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    D&D 5E (2014) Modern/sci-fi elements? in MY fantasy?

    The home campaign I've been working on the past few years is a "battles at the end of time" deal, so it combines technology and magic. At this point, it might be even closer to Gamma World than D&D, except it's even further in the future...inspirations are Dying Earth, Thundarr, He-Man...
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    Fixing the fighter: the surge problem

    At that level the paladin has 6 spells; he needs to blow at least two of them to compete with that damage. Then he can do it two more times, in the same combat even, or use those spells for something else. If he chooses to space them out, he can smite twice probably every time the fighter...
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    Unearthed Arcana Light, Dark, Underdark - November's Unearthed Arcana

    I can pretty much say I won't allow close quarters fighting in games I run; I don't like encouraging ranged weapon use in melee. Trying to shoot a bow at an enraged warrior swinging a sword at you should seem like a bad idea. I like to encourage my ranged characters to need a backup melee...
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    Unearthed Arcana Light, Dark, Underdark - November's Unearthed Arcana

    Funny I mentioned I wanted a Dr. Strange-ish warlock pact (I was thinking a pact to magical Order rather than usually evil otherworldly beings), but what I wrote was a warlock whose pact is dedicated to "fighting" evil rather than serving it. Mearls saw my tweet and recommended I check out...
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    New SCAG Info: Someone Got The Book

    Ah, yeah. that's the stuff. Thanks, I will check that thread out.
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    D&D 5E (2014) Human v. Dwarf FINALS!

    I go with human because everything else is the exaggeration of a human attribute. Depending on the author, they're either a way to criticize, laugh at, or celebrate humanity. But one can do that just with humans. We're people. We contain multitudes.
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    New SCAG Info: Someone Got The Book

    It's a wizard with a sword. It will get played.
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    Fixing the fighter: the surge problem

    Thinking more about this; someone mentioned above that the fighter gives up all utility outside of combat (in the Exploration and Social pillars of the game). This is not exactly true. The fighter has the same skill access as other characters, and for a strength based fighter with training in...
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    Fixing the fighter: the surge problem

    In a Basic Game, I think the Champion holds his own with the thief, the Evoker, and the Life Cleric. But stacked against the Paladin's smites, and the Ranger's Hunter's Mark & Collossus Slayer, the Eldritch Knight (and probably the Champion) felt underwhelming. It was a tough character, best...
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    New SCAG Info: Someone Got The Book

    Just theorycrafting, but I think MYV is right, the bladesinger is going to turn the Arcane Trickster into a bear. Multiple attacks, Expertise, Cunning action, High Level spellcasting, and all the little bonus things I can't think of right now because I don't have the books in front of me...
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    New SCAG Info: Someone Got The Book

    Talking about bladesingers, has anyone looked at how it stacks multiclassed with Eldritch Knight or Arcane Trickster?
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    D&D 5E (2014) Human v. Dwarf FINALS!

    Conan or Dopey? I choose Conan. You know, on second thought, if they actually brought back the fun, goofy aspects of dwarves, I might change my mind.
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    D&D 5E (2014) Why Would I Play a Ranger?

    s'All good. I don't disagree with you (except for the 1e Ranger, which was clearly intended to be "Fighter, but better-because Aragorn"), but I think archery is, and has always been a big component of the rangers schtick, even when it wasn't been mechanically optimized for it. And I think it's...
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    D&D 5E (2014) Why Would I Play a Ranger?

    Well, this edition is pretty clearly "rain death from above with arrows" as a core precept. As I noted above, I think it's one of the disappointments of this editions ranger that one play style is so heavily favored over others.
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    D&D 5E (2014) Why Would I Play a Ranger?

    However, mechanical effectiveness is often an important part of creating verisimilitude of playing a class. If there was a class called "Awesome Archer" that was, despite the name, clearly terrible at archery, I wouldn't recommend someone play it when they want to roleplay an awesome archer...
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    D&D 5E (2014) Why Would I Play a Ranger?

    Don't forget that you can switch targets without dropping the spell with just a bonus action. For archers, concentration is rarely an issue (I've forced the ranger to make 1 concentration check the whole campaign).
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    D&D 5E (2014) Why Would I Play a Ranger?

    Collossus Slayer doesn't require the target be large, only at less than full hit points. The spell Hunter's Mark a bonus action spell that adds +1d6* per attack for every attack. Also, the +2 to hit from Archery style which, within bounded accuracy basically makes you auto-hit. So...
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    D&D 5E (2014) Why Would I Play a Ranger?

    Exactly what others have said. You're leaving out damage boosts from spells, specifically Hunter's Mark. I think a lot of the perception of weakness that people have about the ranger is that spells have always been an afterthought for the Ranger, rather than a source of their power, and in...
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    D&D 5E (2014) Dexterity Vs Strength An In Depth Look

    EzekielRaiden, Sal's always been my pen name, but Snarf is a generic Enworld avi, so a few people have it. I usually use the Dave Trampier salamander elsewhere, but I've never gotten around to updating my avatar here. Plus, I kind of like Snarf. Agreed on the rather artificial Str/Dex...
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    D&D 5E (2014) Dexterity Vs Strength An In Depth Look

    Exactly what discosoc said; climbing is vertical movement, jumping can be vertical, horizontal, anything you need. Jumping can negate difficult terrain. And he's also right that, largely thanks to stereotypes of "agile" characters being able to climb walls, or somersault over the heads of...
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