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  1. VenerableBede

    EZD6—Curious To Learn More

    I recently learned about Scotty DM’s EZD6 system and immediately got excited by the concept, but I’m trying to learn all I can before I take the dive. I’ve trolled through various sites and heard nothing but praise about the system’s simplicity and how well it holds up a session, but when it...
  2. VenerableBede

    3PP Release New 3PP Release! System Architecture: Motif Classes!

    I might be a little biased, speaking as a writer, but y’all are going to LOVE this!
  3. VenerableBede

    Level Up (A5E) Unofficial Poll on Combat Traditions and Maneuvers

    I completed it, although I'm not sure how excellent my answers are, going off of memory. I don't have my book nearby, and the tools website doesn't appear to have a list that just gives the descriptive flavor of each tradition.
  4. VenerableBede

    Level Up (A5E) Flumphs, Faerie Dragons, and Familiars

    Ah, I see what you mean. Well, I doubt you'll get a 2000-word article out of saying "Make it an official optional rule, if you want a weird familiar and you are a warlock and the only thing holding you back is the creature's size... shrink it and leave all the other stats the same. All CR 1/2...
  5. VenerableBede

    Level Up (A5E) Flumphs, Faerie Dragons, and Familiars

    I interpret the "X creature as a familiar" sidebars along these lines: if a character with find familiar (or comparable ability) befriends, tricks, coerces, or otherwise somehow finds such a creature into his service, the creature is a suitable candidate to be a familiar (otherwise following...
  6. VenerableBede

    Level Up (A5E) Barbarians without "reckless attack"

    Berserker would need to be completely redesigned to remove the crit-fishing aspect, so we’re already past that point. This did make me wonder if the berserker might benefit from having a unique “soft crit” with a much more generous range, not guaranteed chance to hit, and...
  7. VenerableBede

    Level Up (A5E) Barbarians without "reckless attack"

    Color me picky, but I would disagree. Press the Attack is significantly toned down - yeah, an expertise die to hit is OK, but for a berserker trying to crit more often, it does nothing. A5e has very few (if any - none that I’m aware of, at least low to mid-high levels) features that let you get...
  8. VenerableBede

    Level Up (A5E) Barbarians without "reckless attack"

    I feel you, man. Here's the advice I would give your player: Get a weapon with the Vicious trait (AG 313). Increases your crit range by 1, so now you have a 10% chance to crit. Still really small, but it's literally double what he'd have otherwise. (If I were Narrator, I'd consider giving it as...
  9. VenerableBede

    Level Up (A5E) Savants, Exertion Pools, and Multiclassing - A Problem?

    Thanks! I made a DPR calculator recently, and I'm working on a "Non-archetype DPR expectation by class" chart (very slowly) that I might put out. The DPR calculator I could probably put out a little sooner if I could get the formatting right so it's comprehensible to more people than just me.
  10. VenerableBede

    Level Up (A5E) Savants, Exertion Pools, and Multiclassing - A Problem?

    I work on optimization stuff, but since there's usually little discussion on the forums I've kept most of my projects to myself.
  11. VenerableBede

    Level Up (A5E) Trapsmith Rogue Improvised Crafting: RAW schenanigans

    The random meme item I best remember from my college years was the Wand of Kobolds. You wave it and a kobold is launched out of the tip. You can believe we made good use of that thing for tripping traps and distracting monsters... until we learned that the kobolds were existing summoned from...
  12. VenerableBede

    Level Up (A5E) Trapsmith Rogue Improvised Crafting: RAW schenanigans

    And this is why, as funny as it is to sacrifice hundreds of domesticated animals to overcome simple traps, at the end of the day the rogue should have just produced a rope with a grappling hook. Or a ladder.
  13. VenerableBede

    Level Up (A5E) Trapsmith Rogue Improvised Crafting: RAW schenanigans

    "The NPC druid with your party is deeply offended, but the party gets across safely. Three more pit traps to go." The fighter looks at the rogue. "How many more chickens do you have?" The rogue shakes his head and looks back at the pit. "Those were the chickens. Let's start fishing them out."
  14. VenerableBede

    Level Up (A5E) Trapsmith Rogue Improvised Crafting: RAW schenanigans

    It also notes that all things made with this feature only lasts until your next short or long rest. Supply spontaneously created by this rogue creates a feeling of fullness with no substance, as the benefit disappears the moment you start resting… That’s how I interpret it, anyway.
  15. VenerableBede

    Level Up (A5E) Trapsmith Rogue Improvised Crafting: RAW schenanigans

    But good golly, just imagine how much fun it would be in the middle of a Hansel and Gretel–themed dungeon for the rogue to whip three licorice-donkeys out of his pockets and say, "I've got just what we needed for this incredibly specific situation!" IMO, this is a circumstance that falls under...
  16. VenerableBede

    Level Up (A5E) An eldritch whip + added damage clarification

    Plus, rule of cool. Just give your warlock awesome tools (and the other players).
  17. VenerableBede

    Level Up (A5E) An eldritch whip + added damage clarification

    IMO, a very strict reading would be that only Eldritch Whip (+ Agonizing Blast) would add to the Temp HP and buildup of damage. (There’s also an invocation that gives you bonus Temp HP that would add to the damage.) That said, as Narrator I would allow all extra damage to be added. I crunched...
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