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  1. Daztur

    Let’s Make a Hexcrawl Setting

    The Chimera of the Suitor's Tower Created using: http://santicore.blogspot.kr/2012/12/random-chimera-generator.html One of the most interesting of the products of Iraine's vats is a chimera who answers to the name of Lars. She created him in an attempt to create Amelar anew in human form...
  2. Daztur

    Let’s Make a Hexcrawl Setting

    Sanglorian: I've added in the questing beast pic and I'll be adding in those silhouettes for the next update to the compilation (will have it done within the next few days). The Suitor's Tower Additional information about Hex 29.14 Made with...
  3. Daztur

    From Adventure Game to Story Game?

    For me at least, the reason why story-focused gaming and players having metagame power (fate points etc.) go hand in hand is that if you want a story game you have to make events in the game follow narrative logic rather than world logic but it's really HARD to make rules that hardcode narrative...
  4. Daztur

    Let’s Make a Hexcrawl Setting

    I agree heartily about the theraspids. Ooooh yes those silhouettes are perfect, I'll have to include those. I've just got so much art in my public domain art archive of doooooom that it's getting hard to manage it all. Will add that to the list of stuff to work in (along with a lot of 19th...
  5. Daztur

    Fantasy Campaign Setting: What do you want/not want?

    Hmmmmmm, thinking over it I've only ever bought three setting supplements: -1ed FR Grey Box. -2ed Council of Wyrms. -Vornheim. The lesson of that I think is to either stuff about dragons to kids who think dragons are awesome or make a setting book that is very useful to people who aren't going...
  6. Daztur

    Let’s Make a Hexcrawl Setting

    The Copperlode Hex 08.01 Recently Elwen the Snickersnee and a company of Browncloaks (briefly mentioned in 29.14.30), including a one-legged gnomish illusionist, a crowfolk ratter (26.20.07) and a masked deep dwarven machinist, returned from the Draugmere Peaks their hirelings bent beneath the...
  7. Daztur

    Let’s Make a Hexcrawl Setting

    The Whistling Reeds Hex 50.26 The whistling language of the lizardmen (41.24) is so high pitched that it drives dogs mad but among humans only young children are able to hear it. The tongues of most other races are completely incapable of producing lizardman speech which is why the gnolls of...
  8. Daztur

    Let’s Make a Hexcrawl Setting

    Yup, I've got the questing beast pic in my ginormous art archive of doooooom, am working on putting more art into the compilation and have 20 or so more added that aren't in the latest uploaded compilation. For the sailbeasts I was thinking bulky omnivorous dimetrodons (sort of dimetrodon...
  9. Daztur

    Let’s Make a Hexcrawl Setting

    New map: http://img39.imageshack.us/img39/3990/dec13map.png I've gotten a lot of art added in now that'll be up in the new version of the compilation. It's starting to look quite nice.
  10. Daztur

    Let’s Make a Hexcrawl Setting

    The Dead Fish Hex 19.31.04 Connects to: 15.07, 23.32, 29.14.23, 50.03, 50.20 Note: created using the Random Cabaret Generator on the Tales of the Grotesque and Dungeonesque blog: http://talesofthegrotesqueanddungeonesque.blogspot.com/2012/11/random-cabaret-generator.html The Wayfarer’s...
  11. Daztur

    Fantasy Campaign Setting: What do you want/not want?

    To be written up more like a set of good DMing notes than a Lonely Planet guidebook.
  12. Daztur

    Let’s Make a Hexcrawl Setting

    The Dead Men's Tongues Additional information about Hex 29.14 Ripped off (with some tweaks) from D&D with Pornstars yet again. Deep in the Undercity squirm the dead men's tongues, strange creatures that look much like enormous half-rotten human tongues. Those that they lick are overcome with...
  13. Daztur

    Let’s Make a Hexcrawl Setting

    The Gargoyles of the Conjured City Additional information about Hex 48.18 The elephant tusks that top the walls of Sosaria are not only there for show. Many of them have been carved into fanciful shapes and enchanted with a semblance of life. Whenever these ivory carvings see anyone committing...
  14. Daztur

    Let’s Make a Hexcrawl Setting

    The Bone Field Hex 41.24 The tall razorgrass (34.25) that grows here almost obscures the thousands of lizardman bones that cover this stretch of the Burning Lands. Among the bones can be found several snakes that have escaped from their libraries. If read properly, among the various snakes...
  15. Daztur

    Let’s Make a Hexcrawl Setting

    Zaal, the Sleeping City Hex 8.27 Note: inspired by the White Ship by Lovecraft. When the elven courts sundered (29.07) some few of the unseelie court remained behind (28.07 and 31.04) and some few of the seelie court went into exile. The Bloodied King watched them leave with a stony face and...
  16. Daztur

    Let’s Make a Hexcrawl Setting

    The Ferryman Hex 35.06 During misty nights a strange boat can be seen plying this stretch of the Witchwater (29.07): a cloaked figure poling a boat composed of finger bones. The ferryman will take travelers across the river if they pay a finger and tell how they came by it. Freshly cut fingers...
  17. Daztur

    Let’s Make a Hexcrawl Setting

    The Death of Cows Hex 27.03 In this stretch of the Kingswood a mournful lowing can often be heard. It comes from a strange tree whose "fruit" is a series of ghastly cow heads. These heads produce bizarre sounds that induce cows from the nearby Land of the Night Cattle to wander from their...
  18. Daztur

    Let’s Make a Hexcrawl Setting

    The Seeds of the Sea Additional Information about Hex 29.14 Connects to: 23.32 (Kraken's Beak Isles) Pearls are not currently in fashion in the City of Shuttered Windows so they can be hard to find, especially pearls worth precisely 100 gp. However, Six Seas' Seeds, a small shop tucked away in...
  19. Daztur

    Let’s Make a Hexcrawl Setting

    The compilation (https://docs.google.com/file/d/0B6z-iUIH4P8aUGhvTlZKT25oTXM/edit) has been brought completely up to date now. That means that all content in this thread is now in the compilation and all of those “XX” placeholders are now gone. I recommend giving the various sub-hexes of the...
  20. Daztur

    Let’s Make a Hexcrawl Setting

    Note: I'm imagining the that the Grey Mountains extend a good ways north of the edge of the map, perhaps containing a Tibet-like plateau or somesuch before coming out the other side. The Sounding Snows Hex 12.00 Here begins the easiest of the passes through the Grey Mountains to the lands that...
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