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  1. RogueJK

    D&D 5E (2014) Best and Worst Damage Types

    Another option for a Sorcerer is the new UA Variant Class Feature Metamagic option "Elemental Spell". This allows you to spend Spell Points to substitute an element in a spell for another element. So you can have that Thunderball, or Chain Coldning, or the like. That really opens up the...
  2. RogueJK

    D&D 5E (2014) Best and Worst Damage Types

    Call Lightning is a great 3rd level blasting spell (when usable). You can only cast it outdoors or in large indoor areas, but while it doesn't go as much damage as Fireball in one round, it does more damage on average per spell slot. For one 3rd (or 4th/5th/etc. if upcast) spell slot, you get...
  3. RogueJK

    Optimization help

    You'll want Evasion and a 20 STR sooner rather than later. So that means getting to Rogue 8 quickly. And along the way at Rogue 6, you'll also pick up two more Expertise options for Athletics and Stealth, plus another Sneak Attack dice at Rogue 7. You'll also want Barbarian 2 sooner rather...
  4. RogueJK

    Survivor Aberrations: BEHOLD THE WINNER!

    Aboleth 22 Balhannoth 20 Beholder 23 Iconic, flavorful, powerful bad guys. Bust one out and watch the party squirm. Berbalang 21 Blue Slaad 20 Choker 15 Chuul 20 Cloaker 20 Death Kiss 18 Death Slaad 21 Elder Brain 21 Flumph 14 Other than being a dumb inside joke for old-school D&Ders, they...
  5. RogueJK

    D&D 5E (2014) Mythological Figures: Hercules

    And a spear. He is specifically described as using a spear in several of the stories.
  6. RogueJK

    D&D 5E (2014) [POLL] Best non-combat cantrips

    Guidance, by a long shot. It's the most-used out of combat cantrip, in my experience. (And the most generally useful out of combat cantrip too.) Second choice would be Mage Hand. It's basically a magical version of the old-school ubiquitous "10 foot pole", only it's 30 feet and can do a lot...
  7. RogueJK

    D&D 5E (2014) Fallen Celestials and (the lack of) Ascended Fiends

    Not D&D specifically, but based on D&D... Pathfinder has a Lawful Good Empyreal Lord (basically someone who has ascended to angelhood and been granted a small spark of divinity as a demigod) named Raziel, who is the angelic Demigod of Just Vengeance, Divine Wrath, and Heavenly Battle. He's an...
  8. RogueJK

    D&D 5E (2014) Natural Weapons discrepancies?

    I don't believe there's ever been a concrete explanation for this by the designers, other than offhand remarks like "some monsters have quirks like that". However, they have explicitly clarified through Sage Advice that not all monsters can choose between STR and DEX on their natural weapons...
  9. RogueJK

    D&D 5E (2014) Paladin/rogue multiclass.

    I'd say Swashbuckler or Mastermind are your best bets for Rogue dip. Swashbuckler gets you +CHA to Initiative, some extra mobility if needed due to the free Disengage, and most importantly the ability to trigger your own Sneak Attacks. This is the better option for boosting your own combat...
  10. RogueJK

    Radiant Damage

    A Sorcadin like a Paladin 2/Divine Soul Sorcerer X would have access to Paladin Smites which do Radiant damage, many more spell slots and higher level spell slots to burn for Smiting than a pure Paladin, and access to all of the Cleric's various Radiant damage spells to boot. So that gets my...
  11. RogueJK

    D&D 5E (2014) Race/Class combos discussion Thread

    That would actually be a really fun twist on the well-known "Thief with Healer Feat" combo. You could refashion your healer's kit into a flashy collection of fake "holy relics", and disguise healing potions as "holy water draughts" that your religion requires people to drink as part of that...
  12. RogueJK

    D&D 5E (2014) 5E Avernus Paladin/Sorcadin

    Warlock would be thematically less appealing, considering the roleplaying aspect of trying to find a non-Fiend warlock patron to which to pledge my service while in Avernus. Plus, the party Warlock is currently hurting a little bit from a slight dearth of short rests so far. And two Warlocks...
  13. RogueJK

    D&D 5E (2014) Settling on a Combat Playstyle

    I agree that many straight melee characters like most Fighters and Barbarians tend towards boring, and are missing the creativity and out of combat utility that magic brings. Straight melee characters with some nifty tricks like Battlemasters, Rogues, and Monks are less boring, but still...
  14. RogueJK

    D&D 5E (2014) Obvious synergies you never realized

    Certainly. What I'm saying is that's a very specific high-level build and resource investment, so it's good that it's basically guaranteed, otherwise it wouldn't be worth it. (And technically, it's a 3rd level spell slot and an 8th level spell slot. Still worth it, provided you know you're...
  15. RogueJK

    D&D 5E (2014) Obvious synergies you never realized

    Well, I should hope so... Glibness is an 8th level spell that lasts for an hour. So a 15th+ level Bard who dedicates one of their few highly useful Magical Secrets selections to Counterspell, and then burns their sole 8th level slot while prepping for an upcoming fight, plus then burns through...
  16. RogueJK

    D&D 5E (2014) 5E Avernus Paladin/Sorcadin

    I like the straight Paladin most of the time, but the lack of good ranged options is what initially prompted me to consider Sorcadin. Flying and/or long-ranged enemies mean everyone but me is making effective ranged attacks. We fought one particularly frustrating fiend who just sat 120 feet up...
  17. RogueJK

    First Druid follow-up

    Yes, Circle of the Moon is good. However, it's a different playstyle than your typical caster Druid. If you're wanting to be a dedicated Summoner, or dedicated Elemental blaster, or a dedicated Controller, you don't want to be a Moon Druid. There are other Druid subtypes that will be better...
  18. RogueJK

    D&D 5E (2014) 5E Avernus Paladin/Sorcadin

    I'm currently 5th level in a Descent Into Avernus campaign with a Human Vengeance Paladin glaive-wielding Polearm Master tank. Stats are currently STR 20 DEX 12 CON 16 INT 10 WIS 12 CHA 16, with PAM feat at 1st and +2 STR at 4th. Party is a ranged Cleric, Monk/Rogue, and ranged Warlock...
  19. RogueJK

    D&D 5E (2014) Race/Class combos discussion Thread

    Heavy Armor Bards are a hoot. A 1 level Fighter dip is one option, especially for a Valor or Swords Bard that wants to be in melee. But a caster-focused Lore Bard with 1 level of Life Cleric, focusing on buffs, debuffs, and control spells, works even better.
  20. RogueJK

    Unearthed Arcana Unearthed Arcana: Four New Subclasses

    IIRC, there were arcane-ish Paladins in earlier editions. Definitely some Mystra-worshipping Paladins in the FR. But other than some of the flavor of the Oath tenets, Counterspell as an Oath Spell, and a passing reference to Channel Divinity boosting saves, it doesn't really bear much of any...
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