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  1. Campbell

    Daggerheart General Thread [+]

    The fight in question was the first real scene of what was originally planned as a 2-3 session game. I went in with 4 Fear since there were 4 Player Characters and each PC had their initial 2 Hope.
  2. Campbell

    Daggerheart General Thread [+]

    Just a quick note on the background I'm coming from: The last 6 games I ran were: Blades in the Dark Masks Girl By Moonlight (Magical Girl Forged in the Dark game used to play an Escaflowne inspired mecha game) Apocalypse Keys Scion 2e Lancer The games we have played in the two play groups...
  3. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I disagree with basically everything @Faolyn just said. Will have more to say later.
  4. Campbell

    Daggerheart General Thread [+]

    We had a fairly equal distribution between Success with Hope, Success with Fear, Failure with Hope and Failure with Fear. That distribution did not feel good to me. 3 out of every 4 rolls was some sort of GM Move. That felt like way too much, even with trying to do softer moves for like half of...
  5. Campbell

    Daggerheart General Thread [+]

    I'm the GM for the game in question. I run almost exclusively Powered by the Apocalypse and Forged in the Dark games. That every Fear is essentially a GM Move and that about 75% of the rolls in our test combat were some form of a move meant despite spending a couple fear early on in our initial...
  6. Campbell

    Realistic Combat that's Simple(ish)

    Whether I want long lasting injuries or not depends on the aesthetics of the particular game. In L5R or Warhammer Fantasy absolutely. In other contexts, not so much.
  7. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    @AlViking Narrative focus would be better, addressing premise would be best (for Apocalypse World at least). Like there is more than collaborative storytelling and simulation as viable aims. Some games are genre emulation, some are aiming to address character, some aiming to do those other...
  8. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    As a sidenote, when GMs make decisions in games like Apocalypse World and Monsterhearts "the story" is not part of the agenda. Quite the opposite. In fact, Monsterhearts goes out of its way to tell us not to make decisions based on what we think makes for a better story. I don't know why...
  9. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    In Dungeon World there is complete asymmetry. The rules (basic moves and the like) only apply to player characters and the rules that apply to the GM only apply to the GM. The only thing that binds the GM are their agenda, principles and moves. There are no rules for how environments function...
  10. Campbell

    Realistic Combat that's Simple(ish)

    Warhammer - The Old World Roleplaying Game should fit the bill. The game uses an opposed roll (Attack or Shoot versus either Defense or Athletics). If the attacker wins compare damage (which is a static value modified successes) to Resilience (Toughness + Armor). If damage beats Resilience, you...
  11. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    In general, I'm a firm believer in just talking about what the expectations for the game you will be running. Meta-analysis of its place in the broader hobby is not necessary or helpful.
  12. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    There is no real Narrativism (premise-forward play) in traditional roleplaying games, including in games like Pendragon and Vampire that some of us saw as failing to live up to their premise despite them being thoroughly genre emulation / high concept sim. A lot of the flawed incoherent game...
  13. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The actual process behind it matters. Why are they seperating them? What agenda are they pursuing?
  14. Campbell

    Stop Looking At Your Character Sheet

    Even the creative solution used as an example was the application of something on the player's character sheet...
  15. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Because I don't want to focus on the tactical and want our focus attention on these moral flashpoints. I also just do not want to spend 2 hours and 45 minutes in a 3-hour session to get to part I care about or to have players try to plan a way around those moral decisions. I really do not want...
  16. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    They just give up the XP
  17. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I would say that there is significant crossover in the way some people run D&D (mostly younger gamers I've come across) and Monster of the Week play. But that's fairly distinct from more classic approaches to D&D and running Apocalypse World as directed. There really isn't a single form of...
  18. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Moving on from there being a conventional wisdom of what roleplaying games are and can be is an improvement from my perspective. Not marginalizing those who have tastes outside the mainstream is an improvement. Not the specific games and not the specific playstyles, but a more diverse hobby is a...
  19. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I disagree. They're very different from what a sandbox GM is doing in trad games.
  20. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    At bare minimum in order to get to the point where we can even roll the dice we need to establish the following: fictional positioning that justifies the aim the character is pursuing telegraphing possible complications/consequences for the roll possible downstream implications for other player...
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