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    D&D 5E (2014) Guns with a kick! Effect on game world?

    I'd say D&D tech is already pretty Rennaissance. I think FR was described as about 16th Century in terms of tech. Remember stuff like the Three Musketeers was long past the Renaissance. Full plate, two handed swords, halberds, and rapiers, among other bits of anachronisms are not exactly...
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    D&D 5E (2014) Strength is agile

    On the one hand, I'm in complete agreement with the OP; Speed comes from power, and power comes from brawn. Dexterity is actually an apt description of "dexterity". A dextrous person is great at needlepoint. An agile person is great at dodging thrown spears. You can't be agile until you...
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    D&D 5E (2014) Deal Breakers - Or woah, that is just too much

    Which is why I said, if forced to play a cleric, I walk. Time was, if you came into an already extant campaign, you had to play the cleric, and a lot of DM's agree with you (as, I should note, did Gygax), and rather than push against the narrative, I'll politely decline, if that's the only...
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    D&D 5E (2014) Deal Breakers - Or woah, that is just too much

    Explanation. Why I don't like playing clerics. One of the things I really liked that 4e did, was make divine powers inherent. It opened up all sorts of opportunities for villains and heroes both; the rebel who turns against his orders and now uses the divine power of the gods against them...
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    D&D 5E (2014) Deal Breakers - Or woah, that is just too much

    And I do. Note I said my dealbreaker was having to play a cleric.
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    D&D 5E (2014) Deal Breakers - Or woah, that is just too much

    And herein is why my dealbreaker is the requirement I play the cleric. I won't play a character whose entire schtick is being an NPC's butler.
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    D&D 5E (2014) UA: What is a Mystic? (ability flavor discussion)

    Any dividing line between magical archetypes is ultimately arbitrary; because in the real world, "wizard" and "sorceror" and "mystic" are almost synonymous terms--"guy who does magic stuff" having those be discrete categories is very similar to a game labeling saber, scimitar, and tulwar as...
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    D&D 5E (2014) Why are Derro weapons so stupid?

    Derro weapons make sense; it's the rules that don't. So hang the rules, or rather, change your view of them. Monster attack bonus and damage is tracked more based on CR rather than stat or weapon choice, so let the weapon choice be a cosmetic choice and don't worry too much about whether it...
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    D&D 5E (2014) Lets Rank the 5e Skills!

    This right here has been a blind spot for WOTC game designers going back to 3rd edition--leaving ability checks around that have no way to improve them, and then not providing any direction that DC's for ability checks where one can't apply a skill or proficiency bonus need to be lower to...
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    D&D 5E (2014) Defensive Duelist feat and dual-wielding

    Rules as written; one weapon or two, as long as one is a finesse weapon you should be golden. The one handed style we're most familiar with today, thanks to fencing, developed in the 19th Century, based largely on the swordplay of the 18th Century, considerably postdates the time periods D&D is...
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    D&D 5E (2014) The "more complex" fighter: What are you looking for?

    At least in 5e, that contest often comes in place of the attack roll. Personally, I don't use contests. I have my players roll against a static DC based on 10 plus the monsters bonus. I do that because I think contests are mathematically the same as making the player roll with disadvantage...
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    D&D 5E (2014) The "more complex" fighter: What are you looking for?

    But flying and plane shifting are a step above your typical fighter in wuxia and anime. But Conan's even done those things-Thor does it out of personal awesomeness. Conan because he has stumbled across the right Acheronian artifact at the right time (or priest of a Ishtar gets him access to a...
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    D&D 5E (2014) The "more complex" fighter: What are you looking for?

    I don't know if I'd go that far, but really, the difference between "gritty hardcore" and "wild wuxia action" is more a difference in description than mechanics.
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    D&D 5E (2014) The "more complex" fighter: What are you looking for?

    I'm just gonna throw this out there. Fighter complexity should not lie in the class, but in the combat, and maybe the equipment chapter. The decision tree for the fighter shouldn't be "what class ability do I use?" but "what weapon should I deploy?" and "what combat maneuver would be best in...
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    D&D 5E (2014) Ruminations on Overpowered Feats and Crafting New Feats

    I wound up disallowing feats because ultimately, I didn't think they actually added all that much to the game. I wound up backfilling allowing something like "traits" if somebody required something from a feat (like dual wielder being the only way to wield two non-light weapons). I'm of two...
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    What 5e got wrong

    The art is my least favorite thing about 5e. Needs more dudes, needs more bare chests, needs more violence, needs a whole lot fewer people standing around in fantasy formalwear. It needs more weird. Needs more guys swinging swords. Needs a bare chested human barbarian on the cover, breaking...
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    Brom's Cover Art For Modiphius' Upcoming CONAN RPG

    I have no idea about the game, but I wish 5e's cover looked like that.
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    D&D 5E (2014) rapier+dagger and/or longsword+dagger?

    This whole thread reminds me that I want to re-write the D&D equipment lists to more accurately reflect the time and tech level of my campaign world, and then I think about how nobody who plays in my game really gives a fig and how it would just complicate the game for them and possibly take...
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    D&D 5E (2014) Is Conan in 5e?

    He'll never split an arrow to win an archery contest? Who says? That's just an attack rol against a high AC (I've run an archery contest in 5e where a character did this thanks to a really good roll). His accuracy is as remarkable as you want it to be--damage and hit roll numbers being...
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