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  1. Farland

    Ghost Pact Warlock

    Yours has a totally different flavor-- more wight-like and less ghost-like. I dig it.
  2. Farland

    Additional Fighting Styles

    What does the word "Inexplorable" mean? Unable to be explored? Did you mean "Inexorable"? Also I think the 3rd, 4th, and 5th one are too weak.
  3. Farland

    Ghost Pact Warlock

    Haha thanks!
  4. Farland

    Ghost Pact Warlock

    You have made a pact with an ancient and powerful ghost, a being whose aims are mysterious but who has unfinished business with the living. The ghost's motivations are personal, and it won't directly reveal them to you, but ultimately it hopes to use you to complete the unresolved task from its...
  5. Farland

    D&D 5E (2014) 5E PC stat block?

    Some good stuff here. Thanks all!
  6. Farland

    D&D 5E (2014) 5E PC stat block?

    So has anyone seen some sort of formal layout for a PC stat block? I would like to present a PC in a brief form without using the entire character sheet.
  7. Farland

    WORLD OF FARLAND Updated for D&D 5E!

    Whoo hoo! Thanks for the shout out, Mr. Morrus! As far as the adventures go, I need to update them for 5E. That's on my list.
  8. Farland

    Dragonlance Dragonlance Reflected in D&D5

    Sorry if someone has already said this, but I think in terms of handler, if you take sneak attack away from rogue you make them too weak.
  9. Farland

    New Bard College: College of Medicine

    Hmmm, maybe she can create the poison condition whenever she hits with a cantrip or low level ranges spell that causes damage. Maybe when it advances at higher level make it apply to range spells or something similar.
  10. Farland

    New Bard College: College of Medicine

    You think that's too powerful?
  11. Farland

    New Monster: Erebuscorn (5e)

    Cool idea. I like it. I'd probably use it as a monster in one of the nether planes.
  12. Farland

    11 New Magic Weapons for your 5e Game

    I like your ideas, but you need to fix all the typos. They distracted me.
  13. Farland

    Two new spells: Lag Behind and Telekinetic Explosion

    Lag Behind 1st-level enchantment Casting Time: 1 bonus action Range: 60 feet Components: V, S, M (a small copper disk) Duration: Instantaneous The target of this spell must succeed on a Wisdom saving throw or immediately be ranked last in the initiative order, acting last in the round. At...
  14. Farland

    New Bard College: College of Medicine

    That's not a bad idea. It may be too powerful to do both.
  15. Farland

    New Spell: Encumber Gear

    Encumber Gear 4th-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S, M (a small piece of lead) Duration: Concentration up to 1 minute You enchant the mind of your victim, making his possessions seem very burdensome. The target must succeed on a Wisdom saving throw or...
  16. Farland

    New Bard College: College of Medicine

    I like that idea. It makes it slightly different from the cleric ability.
  17. Farland

    New Wondrous Items for D&D 5e

    OP, I really like those. Nice flavor and the balance seems decent.
  18. Farland

    New Bard College: College of Medicine

    Bards of the college of medicine specialize in healing the sick and treating the injured. They have vast knowledge of herbs and poultices, and they use their skills in the arts to distract sufferers from their pain and to hinder their enemies. Members of the College of medicine often create...
  19. Farland

    New Feat: Avenger

    I want to keep it useful, so for the lesser conditions, I want to keep it as next attack in general. But I can see your point about saves. Thanks.
  20. Farland

    New Feat: Avenger

    Avenger If you can't protect your friends, you can be damn well sure you'll avenge them. You gain the following benefits: Increase one ability score by 1, to a maximum of 20 Whenever an enemy causes a member of your party to become blinded, frightened, incapacitated, paralyzed...
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