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  1. RogueJK

    D&D 5E (2014) Ranger/druid... advice on how to divide levels an build my character?

    Even starting Druid/Cleric, you still gain the Ranger's extra skill, Simple Weapons, Martial Weapons, and Light/Medium Armor and Shield proficiencies when you multiclass. The only difference is whether you want STR/DEX save proficiency and 2 extra HP by starting Ranger, or WIS and INT (Druid)...
  2. RogueJK

    D&D 5E (2014) Ranger/druid... advice on how to divide levels an build my character?

    Moon Druids are laser-focused around using Wild Shape in combat, and Combat Wild Shape is heavily level-dependent. That Bear form that seems so powerful at Level 2 is weak by Level 7 and completely outclassed by Level 10. A serious Moon Druid only wants to multiclass in extremely small...
  3. RogueJK

    D&D 5E (2014) Obvious synergies you never realized

    A dedicated polearm user can still switch to a thrown weapon (even a spear) and get the same STR bonus to hit and damage as a dedicated spear user. They'd only be missing out on the extra +2 damage from Dueling, which interestingly still applies to a thrown melee weapon, per Sage Advice...
  4. RogueJK

    D&D 5E (2014) What is squishy, really?

    I'm not sure why... With the exception of the first level, the different between each step in Hit Dice is 1 point. d10 = 5.5 average (rounded to 6) d8 = 4.5 average (rounded to 5) d6 = 3.5 average (rounded to 4) So on leveling up, the difference between a Fighter's new hit points and those of...
  5. RogueJK

    D&D 5E (2014) Obvious synergies you never realized

    Yep. I was editing my post when you posted. I think the best way to leverage this would likely be to take advantage of the Variant Class Features UA that allows you to swap out Fighting Styles when you gain a new level. Start out with the Spear+Shield+Dueling combo at lower levels, when the...
  6. RogueJK

    D&D 5E (2014) Obvious synergies you never realized

    Yep, you sacrifice the Reach of a two-handed polearm for the extra AC bonus of the shield and a bit more damage on the bonus attack. Base damage of the primary attack is the same, with 1d10 averaging 5.5 and 1d6+2 averaging the same. Damage on the bonus attack is +2 higher. And in a pinch...
  7. RogueJK

    D&D 5E (2014) Terrible Titles for a Xanathar Follow-up

    Xanathar's 2: Electric Boogaloo
  8. RogueJK

    Unearthed Arcana Unearthed Arcana: Four New Subclasses

    We already have that in the Divine Soul Sorcerer.
  9. RogueJK

    Unearthed Arcana Unearthed Arcana: Four New Subclasses

    Negative. Natural weapons only function as "unarmed strikes" when specifically called out as being able to be used as such, like with many of the racial natural weapons such as Tabaxi claws or Lizardfolk bite. Otherwise, they are not unarmed strikes. See the Sage Advice clarification below...
  10. RogueJK

    Unearthed Arcana Unearthed Arcana: Four New Subclasses

    I'd totally play a Lorekeeper Paladin. Sort of like a Paladin-based Eldritch Knight. Or like a Sorcadin that preps their spells each day, and focuses more on using their slots for spells than Smites.
  11. RogueJK

    Unearthed Arcana Unearthed Arcana: Four New Subclasses

    The recent Class Feature Variants UA included the option for Paladins to choose the "Blessed Warrior" Fighting Style, granting them two CHA-based cantrips from the Cleric list.
  12. RogueJK

    Unearthed Arcana Unearthed Arcana: Four New Subclasses

    Edit: I misread. The below analysis is for Hands of Healing, not Mercy. I'm digging the Iron-Monkey-meets-Plague-Doctor vibe of the subclass. And I actually like that particular ability. I agree that, on its own, a few points of healing on its own is not a great use of an action or a Ki...
  13. RogueJK

    Survivor Core Classes- ROGUE STEALS THE VICTORY!

    You say "mundane", I say "Ol' Reliable". Comfort food classes, if you will.
  14. RogueJK

    D&D 5E (2014) messy's 5e newbie questions thread

    As well as an undead/construct casting Vampiric Touch. And an undead/construct could expend Hit Dice to regain HP during a short rest (as well as gain bonuses to this from abilities like Song of Rest). Plus, the Shepherd Druid's Unicorn Spirit can heal friendly undead/constructs.
  15. RogueJK

    D&D 5E (2014) Is expertise badly designed?

    Expertise alone isn't as powerful as a number of other abilities or spells. It's certainly not too strong. For example, take the Rogue's 11th level Reliable Talent ability, which means that they can't roll lower than 10 on a proficient skill check. Or the Pass Without Trace spell, which adds...
  16. RogueJK

    Survivor Core Classes- ROGUE STEALS THE VICTORY!

    Cleric 10 Fighter 9 Paladin 5 Ranger 0 Rogue 7 Wizard 7
  17. RogueJK

    D&D 5E (2014) 5E Sorlock Oddity -- Thoughts

    Digging a bit deeper, let's look at spells. At 8th level, you'll be Sorcerer5/Warlock3 with 9 cantrips of your choice, plus additional free Thaumaturgy from your race. So probably Eldritch Blast, Firebolt, and 7x utility cantrips, or maybe 6x utility cantrips and Shocking Grasp for times when...
  18. RogueJK

    D&D 5E (2014) Best blaster cleric

    Call Lightning is a DEX save, like RotD. Shatter/Thunderwave are CON.
  19. RogueJK

    D&D 5E (2014) 5E Sorlock Oddity -- Thoughts

    Doubly-Fiendish Phoenix Sorlock Firebender: Phoenix Sorcerer X/Fiend Tome Warlock 3 Base Tiefling, for the free Hellish Rebuke and Darkness, +2 CHA, and Tiefling feat access. STR 12 DEX 16 CON 16 INT 15+1 WIS 16 CHA 17+2 Start Sorcerer and take it to Level 5 for 3rd level spells. Then take...
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