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  1. Campbell

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    @pemerton Strength includes the portfolio of Constitution in D&D but loses the climbing. jumping, swimming portfolio that now belongs to Agility.
  2. Campbell

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    One of the really nice things about Daggerheart from my perspective is that there are no derived values. Your Damage thresholds, evasion, hp, etc are not dependent on your attribute array in any way. Features/abilities can change that, but picking up a playbook class packet is very...
  3. Campbell

    D&D 4E 4e Essentials as a new edition and 4e's longevity

    The Runepriest and Seeker being bad designs is not an indication of anything other than that those were poorly designed. Particularly given the evidence of all the other excellent designs in the AEDU paradigm.
  4. Campbell

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    I have not had a chance to run a live session yet, but I have run a few a solo test combats using different sets of the pregens and the first encounter from the quickstart adventure and it felt pretty fluid. Very dynamic. The momentum and frame shifts seem like they could feel pretty movie like...
  5. Campbell

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    I really like this. Pretty much like Marvel Heroic popcorn initiative for player characters. Might play around with this when I do a playtest one shot.
  6. Campbell

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    Yeah. My general viewpoint is that when a game includes player principles and best practices you should trust and expect players to follow them. If you have a player that is not interested in playing the game in that way, then it's probably not the best game for them. The same can be said for...
  7. Campbell

    D&D 5E (2014) Let's Have A Thread of Veteran GM Advice

    Session Zero is the start, not the end, of an ongoing conversation about the group's expectations, boundaries, and desires for the game. As a game evolves, we need to check in with each other and make sure we all stay on the same page. Part of your responsibility as a GM is to facilitate that...
  8. Campbell

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    Here's how I view situation rather than adventure based play: There should be conflicting parties who want different things. There should be no obvious this is what a good little PC should do path. It should be fully up to the players how they choose to have their characters address and not...
  9. Campbell

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    It smells a bit like a plot to me. I would have to know more about how the scenario is presented and the structure that surrounds it, but at the very least the language used (villain) presupposes how players are meant to address the scenario. It also does not seem like the sort of scenario that...
  10. Campbell

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    The sense I get from The Alexandrian is that he's actually talking about prepping adventures with hooks players can opt into or not, but once you have that binary other than peacing out it's going to follow a fairly routine structure whether node based or purely linear in nature. Sure, side...
  11. Campbell

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    Sure, but not all traditional gaming involves hooking players or deciding ahead of time how they should approach things or pulling them back on track.
  12. Campbell

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    Including NPCs with agenda of their own is not plot. Attempting to decide what player character aims should be most definitely is or what will definitely happen regardless of player character efforts is.
  13. Campbell

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    In the same way that it matters to people who wish to solve a preestablished mystery if the GM makes it up as they go or if Brindlewood Bay type mechanics are in use it absolutely matters to me if a GM is attempting to set a player character's agenda or establishing scenario details towards...
  14. Campbell

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    Sure, but in no way does that address criticism of the technique from the perspective of don't prep plots - prep situations.
  15. Campbell

    D&D General D&D's Utter Dominance Is Good or Bad Because...

    Fundamentally what we're looking at is a matchmaking issue. How much overall effort does it take to find and select compatible people to play the games you want to play. A higher volume player base where a smaller proportion fit the criteria you are looking for can make finding people to play...
  16. Campbell

    D&D General D&D's Utter Dominance Is Good or Bad Because...

    So, I do think the rising tide lifts all boats theory within the particular subset of group based archetypal fantasy action-adventure games. So, I know it's true that Pathfinder Second Edition can be selling far more than Pathfinder First Edition while being a much smaller segment. I think the...
  17. Campbell

    D&D General D&D's Utter Dominance Is Good or Bad Because...

    One area I think a fair number of people who aren't primarily D&D fans even if they enjoy playing it is the idea that the rest of us are dependent on D&D to exist. That its current boom is good for you regardless of what you play. Anecdotally that's just not true for me. This is not the best...
  18. Campbell

    What is your favorite RPG book of all time?

    Apocalypse Keys
  19. Campbell

    James Introcaso talks about the Power Roll, a change to the MCDM resolution system.

    What I personally dislike about the above sentiment is that it seems to come from a place of being entitled to someone else's creative labor. I haven't been big on Vincent Baker's last couple projects, but it's not like a waste that he is creating stuff that isn't for me. The Cypher system games...
  20. Campbell

    D&D General D&D's Utter Dominance Is Good or Bad Because...

    I see very few people saying that 5e is not a good design - only that the difference between its popularity and the popularity of other very good games is one of market fit rather than design quality. I honestly do not understand why people feel the need to put it over other games. Why it cannot...
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