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    AMA: Richard Baker, author of lots of stuff!

    I suppose you'd have to ask George R.R. Martin that question! I've noticed some of the coincidental resemblances, but in all honesty, something like "the Iron Throne" is fairly generic fantasy--I'm pretty sure he could have thought that up on his own. RE: Bloodlines and blood abilities . . . if...
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    AMA: Richard Baker, author of lots of stuff!

    Hi, mykesfree -- You know, I'm not sure that there aren't. Off the top of my head I can think of Gondegal (sp?) the so-called "Lost King of Cormyr", Aencar the Mantled King in the Dalelands, the huge spread of the Zhentarim in the 1350 to 1380 era (not a classic Bonaparte type conquest but...
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    AMA: Richard Baker, author of lots of stuff!

    Yes, we are! We're planning on a Kickstarter early this summer based around a short adventure arc (a mini-adventure path, if you will) and a 5e player sourcebook to explore some character options that would tie in well and frankly be useful in any 5e campaign. Rich
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    AMA: Richard Baker, author of lots of stuff!

    Ultimate Scheme definitely includes some nods to fandom -- for example, there is an Action card called "Minion-Con," a scheme called "Ruin a Beloved Movie Property," and a faction of eco-terrorists who cosplay as Legolas and run around with rocket launchers. But I didn't add any schemes like...
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    AMA: Richard Baker, author of lots of stuff!

    The original Alternity pitch at TSR came from Bill Slavicsek and Lester Smith. They worked out the basic "die-step" mechanic and pushed management for a sci-fi RPG. However, Lester left TSR shortly afterwards, and I was brought in to be Bill's co-designer. My big contribution to the core...
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    AMA: Richard Baker, author of lots of stuff!

    Hi, TerraDave, congrats on being the first in! Short answer: Yes, the business team required us to include a collectible element aimed at players in the Gamma World game. It was pretty challenging because Bruce Cordell and I were told that a) it had to be aimed at players; b) players shouldn't...
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    AMA: Richard Baker, author of lots of stuff!

    Hi, there! I'm game designer and author Richard Baker. Starting Wednesday on May 4th, I'll tackle an Ask-Me-Anything here on EN World! I’ll answer your questions for 3 days, wrapping up at noon PST on Friday, May 6th. You may know me from work such as: Birthright Campaign Setting (2e)...
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    Kickstarter Ultimate Scheme Kickstarter is Live!

    Zombies? Ninjas? Alien Technology? It's all a part of your Ultimate Scheme! http://kck.st/1pBFzda We're Sasquatch Game Studios, creators of the Primeval Thule Campaign Setting and Princes of the Apocalypse. We're pleased to announce something a little new for us: a boardgame Kickstarter...
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    D&D 5E (2014) [Map Rant] Hey, Developers: Please stop coloring your seas bright sky blue

    Nawara and Hussar -- I'm not strong on graphics, so I'll have to take the question of how the map file is built to our layout guy. I know there is some trickery involved because the map file is HUGE, way too big to easily host on DriveThru, so we had to cut some corners to manage the file size...
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    D&D 5E (2014) [Map Rant] Hey, Developers: Please stop coloring your seas bright sky blue

    It's a fair cop -- we deliberately decided to mimic the old National Geographic map style for Primeval Thule. Sasquatch Dave Noonan was adamant that he didn't want to see a poster map with a few dozen tags on it -- he wanted to see the same kind of "information density" you'd get from a...
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    Sasquatch Game Studios, now with an Ultimate Scheme!

    Greetings from the Sasquatches! We're up to something new, and I thought there might be some folks here who would like to know. We're now engaged in a Kickstarter for our Ultimate Scheme boardgame, which you can check out here...
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    D&D 5E (2014) Primeval Thule: How to Introduce Players to the Setting

    Actually, go to DriveThruRPG and download the Primeval Thule Traveler's Guide. It's free! It's basically the first chapter of the book, so it's a great overview of the setting. Did I say that it's FREE? Rich Baker Sasquatch Game Studio
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    Character Narratives Preview from PRIMEVAL THULE

    If you're interested in some of the whys and wherefores of Thule -- where it came from, what our core inspirations were, why we think it's cool -- you might enjoy this interview I did with IO9 during our original Kickstarter. Obviously some of the discussion about designing for multiple systems...
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    Character Narratives Preview from PRIMEVAL THULE

    MagicSN -- We will have a small number of books available for sale into distribution/retail channels. They'll be a few weeks behind the Kickstarter copies, of course. We can't promise that any particular distributor will choose to carry 5e Thule, but I can tell you that Esdevium carries our...
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    Character Narratives Preview from PRIMEVAL THULE

    I will openly admit that I am not that smart. Never occurred to me to tinker with the encounter/short-rest mechanics as a way to adjust power balance in favor of fighters. We were just looking at what we thought might be a simpler and better expression of the rule (and this discussion has shown...
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    Character Narratives Preview from PRIMEVAL THULE

    Imaro -- It's entirely possible I am overthinking this, which is something I do from time to time. We'll stick with something closer to the 5e language. Rich Baker Sasquatch Game Studio
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    Character Narratives Preview from PRIMEVAL THULE

    Two things: First, we have a preview available showing our Deluxe Thule pack (GM screen, poster map of Quodeth, and reference cards), if anyone is curious. You can see it at http://www.sasquatchgamestudio.com/thule-gm-screen-and-reference-cards/ . Second: One of the reasons why 5e's short rest...
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    Character Narratives Preview from PRIMEVAL THULE

    ShadoWWW -- If you are concerned with our 5e bona fides, take a look at Princes of the Apocalypse or Elemental Evil Player's Companion. Good, bad, or indifferent, it's all there. Rich Baker Sasquatch Game Studio
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    Character Narratives Preview from PRIMEVAL THULE

    mach1.9pants -- Hi, Mach. You've done a good job of reminding me that not every table plays like my table plays. We'll take another look at the wording on those narrative powers; easy enough to say "once per hour" instead of "once per encounter." We definitely want you to feel like a Golden...
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