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  1. FXR

    D&D General A campaign without classes that use magic?

    My Sword & Sorcery game features spell-less bard, ranger and paladin classes and no clerics. My actual party feature a barbarian slayer, a battlemaster fighter, a hunter ranger and a swashbuckling rogue. Tagging along them is a Vengeance Paladin, so it's quite feasible to have a spell-less party.
  2. FXR

    D&D General Worlds of Design: Is Fighting Evil Passé?

    I don't know. Conan the Cimmerian wasn't "fighting evil" per se. He fought evil people (or monsters, demons) but he also killed many non-evil people. He exhibited some tendancies which would, in a standard D&D regular game, be qualified as evil. The same goes for other Sword & Sorcery characters.
  3. FXR

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    I remember reading this but I felt it was more confusing than helpful. If alignement is not used, what's the mechanical purpose of labeling some creatures as cosmic-evil aligned? Does Xoth feature a particular creature which would not normally be affected by the Protection from Evil and Good...
  4. FXR

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    Your design decision to throw out alignment seems right to me. I did the same with my own S&S setting. However, the explanation given does not strike me as convincing or useful. All D&D 5e characters are defined by their motivations, ethics, bias and ambitions, regardless of their alignement...
  5. FXR

    D&D 5E (2014) How to De-Magic 5e

    So, if I understand correctly, your objective is to make magic "special" again. Here what I did in my homebrew setting: 1. Paladins only get their oath spells. They still have their spell slots, which they can use for smithing purpose. You could go further and ban the oath spells. It wouldn't...
  6. FXR

    D&D General DnD Stereotypes In The Home Game

    Obviously, the answer to the OP's question will vary depending on the setting we're playing. In my current homebrew world: i) Dwarves and elves don't really hate each other. Some dwarves are isolationnists to the point of being xenophobics but they mistrust all races and hold no special hatred...
  7. FXR

    D&D 5E (2014) Yeenoghu Campaign ideas

    I'm toying with a similar idea. What if Yeenoghu had started to litteraly eat the world to quench his hunger? Bit by bit, the world would disappear. Perhaps, at first, some stars do not appear in the sky, then it's an acre of land in some desert, then a lake, then a village, followed by a city.
  8. FXR

    D&D 5E (2014) Looking for Campaigns for 14+ level PCs

    I think others would be interested. I would really like to read your ideas.
  9. FXR

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    Casters I really like Xoth's druid and wouldn't change it. It fits S&S while remaining familiar for vanilla D&D players. As far as warlocks go, I would allow PCs to chose a demonic or undead patron and the pact of the tome. I'm still on the fence about the cultist class. It doesn't seem...
  10. FXR

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    Dear Xoth, I've been a long-time fans of your products, having bought both XP1 and XP2. They all inspired to some extant my own S&S setting. So here are my comments about some of the rules featured in your 5e edition guide. On general I humbly suggest you read again the 5e rules. Some of...
  11. FXR

    Sidekicks instead of Extra Attack?

    You're right. As there are no Target stores in my country, I didn't have the benefit of reading the new rules and actually only learned today that the Essential kit included rules about sidekicks.
  12. FXR

    Sidekicks instead of Extra Attack?

    I believe it all depends if the DM actually wants characters to have henchmen (or companions, which might sound a bit more gender-neutral). According to my experience, players really hate to have their characters become less efficient because they have befriended a wide-eyed orphan (rogue 1) or...
  13. FXR

    Last Man Standing: Best D&D Modules

    The Lost City - 26 Desert of Desolation 26 Test of the Warlords 12 Isle of Dread - 23 Castle Amber - 24 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 15
  14. FXR

    Low Magic Setting, High Magic Characters

    In D&D 5e, thanks to bonded accuracy, it's very simple to send several a horde of low-CR monsters against the characters. A long line of archers protected by pikemen can be deadly for characters who are caught in the open. There are plenty of NPCs with no magic and high CR which can mess with...
  15. FXR

    Do You Want 9 New D&D Classes?

    I'll answer by the negative. None of these classes seem to add something to the game. A noble class is completely useless. If a player wants his character to be a noble, he can simply chose the appropriate background and have decent social skills. A beast tamer can be a druid or a ranger...
  16. FXR

    How far is too far when describing what a PC senses and feels?

    Something I’ve not delved into much, but I see Matt Mercer do quite often, is describing the internal state of a PC, even up to recalling memories and having thoughts... For example, when encountering some scary creature he might suggest that the PCs feel a sense of dread and a cold pit in...
  17. FXR

    D&D 5E (2014) To boxed text or not to boxed text

    I've read twice the frst boxed set you quoted and I'm still wondering what is wrong with it. From what I understand, the characters open the door into a chamber which is dark and fall into an ambushed set by archers, perhaps with the use of a light spell. I expect the characters would focus more...
  18. FXR

    D&D 5E (2014) To boxed text or not to boxed text

    I think it's a great tool for less experienced DM. When I was younger, in an age where streaming and YouTube didn't exist, it helped me a lot in my job as a fledging DM and showed me how to set an encounter.
  19. FXR

    D&D 5E (2014) "House" Rules

    I tailor rules to the specificities of the campaign I'm running, which is presently a sword and sorcery world. If I was running a standard D&D game, I wouldn't necessary use them. i) Initiative works differently. Specific events during the combat can raise or lower your initiative score, so...
  20. FXR

    Initiative options?

    I use the standard rule but with the Following minor adjustements: 1. The initiative of a creature can change during the combat. 1.1. A creature's initiative raises by 2 when: i) its attack roll is a critical hit ; ii) it uses its inspiration (except if it uses it for the initiative roll) ...
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