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    Swords & Wizardry Is Back With New Art And New Energy

    This..it's not the talent, that's evident-they artists are quite good--though the cover is quite a comedown from Erol freaking Otus. It's the subject matter. I get the sense they're no longer satisfied with their current audience and want a new one. Which is fine...I guess. Though I can't...
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    Swords & Wizardry Is Back With New Art And New Energy

    This is exactly the sort of fantasy sensibility you get in other RPGs. My interest in OSR is to get away from this kind of art. EDIT: I'm judging based on the art I see posted on this page on the Kickstarter. Perhaps there's all sorts of fantastic art of weird vistas and mighty thewed...
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    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    Don't just make it a feat. All that does is turn thrown weapons into a "build". Instead of a build, make it a tactic. Make it something that any fighter might do, either at the beginning of combat, before the melee guys have gotten into range. Or, when the villain is getting away "I throw...
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    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    One last thing... Make all weapons throwable. No feats. You just do it. Why? Cuz it's cool.
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    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    It is weak because of the direction that high level damage for warriors went. At one point, in the play tests, they experimented with fighters (and by extension barbarians paladins and other warrior types, but I can't remember if they were in the playtest yet) rolling mulitple damage dice as...
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    D&D 5E (2014) A matter of weapons

    Would definitely like to see weapons matter more...and not to encourage more warrior types to autofocus on one weapon and never use any other one. A person who only ever trains and uses one weapon to the exclusion of all others is an athlete, not a warrior. One thing to do is ditch feats...
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    D&D 5E (2014) What happened to the punk aesthetic in D&D?

    I'm way less punk than I used to be. Every couple of months I will go on a homebrew kick...redefining how races work (so they are much less of a thing), brewing up some alternative combat rules so the non-spell, non-class ability part of the game has fun options and decision points, making up...
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    D&D 5E (2014) What is "broken" in 5e?

    While I've made my share of complaints, I don't think anything in 5e is actually broken. I do think a few things are bent, and there a couple things I would have done differently. But all in all, the game is perfectly playable, and enjoyably so, without a single change.
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    Some issues that I see contributing to ranged dominance. It's not really ranged combat that is superior. It's Dexterity. Without feats (and feats are optional, dammit!), duellist with dexterity competes with great weapon fighting, and has a better AC. Outside of Great Weapon Mastery, a lot...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    I've been dipping in and out of the thread. I'm in the camp that it is a problem. I just spent the past 15 minutes writing a post showing my experience, but that's just doing what I was complaining about. Just a note; the problem isn't in the feats. I ran a featless game and ranged...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    Anyone have any examples of ways they've fixed this problem, or has that taken a backseat to arguing whether there is a problem?
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    Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!

    please don't update the art. please don't update the art. EDIT: didn't realize that was supposed to be the art. Oh well--the gibbering mouther looks nice.
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    D&D 5E (2014) UA Samurai proposal: swap Fighting Spirit and Strength Before Death

    Except you didn't say that. You snarked and asked a rhetorical question. Socrates was a jerk. Now, since here you asked an actual question that invites an answer, I will do my best to repond. Yes, everything in D&D is a cultural artifact to one extent or another. However, the best of...
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    Unearthed Arcana Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight

    Arcane Archer...looks pretty good. Knight...Not a fan of marking. And I love knights, but I don't want to play this class. It shouldn't be called knight. Call it a cavalier, or a cataphract...too much cultural baggage. Samurai...I'd love to play with these abilities, but not in any game...
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    D&D 5E (2014) UA Samurai proposal: swap Fighting Spirit and Strength Before Death

    I'm in agreement with both the sentiment that Fighting Spirit is too strong and that Strength before Death is inappropriate for a third level ability. I don't like tying game mechanics up with cultural artifact ideas--even ones that are supposedly from "popular entertainment". That doesn't...
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    Unearthed Arcana Unearthed Arcana: Druid Circles And Wild Shape

    The subclasses were sort of interesting, but a little too niche. At least for me the big thing was the Wild shape ruling...nerfing. Does anyone think this was necessary? I've always felt like wild shape was terrific from levels 2 to 4 (assuming you wanted to be a bear) and then it rapidly...
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    New Bard Colleges: Arcana and Vigor

    Neither class has stat bonus to cantrips and access to booming blade and eldritch blast though. With a high damage cantrip and so little access to damaging spells--the arcana bard isn't going to be running out of spell slots either--unless he's burning spells for healing. Otherwise, it's...
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    New Bard Colleges: Arcana and Vigor

    I like them...I think the Improvised Spell ability could be bumped up to any spell of 5th level or below. At 14th level, a random 3rd level spell isn't really a huge deal. Also...the Arcana build feels less like an arcane focussed bard, than a really good set of abilities for a spellblade, or...
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    Unearthed Arcana What does Unearthed Arcana need?

    The Barb and the Fighter don't synergize well together. In both cases, multiclassing puts you behind the curve power-wise, especially at the most crucial middle levels. There's no more reason to say "You can just multiclass" for this archetype than there is for "take some cleric levels" for...
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