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  1. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think one of the strange things is that sometimes metacurrencies are just currencies. There is nothing meta about Willpower in World of Darkness or Strings in Monsterhearts. They're just abstractions of diegetic phenomenon.
  2. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So, in games were intent is meaningful, I expect two things. That the intention is the character's diegetic intent and not the player's hope for the scene and that intention is credible. If that is not the case, I will simply say it's not the case and ask the player to establish the equivalent...
  3. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't think it's all that important a distinction, but for me it's about who determines the premises we're exploring through play. Almost all situation is GM-created, so my prism is are they setting the premise for the situations they frame from either world building they have done or plot...
  4. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It is different, but when decided after the presence of the cook is up to the GM. The complication is up to the GM. It might take a lot of time, it might damage your lock picks, you might have jimmied the lock and caused some damage, you might have alerted someone. That's even if you decide to...
  5. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Convince the GM X will make for a better story isn't how any of this works. In games that utilize intent like Daggerheart, Burning Wheel and L5R 5e what matters is credibility. Given what's been established is that intention a credible one? In games like Monsterhearts it's all about...
  6. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    What I'm speaking to is what sort of fiction different approaches are most well suited to. Task resolution is much more well suited to the sorts of fictional situation where player characters are outside actors, where the setting is not actively acting upon them in the here and now. Where...
  7. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    What I was trying to say is that the play techniques and play loops we commonly associate with D&D and similar games do an excellent job of bringing the moment-to-moment experience of exploring foreign environments and situations where player characters are acting upon others - are the...
  8. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    GMs having a mental model they develop and evaluate is only more like our moment-to-moment existence as long as we are dealing with environments that have a fairly definite status quo that player characters are exploring and interrupting. Particularly if they are foreign environments player...
  9. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The line of discussion came out of an example of @pemerton provided of his Burning Wheel game in a response to a point unrelated to fail forward (I believe it was in response to a poster who was conflating games like FATE with Narrativist games like Burning Wheel unbidden in a general...
  10. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    From my perspective, it's not about what you care for or not (I do not care what you or anyone cares for or not). I am quite confident that you (and others who share similar tastes) would not enjoy playing games like Burning Wheel or Apocalypse World if you understood them better. Your...
  11. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure, and the way we establish that disposition in scene framed play is the GM decides because they believe that makes for compelling situation that speaks to the premise of the game and the player characters. That's the whole point - between a roll being made and the GM describing what happens...
  12. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    @The Firebird Scene framing is another one of those terms that could use some work. The GM is not framing discrete scenes that then run on evaluative logic. The scenes are fluid and constantly being reframed whenever the situation changes due to actions players have their characters take. At...
  13. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The reason we cannot know what happens on success (beyond the player achieving whatever their intent was) is because the GM has not framed the next scene. There's no mental model to perform if-then analysis on because there is no mental model of things that have not been established. On a high...
  14. Campbell

    D&D 5E (2024) Is There A New Sheriff in Town?

    I think what's relevant is that for the first time since Vampire - The Masquerade's cultural explosion there is another roleplaying game manufacturer that has an in, on a cultural level, to bring in people who are not already existing players and have financial resources to engage in actual...
  15. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think playing your character with authenticity is important but also creating a character that is suited to purpose for the sort of game we're playing is on the player. For any group I care to play with that means one that allows you to play within the principles and agenda of the game and...
  16. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The sense of being there, in character, is deeply important to me (like maybe most important thing at times). However, that also includes, access to my character's intuition about the world around them, which to me should be different from my own intuitions. There's also the matter that the...
  17. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sometimes clarification isn't about arguing a point or however you and others choose to play. Often it is about accurate representation of the craft of both game designers and the players of these games. It's about not spreading a false impression of how stuff works. This is why very few...
  18. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    @pemerton One area that Eero Tuovinen really fails to grasp at when it comes to simulation (and I think this has been a general failure within our community but especially within the Forge) is not really grasping with the legacy of Pendragon, Ars Magica and Vampire. Particularly the way in...
  19. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    What I personally find frustrating is that many people approach from the perspective of there being this like platonic form of roleplaying, a golden structure of play, even if just a golden structure for them. And they basically have no respect for play that does not meet their standard or...
  20. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm not sure why it was used as an example in the linked article. I think it's a terrible example because it lacks the greater context that these techniques require to be understood. I think there's a desire to analyze the difference on the task level, but the issue with that is that these...
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