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  1. Kannik

    Grade the Silhouette System

    Haha, the Ferret really is the Urbie of HG, ain't it? Butwheel vs trashcan. ;) :D
  2. Kannik

    Grade the Silhouette System

    That's great to hear! The last playtest material I'd seen/gotten was from 2022, excited to see it get released.
  3. Kannik

    Grade the Silhouette System

    Aye indeed, it is the lowest of the bunch thus far -- second place is the SAGA system at 88%, and the rest are all in the high 90s-100. I'm not entirely surprised that it is low, though at the same time I would've thought it had more lasting mindshare despite its heyday being a while ago. It...
  4. Kannik

    Grade the Silhouette System

    Huh, from my feel of GURPS, it's got a different intent than Silhouette so that could've been interesting to see. Someone did do a D6 system conversion for Heavy Gear (though not through a commercial license).
  5. Kannik

    Grade the Silhouette System

    Tribe 8 I think is one setting where the 'in universe' style writing and the 'vibe' unfortunately overwhelmed the clarity of the concept and setting. They eventually released a player's guide that was written in plain language to help make a greater sense of things. (As an aside, there's a...
  6. Kannik

    Grade the Silhouette System

    I really like the Silhouette system. As in “create, edit, and publish the Silhouette Fanzine for 10 years” + playtest/writing + create a bunch of supplements amount of really, really like. :) A big chunk of my fondness definitively has to do with the rich settings*, the cool mechanical...
  7. Kannik

    Grade the Silhouette System

    My guess is that this one will rate quite high on the "haven't heard about it" score. While it's nearly 30 years old now (!) and had some good penetration in certain circles, it's mindshare had mostly petered out by the 2010s. The only line that's actively supported now is Heavy Gear, mostly...
  8. Kannik

    Grade the Silhouette System

    Have you played or run the Silhouette system? It's the rules system used by the RPGs of Heavy Gear, Jovian Chronicles, Tribe 8, Core Command, and Gear Krieg, as well as being released as a standalone core/generic rulebook. If you have, what did you think of it? First released with the Heavy...
  9. Kannik

    D&D General What is your default approach to the rules, permissive or restrictive?

    This was one of the 'hurdles' for us to overcome when we started playing FATE (and primed us for additional similar games, such as Mouse Guard and Cortex Prime-based campaigns). We were used to games that had many heavily siloed or restricted areas and it was a shift to go to one that said...
  10. Kannik

    D&D General What is your default approach to the rules, permissive or restrictive?

    Likewise for me. I love it when the players are creative, and I recognize that the rules are a means to an end. I don't want to approach it in a way that would restrict either of these. So long as the what the players are doing are within the spirit of the intent (creating an adventure and...
  11. Kannik

    How important are and RPG's aesthetics to you?

    They are very important to me. A well designed layout/book/look is great for bringing the world and it's themes and tone alive. It's one of the reasons for my totally healthy and not at all obsession with designing character sheets -- we spend so much time looking at the thing that having it...
  12. Kannik

    WotC Hasbro CEO optimistic about AI in D&D and MTG’s future

    Aye, but the important bit for the purposes of the discussion, and the data on transitions I was using, isn't about length of development, it's impact/rapidity on the uptake after it is introduced into the common marketplace. Likely yes, I was using the shorter value to hedge for "one of the...
  13. Kannik

    WotC Hasbro CEO optimistic about AI in D&D and MTG’s future

    From the National Museum of American History (a branch of the Smithsonian): Refrigerators were adopted faster than just about any other technological innovation of the 20th century. They made their debut in the teens, and 30 years later, over half of Americans had them. If it took 30 years...
  14. Kannik

    WotC Hasbro CEO optimistic about AI in D&D and MTG’s future

    Part of what makes this different than what's come before is the speed. To convert from horses to cars took decades. From leeches to medicine took decades. From ice boxes to fridges... you get the idea. With what's occurred with generative AI, for artists it could be a year or two...
  15. Kannik

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    As someone who occasionally teaches storytelling, I will say that discussing things can be downright difficult as so many of these terms are used interchangeably: plot vs narrative vs story vs work vs world vs sequence vs path vs events vs etc. And just when you think you've got them figured...
  16. Kannik

    WotC Hasbro CEO optimistic about AI in D&D and MTG’s future

    Their previous post on the subject is particularly sharp and worthwhile remembering (both here and in general -- Boeing comes to mind): "we may be the customers of Wizards of the Coast, but we are not the customers of its owner Hasbro. Hasbro is a publicly traded company, and its "customers"...
  17. Kannik

    What is your favorite RPG book of all time?

    Lots of good ones in this thread already, and I'll put in DP9's Heavy Gear and Jovian Chronicles core books. Delightfully evocative, especially for the era in which they were first published (Tribe 8 is also likely very good in this way, though I never got into it).
  18. Kannik

    Board Game Arkham Horror Getting an RPG from Edge Studio

    On the other hand, WEG's Star Wars ran for many years with plenty of sourcebooks for many elements of the universe (some of which became canon). It also had additions for the comic series, Heir to the Empire books, and etc. It was quite the licensed SW juggernaut (with the HAVw A6 itself being...
  19. Kannik

    D&D General Forgotten Realms geographic changes.

    Hmm, putting this into a google maps-like interface could be a lot of fun to navigate around...
  20. Kannik

    Grading the Genesys System

    This is an interesting one for me. When I first heard about it, I thought I was going to absolutely love it. Dice pools are my thing (even if I’m not always keen on specialized dice), and the idea there was this double axis of resolution that included nuanced outcomes and foster narrative...
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