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  1. C

    The One Hour D&D Game

    I REALLY enjoy this particular quote from the Mearls article because I agree with this concept design-wise. 4e was explicitly built around using the Encounter as the basic unit of DM design - which I though it did an excellent job of - but did skew and limit aspects of the game outside of this...
  2. C

    Are adventures/modules more important than system?

    Yes, I believe they are and here's why: Simply put, it is backwards to do it the other way around and restricts DM's to tailor making stories around pre-existing "hard coded" rules. Ideally, WOTC would collectively create a previz of what their ideal adventure module should look like at a...
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