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    D&D 5E (2014) Wandering Monsters: The Little Guys

    Can you dial it back a little? Thanks. You're right. I really love Irontooth (and the kobolds) in Keep on the Shadowfell. I'm on record as hating The Sunless Citadel. You can look it up. But look at the 4e treatment of kobolds and goblins. They ain't funny. Both modules (from two...
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    Sexism in Table-Top Gaming: My Thoughts On It, and What We Can Do About It

    There are so many problematic points made in the opening piece that I don't really know where to begin. But I guess the most egregious one to start out with is... You have every right to decide what you like, are interested in, and what your boundaries are. You have zero right to decide what...
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    D&D 5E (2014) Wandering Monsters: The Little Guys

    Defcon 1...yes, I don't have to use them as written in the books, and I won't...because, ugh! but this direction will also dictate how those monsters are used in creative material put out by the company. So you'll be seeing those monsters being used as joke material in published modules, so...
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    D&D 5E (2014) Wandering Monsters: The Little Guys

    Here's what I wrote in my comments on the article... Seriously...this direction is "rip pages out of the book" bad.
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    D&D 5E (2014) Wandering Monsters: The Little Guys

    I haven't more viscerally disagreed with the direction of one of these monster articles, since they introduced their idea of the halfling.
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    D&D 5E (2014) Update avaliable

    Assuming the druid's stealth ability derives from his animal form (as in, not proficient in stealth, maybe with a low dexterity too), then sneaking back through enemy territory to the group may not be possible.
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    D&D 5E (2014) About to Fill Out the Final Survey - Advocate Your Answers Here!

    I know! It's great, right? The best part is that, if you're playing a synergistic race/class combination, the demihuman is still better. At anything other than flexibility, +1 to every stat doesn't actually do that much. The only thing it actually does in play is make the humans tertiary...
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    D&D 5E (2014) About to Fill Out the Final Survey - Advocate Your Answers Here!

    Keep the human's +1 to every stat! I swear I'm the only person who loves this, but it actually works very well in making humans the "flexible race".
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    D&D 5E (2014) Update avaliable

    I believe the limitations inherent in having to breathe water as a fish, and fly as a bird more than adequately override the advantages they confer. Yes, you can breathe water, and yes you can fly, but what can you actually do in those forms? The answer is, a lot of course, but not the kind of...
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    Serious question - are you going to invest in D&DNext?

    Absolutely correct, except for your misapprehension that my use of the word polish was somehow pejorative. What you're talking about in the first paragraph is exactly the kind of stuff I wish they'd taken the time to do in 3e, but they went with "looks good. ship it!" (or at least I imagine; I...
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    Serious question - are you going to invest in D&DNext?

    Uh...no. Those two things are not even remotely comparable. Math polish is more akin to...after having figured out your stats, feats, equipment, and skills, writing it all out on the character sheet and making sure you've added all the modifiers correctly. What you're talking about...the core...
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    D&D 5E (2014) What do you think now that we've received the final playtest packet?

    Yup...I had similar additions; interpreting thief's abilities so they actually work, including a recovery mechanic that allows for nonmagic hit point recovery, and 3e style combat options--it's always been my contention that the fighter's special abilities shouldn't be in the class, but in the...
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    Serious question - are you going to invest in D&DNext?

    As a counterpoint to the nattering nabobs of negativity, I love what I've seen of 5e. I'm super happy Monte Cook left...I still haven't forgiven him for some of the stupidities of 3e; mostly the ones he seems the most self congratulatory on. And people, a math polish is the last step in game...
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    D&D 5E (2014) Update avaliable

    Thanks. Now that you mention it, I recall that part, but then it completely slipped my mind.
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    D&D 5E (2014) Update avaliable

    Perhaps I missed this, but is there anything that stops a druid who is damaged out of a particular form, from transforming into another form in the next round? If not, it's going to look a lot like, "Kill the bear, druid turns into a wolf. Kill the wolf, druid transforms into a panther. Kill...
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    D&D 5E (2014) Update avaliable

    Huh, I didn't really see it as a "lot of options". I've got a feeling if they'd written "a druid has the ability to transform into a small animal", it would have struck people as really limited. Instead they exactly demarcated what small animals you can turn into. Seems limited and fair to me.
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    D&D 5E (2014) Will I like D&D Next?

    Just to be clear...not all campaigns run from levels 1 to 20. I tend to think of a campaign as a succession of sessions covering a single complex story arc . When the story ends, the campaign ends, and a new one begins, even if the next campaign includes characters from the previous campaign.
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    D&D 5E (2014) Will I like D&D Next?

    Jeff Carlsen, nice sum up. I think you've pretty much described the core of the game. I'm a bit curious to understand what people mean by "bad math". Personally, I found the mathematics of 5e, as of the last packet, with introduction of proficiency bonuses to be as good as any edition prior...
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    D&D 5E (2014) Where does Next fit in terms of RPG ecology?

    Yes, there are lots of options and fiddly bits, but in many cases, especially the ones I'm most concerned with--skills and combat, the many "options" are false choices, in that, unless you are built specifically to do something, you suck at it. What looks like an array of options winds up being...
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    D&D 5E (2014) Where does Next fit in terms of RPG ecology?

    In the narrative style of play I am concerned with, it gives me more options than Pathfinder, which like 3.5 before it, is more concerned with making mechanically complex one trick ponies than with creating fully rounded characters.
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