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  1. RogueJK

    REALLY What Was So Bad About 2nd Edition?

    Check out AEG's Ninja class. It could work as an assassin class with only a little modification. It has a Fighter's BAB, d6 HD, 4 skill points/level, and the Rogue's skill list (minus Use Magic Device). They also get lots of class abilities, including Poison Use at second level, Uncanny Dodge...
  2. RogueJK

    Spell - Like abilities question

    kreynolds is correct on both points. Spell-like abilities work just like the spell of that name, except that they have no verbal, material or somatic components. And a spell without somatic components doesn't suffer from arcane spell failure.
  3. RogueJK

    [OT] Chain mail still being used today..

    Medical examiners often wear a chain glove when performing autopsies, especially when examining a highly infectious body. Sometimes they just can't risk cutting themselves...
  4. RogueJK

    2-Weapon Fighting vs. 1-Weapon Fighting

    In another few levels, you might consider a Fighter/Rogue/Duelist with a high Dexterity and Intelligence who finesses a rapier while using a Darkwood shield. (A minimum of 9 levels are needed for this to work. You'll want something like a Fighter4/Rogue3/Duelist2.) For feats, he'll need...
  5. RogueJK

    What D&D character are you?

    A TN (with Good tendencies) Dwarven Cleric/Ranger of Dumathoin. Hmm, I just might have to agree with that. I've always loved playing Dwarves (especially Clerics), and now I guess I know why...
  6. RogueJK

    Let's say I want to begin with Scarred Lands... What do I need?

    Re: reply I'm pretty sure that it hasn't been released yet. Their website says that it will be released June 17th, and I haven't heard of any sightings yet. He's probably referring to the Scarred Lands Gazeteer. You never know, though...
  7. RogueJK

    Let's say I want to begin with Scarred Lands... What do I need?

    At the basic level, all that you really need is the Ghelspad Gazetteer. That contains most of the information on the Scarred Lands itself. However, in order to play a "true" Scarred Lands campaign, you'll probably want to pick up at least Relics & Rituals, and possibly the Creature...
  8. RogueJK

    2-Weapon Fighting vs. 1-Weapon Fighting

    For a good, single-weapon-wielding enemy at low levels... Ingredients: One Orc, Gnoll, or other race with a nice bonus to strength. An 18 to put into Strength (At least) One level of Barbarian One Greatsword One suit of full plate armor. Take the Orc (or Gnoll) and mix in a 22 strength (18+4...
  9. RogueJK

    When shall we 300,000 meet again?

    I think Scott Kurtz (the creator of PvP) said it best... http://www.pvponline.com/images/jesuskills.gif
  10. RogueJK

    Dungeon 93- The storm lord's keep

    Since they aren't given in Dungeon 93, here are the stats for the mithral golem from Dungeon Magazine 92's "The Razing of Redshore"... Mithral Golem: CR 21; Huge Construct; HD 36d10; hp 198; Init +4 (Dex); Spd 40 ft.; AC 42 (touch 16, flat-footed 38); Atk +39 melee (4d10+14, 2 slams)...
  11. RogueJK

    Sneak Attack with Ray Spell

    Too slow...
  12. RogueJK

    Dungeon 93- The storm lord's keep

    See post below.
  13. RogueJK

    Replacement for Favored Enemy

    Some of the variant rangers that I've seen have replaced "Favored Enemy" with "Favored Terrain". This is based on the Wheel of Time Woodsman's "Nature's Warrior" ability. The ranger chooses a certain type of terrain, such as forest, plains, mountains, swamp, etc, and they receive a bonus to...
  14. RogueJK

    Average AC for 10th lvl *RTTTOEE SPOILER AHEAD*

    Why stop at +16 or +18? Throw a Colossal Monstrous Scorpion against them. 2 claws at +49, and a sting at +44. If the sting hits (and it will) then they have to make a Fortitude save against DC 54 or take 2d8 points of Strength damage. And it's only CR 11. :D
  15. RogueJK

    Yuan-ti PCs, what ECL?

    C'mon, Darkness... everybody knows that DMG stands for "Dragon MaGazine"! :D
  16. RogueJK

    Monte Cook's BoEM2 Sorcerer Variant

    Well, I'm sure there are plenty of illegal (whoops... there's that word, Mistwell. ;) So let's call them... immoral) ways of getting a copy of Monte's variant bard, but you won't learn of any of them from me.
  17. RogueJK

    cost of buildings

    Actually, the "former adventurer who has settled down to make an honest living" is a staple of the fantasy genre. You never know when the local blacksmith, farmer, or shopkeeper might unsheath his sword from over the mantle or unpack his spellbook from under the bed and head off on another...
  18. RogueJK

    Monte Cook's BoEM2 Sorcerer Variant

    Unfortunately, while the Bard variant itself is OGC, it looks like the spellsongs that replace the bard's spells aren't. So it wouldn't be much use to you, since the entire class is pretty much structured around these spellsongs. (Not to mention the fact that, even if we could, it would take...
  19. RogueJK

    Yuan-ti PCs, what ECL?

    Soldarin assigns the Yuan-Ti Tainted One an ECL of +2 and the Broodguard an ECL of +1. Unfortunately, WotC hasn't published ECLs for the creatures from Monsters of Faerun. But keep in mind that these aren't true Yuan-Ti. They're quasi-yuan-ti templates that are added to a base human which...
  20. RogueJK

    Animated Shields

    I believe you are mistaken. I don't see this anywhere in the DMG. It's not in the errata, either.
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