Search results

  1. G

    Rogue/ Cleric or Monk?

    That's true, but the biggest thing that a rogue would gain from MCing monk is the ability to make bonus action attacks, and those must be unarmed strikes. The Martial Arts Bonus action attack and Flurry of Blows both specify that you're making an unarmed strike. What else are you looking for...
  2. G

    Rogue/ Cleric or Monk?

    If you're a level 4 rogue, you should at least get to level 5 before multiclassing. You're one level away from an extra dice of sneak attack and uncanny dodge. Evasion, which you get at rogue level 7, is also very strong. The problem with multiclassing Monk is that, RAW, you can't use sneak...
  3. G

    Would a maximized chaos bolt continue to bounce infinitely?

    The first-level evocation spell Chaos Bolt states: "Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a...
  4. G

    Is Hex worth keeping?

    If you ever gain access to more 1st-level spell slots, such as with a multiclass, then hex is worth keeping your entire career, as the extra damage scales with your eldritch blast. As a pure Warlock, you would need to get quite a few hits with hex for its damage to be greater than fireball (4...
  5. G

    D&D 5E (2014) Plane shift review

    The following is a compilation of all the race and class options found in the five Plane Shift articles, for any campaign in which they might be legal. There are some phenomenal options in here as well as some very flavourful ones. This guide will use the following rating scheme: Gold: The...
  6. G

    5-Min Prep for 5E - Prototype

    Hey, that's a really sweet tool, nice job.
  7. G

    D&D 5E (2014) Gnome Wizard Starter Spells

    I still think you should take shield. It's still a fantastic spell. 17 AC is still a reachable amount for the monsters you might face at level one At level 1, the most powerful spell in the game is Sleep. It doesn't offer a saving throw, and on average puts 22.5 HP worth of enemy creatures to...
  8. G

    D&D 5E (2014) Who I was before: a background miniguide

    Backgrounds offer any character a choice of two extra skills, a background feature, tool and language proficiencies, and starting gold. Very often, your character wants to pick a background that offers them two useful skills that aren't normally available to their class. For the sake of...
  9. G

    D&D 5E (2014) [GUIDE] Pacts, Patrons, and Power, a Warlock guide

    Just wanted to say, huge thanks for making this guide, it's very informative.
  10. G

    D&D 5E (2014) Crit-fishing Paladin build post-Xanathar's

    I would tend to agree with that. However, if you plan on playing an elf of half-elf anyways, and you have an odd number for your attacking stat to start (and no other odd ability scores you care about), I would say this feat is worth taking even if you don't plan to optimize around it...
  11. G

    D&D 5E (2014) Crit-fishing Paladin build post-Xanathar's

    For that reason, I really don't think this build can afford to spend a feat on getting advantage. You're likely looking at 4 ASI total during your career, and you need two of them to get your 20 Cha. If you start with Elven Accuracy and then take Mounted Combatant or Shield Master, you have to...
  12. G

    D&D 5E (2014) Crit-fishing Paladin build post-Xanathar's

    You need to be a Pact of the Blade Warlock in order to use the Hex Warrior feature on a two-handed weapon (otherwise the feature specifically excludes them), which requires going up to Warlock 3. Going up to 3 levels also gives you access to the Darkness+Devil's sight combo, which is another...
  13. G

    D&D 5E (2014) [GUIDE] Celestial Link Evoking Radiance Into Creation - CLERIC guide

    The Zeal domain from Plane Shift Amonkhet looks really solid. Fireball + Consuming Fervor is 48 damage AOE and a solid 24 even if they make their save. They also get access to some strong domain spells in Haste, Freedom of Movement, and the aforementioned Fireball.
  14. G

    Weapon-specific fighting styles

    You want to play a generalist fighter who can wield every weapon with skill. I want to play a specialist fighter who is rewarded for their dedication to one type of weapon with specific benefits. There needs to be a way we can coexist.
  15. G

    Weapon-specific fighting styles

    The way the fighting styles exist now leads to interesting aesthetics but boring mechanics. If you want your character to wield a weapon you think is cool, like a war pick, a flail, or whatever weapon was wielded by the last enemy they defeated, you can and you won't be penalized much for it...
  16. G

    Weapon-specific fighting styles

    But isn't that already the case though? A generalist fighter can't use both bows and swords to their fullest extent because archery and dueling are separate fighting styles. A generalist fighter can't use a shield to protect his allies while also focusing on protecting themselves since defense...
  17. G

    Weapon-specific fighting styles

    I was going off on a tangent with someone about in what situations +1 AC is or isn't better than +2 damage per hit. He asked me in what situations would a Paladin or Ranger want to have an offensive fighting style, and since it was past 1 in the morning, I was too tired to do more math, so I...
  18. G

    Weapon-specific fighting styles

    So basically, you'd rather play a character with boring mechanics and interesting aesthetics than a character with boring aesthetics and interesting mechanics.
  19. G

    Weapon-specific fighting styles

    Because you just insulted me by saying I didn't know how optimization worked?
Top