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    under the sea

    in addition to what has already been mentioned, the war rafts of Kron is water based adventure. the majority of the module occurs underwater and there are some expansion rules for underwater adventures in basic dnd.
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    D&D 5E (2014) By the book alignment, in a simple, satisfying manner

    In my games, alignment refers to the viewpoint of the character. I don't have it refer to good or evil, as that can be subjective, instead I only include Lawful, neutral, and chaotic. Not in that the characters act lawfully or chaotic(meaning random and without reason), but it just how they view...
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    D&D 5E (2014) Merits of including too much or too little in the PHB

    like others have noted, I think the player angst can arise more from the setting than from the rules. In the past when I DMed BECMI sometimes a player would try to be a monk and I wouldn't allow it, or there would be cases made for races other than elf, halfling, dwarf. At one point my group...
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    Adventure Utilization Poll

    most of my games are completely homebrew. I have/do run modules as is just for fun sometimes or when introducing a new group to dnd. I also use them for inspiration in my own campaigns sometimes, sometimes I run them with a varying degree of changes because I don't have time to read and study...
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    Advice for a multi-system campaign

    Not to put down your game, but I think he is doing this campaign specifically to try out those systems. I don't have any experience actually using those systems, I've just read a lot of stuff about them. I have run games where we switched systems though. It was never really planned. One...
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    D&D 5E (2014) The somewhat lost thrill about undead

    as mentioned previously, really emphasize their special abilities. each undead has its own. we used to play with zombies that were filled with maggots and if the zombie touched you, then the maggots would infect you and you would become a zombie. so we were always running from zombies, looking...
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    Best campaign for 1-6? Looking for a prelude to Red Hand of Doom

    not sure how well it sets up for red hand of doom, but b10 is a longer basic adventure, start at level 1, end between 5 and ten depending choices of the pcs.
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    D&D 5E (2014) Stealth to hide and then attack from hidden

    b- if one member of the group sees you and points you out, then they don't need to make a perception check to see you, they see you because they know where to look. c- no, if you have to leave the shadows you are no longer hiding ranged attacks should not apply to sneak attacks. just because...
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    Help me run a campaign for a bunch of 12 year olds.

    I have run b2 a few times and played it many more, and each time was a blast. Granted each time we played it it was tweaked to a greater or lesser extent, so it was never really the same adventure. That is probably what made it fun every time, I don't think I have ever played through it where...
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    D&D 5E (2014) Move Attack Move: Issues with The New Standard for Combat

    I agree that a major part of the problem is moving through allied spaces, but also looking at the image, the position of the fighter is not the most advantageous. the purpose of a choke point is to negate the benefits of greater numbers. when two armies fight in a canyon, there are the same...
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    D&D 5E (2014) Move Attack Move: Issues with The New Standard for Combat

    in my group we haven't really made use of that rule yet because we don't use any kind of grid/visuals so a lot of details get skipped over. However as a GM I wouldn't do that or let the players perform that manuever. It seems to me that the whole point of the split move rule is to allow a...
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    The Power of Prayer

    that's the difference, combat abilities are specifically spelled out, a wizard or a thief can still fight, just not well. first aid is the most basic application of medical knowledge, not something you only get with a cleric. because the thief has the ability to use those skills specific to...
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    (Any Edition) Overland wilderness adventures?

    keep on the borderlands- it was in the playtest packets(or at least eh caves of chaos were), check out dndclassics.com(there are two free pdf adventures for 4e there), I just use old modules, and ignore/replace irrelevant stats. village of hommlet/ temple of elemental evil also starts in...
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    Quick Question: Wizard from D&D transports to our world. Can they still do magic?

    yes, to an extent, it's really up to you. would they be transported to real world middle ages, where they would be some kind of witch, or would they be transported to real world modern day, where they would have supernatural abilities? from my understanding of the original conception of planes...
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    The Power of Prayer

    I think it depends on his roleplaying, and on plot. If you didn't intend for that character to die, then leave it up to the player. if they roleplay a really good prayer, then don't even roll to stabilize, just have her get better. another option is to have the PC be inspired to do a certain...
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    Historically Themed Campaigns/Settings

    i played in a historical campaign a few years ago set around 1000 ad. my character was a viking, another was an irish gaelic who collected shrunken heads, and i don't remember the other characters. there was no magic, so no clerics or wizards. we started with a simple raid on an english...
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    D&D 5E (2014) Proficiency Bonus to AC

    just because a certain class doesn't wear as much armor, doesn't mean their ac should increase with level. light armor lets you use all of the dex bonus, which in some cases can make up for not wearing heavier armor. also if a character has dex increased when they level, with a 20 dex and...
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    D&D 5E (2014) Proficiency Bonus to AC

    I don't think it would be a good idea to have AC increase with level. remember AC stands for armor class. the AC is based primarily on the armor, not on the level of the character. granted there may be bonuses from dex or racial/class abilities, but they also correspond with the armor, hence the...
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    The Window RPG

    I played it once years ago. i remeber it being really simple, but still enjoyable. it wasn't super exciting for us and so we've just never gone back to it.
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    Pie Wedge Initiative?

    I use something similar in my homebrew game. i use what i call counts or segments. each action takes a number of segments depending on how fast the action is. a normal action is 4 segments, a quick action is 3 segments, a slow is 5, etc. there is no combat "round", unless you consider the entire...
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