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  1. GDGD

    D&D 5E (2024) So other Classes for the PHB are dead and gone yes?

    I feel like it's well-established that psionics is a subclass, not a class. So maybe we will see psionics in the PHB but as a subclass, or a handful of subclasses. Psion and soulknife maybe, as subclasses of wizard and rogue.
  2. GDGD

    DMs Guild Science Fantasy for 5e

    "In the depths of the precipice stands a locked metal door at the end of a long metal hall guarded by fierce metal men. Find this door and open it." The words echo in your mind, ever since you entered this forsaken place, compelling you to delve deeper, though horrors beyond imagination await...
  3. rsz_1cover-fullsize.jpg

    rsz_1cover-fullsize.jpg

  4. GDGD

    RPG Print News – Cubicle 7, Legendary, Goodman, and More

    I hope Goodman Games doesn't get into trouble with DC Comics over that Night of the Bog Beast cover.
  5. GDGD

    What's All This About The OGL Going Away?

    It wouldn't become "illegal", but it could be grounds for lawsuit depending on how that nation recognizes international copyright law. That's highly unlikely, though. If you're interested, do some reading on the Berne Convention. It established the basic framework for global copywrite law, and...
  6. GDGD

    What's All This About The OGL Going Away?

    flumph on a t-shirt
  7. GDGD

    What's All This About The OGL Going Away?

    I think that would be 'misplaced'. I can see a niche for the misplacer beast, though. Sort of a feline minion for the ethereal filcher.
  8. GDGD

    microscopic

    microscopic
  9. GDGD

    What's All This About The OGL Going Away?

    I think that has a lot to do with how difficult it is for companies to differentiate their product in a crowded market like fantasy gaming. Look at Games Workshop and how they've rebranded the "traditional" fantasy tropes like elves and orcs into aelfs and orruks, all so that they can have...
  10. GDGD

    Worlds of Design: Building a Structural Framework

    I feel like there should be something about balance and the underlying math model that facilitates it. In games like chess or Monopoly, balance isn't an issue because all players start off exactly the same. But in RPGs, with the added element of character creation, you can't assume equality. And...
  11. GDGD

    Adventure Writing Basics: Part 2

    Great point. That falls into the "fail forward" design philosophy. You don't write an adventure where failure is impossible, rather you empower the DM to keep things rolling even when a failure occurs.
  12. GDGD

    Adventure Writing Basics: Part 2

    While empty rolls are well-avoided, it's great to sprinkle other rolls, like skill and ability checks, liberally throughout. I find it's a great way to bring the adventure background, which often the PCs don't get to see much of, into the foreground. Give the druid a chance to notice something...
  13. GDGD

    Always learning

    Always learning
  14. GDGD

    A Blackbirds Review

    Thanks for an excellent write-up. This looks like a great product. Question: "Magic feels like it was written by someone frustrated that D&D warlocks relationships have more intrigue." Was that meant to be "relationships "don't" have more intrigue"?
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