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  1. Campbell

    Paradox kills Chronicles of Darkness with The Hedge being the last Changeling the Lost book

    It's a sad day. I used to hold up what we saw in the simultaneous support of V20, Requiem and Vampire 5th Edition as the high watermark for the hobby. Thanks for all the fish, Onyx Path Publishing. You produced far and away my favorite versions of my most beloved games.
  2. Campbell

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    It's wrong about the games that were designed around its methodology? Many of which Daggerheart is inspired by? Say what you will about the other essays, but the Story Now essay was laying the groundwork for games that were actively being designed and developed at the time. Games like Blades in...
  3. Campbell

    What Games do you think are Neotrad?

    For my part, while I think Clinton makes some good points, I ultimately disagree with him. I think it's true that there are many tables that are still ultimately organizing their play around providing challenges that just have certain aesthetic preferences I also think there are certain ways to...
  4. Campbell

    What Games do you think are Neotrad?

    The question about simulation being an agenda or not is not about whether or not how closely a game simulates X or Y is an important element of a game's design. It obviously is to some people. It's about if it's the objective or simply a set of aesthetic tolerances will pursuing some other...
  5. Campbell

    What Games do you think are Neotrad?

    Clinton R. Nixon simply asked if simulation was an agenda, something you actively did at the table. His hypothesis was that simulation was a component of design, but not what we actively set out to do. Ron was among those who disagreed. It was never really about whether or not coherence...
  6. Campbell

    Spoilers X-Men '97 spoilers

    I loved Scott's response to that reporter. One of my favorite moments so far. Shows how much he's sacrificed but also a bit of how he really views himself (in a way that's not entirely dissimilar from Magneto).
  7. Campbell

    When, How and What Do You Play?

    I have enjoyed playing it, but I am not sure I would run it or play it again. The core of how the game works with its intertwining mysteries, day and night phases is really good. However, the pacing of playbook specific threats and like progression towards the confrontation with the mastermind...
  8. Campbell

    From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes

    Generally, not hard you do this, or they do that, but rules that absolutely influence how your character behaves either through impacting how difficult certain courses of action are or providing a reward for going along with social influence (meta currency or experience usually) are a component...
  9. Campbell

    When, How and What Do You Play?

    Tuesdays (weekly) over Discord with @Manbearcat @hawkeyefan and one other player. Right now, @Manbearcat is running The Between which should last for a few more weeks before we give Daggerheart a try. What we end up playing has largely up to group discussion based on games we are both interested...
  10. Campbell

    Daggerheart 1.3 playtest dropping Tuesday.

    If it is an issue, I'm not sure why the solution must be to make the game more like D&D and less like Apocalypse World instead of the other way around. It's not just that people seem to be locked in it's that people seem bent on making the game a worse experience who like the game as constituted.
  11. Campbell

    From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes

    Not at all. Just that would result in a game that plays nothing like Monsterhearts in the same way the Cortex Plus Exalted hack plays almost nothing like Exalted Third Edition (and that stuff is by design).
  12. Campbell

    Daggerheart 1.3 playtest dropping Tuesday.

    I hope the optional rules stay optional. For the most part I like the structural changes, though I would like failure with fear to be GM Move + Fear while retaining it being a choice for Success With Fear. The environment statblock are a very cool tool. I am a little disappointed that the...
  13. Campbell

    What Games do you think are Neotrad?

    I tend to view neotrad play as play that primarily either reinforces the players' conceptions of their characters and/or puts a strong focus on the individual stories of each character in a GM directed fashion. The games I think most encourage this sort of play are Legend of the Five Rings...
  14. Campbell

    From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes

    A full 3 out of 6 Monsterhearts basic moves (Keep Your Cool, Lash Out Physically and Run Away) cover what you would need for action scenes pretty well (and I think cover the sort of dynamics you generally see when facing antagonists in its source material). I do think there's room for peripheral...
  15. Campbell

    From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes

    I'd have to know more about what you mean. We likely have very different reads on Monsterhearts. Like Monsterhearts (from my vantage point) is not really all that much about being a monster except in the way that all teenagers can be monsters. It's much more a game about messy teen romance and...
  16. Campbell

    From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes

    What I would say is that you can play a game featuring emotional teenage superheroes in Mutants and Masterminds, but still will not be Masks. One is not like a replacement for the other. The core loops of play, the things the mechanics reinforce, the focus on the characters' sense of identity...
  17. Campbell

    From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes

    I think the idea that game X is bespoke whole game Y is more general relies on a flawed conceit - that the sole purpose of a roleplaying games rules is only to represent a type of fiction well. In that view a Mutants and Masterminds game where you follow the adventures of a young superhero team...
  18. Campbell

    MCDM Update: The Power Roll

    I was comparing the special abilities available to each splat given we're also talking about special abilities here. Here's an Embed from Demon - The Descent Here's a Discipline power from Vampire - The Requiem: Also, not that it particularly matters, but Dramatic Failures happen when you...
  19. Campbell

    How Visible To players Should The Rules Be?

    Say we followed the advice that is being offered here. Does anyone think that you could have a meaningful dialogue wherein every time someone wanted to refer to a soft move they had to instead say a telegraphed threat or danger presented to the player characters that the GM presents to elicit...
  20. Campbell

    How Visible To players Should The Rules Be?

    I'm not going to dig into the details of 5e (it's a game I'm willing to play but not run) but in the trad games I have played and ran the assumption that our groups have taken it's in the GM's prerogative to make rulings about what a character does and does not know about the setting and that...
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