I'm heading for. My game will have Stat Modifier + Level + 1d20 (+situational modifiers) as a core...
  18. Ry

    E6: The Game Inside D&D

    I've said this before, and I realized I should say it again now: Class balance around level 6 is very solid - everybody's good in their role but not taking over anyone else's spotlight or making other characters irrelevant. It's easy to get caught trying to exhaust different possibilities with...
  19. Ry

    E6: The Game Inside D&D

    We haven't tested those classes specifically but someone else might chime in. But they were built to balance to other character classes in the 1-6 range, so I highly doubt you would have any problems. The classes don't need hand-tailored feats - in fact, my playtests occured before they were...
  20. Ry

    ry's Threats, Rewards, Assets, and Problems (TRAPs)

    OK, I did something awesome with TRAPs last night with my group. Collective world building with TRAPs. It was great.
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